Player Matchup

Nemesis
Nemesis
Diamond V
BlackNöir
Nemesis
Diamond V
Level 120
God Stats
3W - 4L
1,735 SR
Queue Stats
212W - 149L
2,490 MMR
Solo
Sobek
Sobek
Diamond II
Madhatter2025
Sobek
Diamond II
Level 157
God Stats
12W - 14L
1,500 SR
Queue Stats
615W - 601L
2,311 MMR
Solo
Izanami
Izanami
Diamond III
TheMorochos
Izanami
Diamond III
Level 66
God Stats
1W - 1L
1,783 SR
Queue Stats
171W - 120L
2,325 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
ThyBob
Sun Wukong
Diamond IV
Level 159
God Stats
2W - 3L
1,380 SR
Queue Stats
254W - 185L
2,284 MMR
Solo
Chang'e
Chang'e
Diamond II
iCrazyDolphin
Chang'e
Diamond II
Level 160
God Stats
149W - 56L
1,661 SR
Queue Stats
528W - 431L
2,447 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 132
1,612 SR
2,371 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 152
1,738 SR
2,180 MMR
Guan Yu
Guan Yu
Grandmaster
DCM8
Guan Yu
Grandmaster
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
138W - 73L
2,595 MMR
Solo
Aphrodite
Aphrodite
Diamond IV
Doll Of Love
Aphrodite
Diamond IV
Level 132
God Stats
10W - 4L
1,965 SR
Queue Stats
29W - 24L
2,265 MMR
Party 1
Cabrakan
Cabrakan
Diamond II
Faygõ
Cabrakan
Diamond II
Level 160
God Stats
9W - 3L
1,891 SR
Queue Stats
709W - 607L
2,304 MMR
Solo
Bellona
Bellona
Diamond I
Hostbug
Bellona
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mulan
Mulan
Diamond IV
Thicc Smith
Mulan
Diamond IV
Level 154
God Stats
3W - 1L
1,832 SR
Queue Stats
124W - 125L
2,238 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BlackNöir
Nemesis
20
10 / 2 / 3
13,744
573
18,588
17,104
8,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 5 / 10
10,307
429
10,709
24,696
29,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
TheMorochos
Izanami
17
1 / 8 / 5
11,270
470
7,713
17,977
11,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
ThyBob
Sun Wukong
20
5 / 2 / 5
13,477
562
23,428
22,047
22,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chang'e
17
1 / 7 / 6
11,254
469
15,978
19,080
6,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
OsirisCthulhuErlang ShenSetDanzaburou

VS

Bans
FenrirCupidHe BoGaneshaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DCM8
Guan Yu
20
6 / 1 / 10
13,880
578
18,272
27,927
18,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
Doll Of Love
Aphrodite
18
5 / 5 / 11
12,285
512
12,106
15,129
11,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
Faygõ
Cabrakan
16
2 / 1 / 10
11,509
480
9,463
16,380
20,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
Hostbug
Bellona
20
9 / 3 / 9
14,386
599
24,158
24,483
24,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
2 / 7 / 7
12,473
520
14,692
27,097
22,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
71
17
Kills
24
24
Deaths
17
29
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BlackNöir
Nemesis
10
2
3
5.75
W
Guan Yu
DCM8
Guan Yu
6
1
10
11
W
Aphrodite
Doll Of Love
Aphrodite
5
5
11
2.1
W
Cabrakan
Faygõ
Cabrakan
2
1
10
7
W
Bellona
Hostbug
Bellona
9
3
9
4.5
L
0
5
10
1
L
Izanami
TheMorochos
Izanami
1
8
5
0.44
W
2
7
7
0.79
L
Sun Wukong
ThyBob
Sun Wukong
5
2
5
3.75
L
Chang'e
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,416
Damage
78,691
100,904
Taken
111,016
77,792
Mitigated
97,322
37,740
Healing
50,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BlackNöir
Nemesis
18,588
9,982
0
6,771
17,104
8,237
0
5,622
11,357
0
116,890
W
Guan Yu
DCM8
Guan Yu
18,272
5,784
3,756
12,502
27,927
18,928
2,044
6,816
20,835
0
131,270
W
Aphrodite
Doll Of Love
Aphrodite
12,106
834
9,162
7,650
15,129
11,736
590
6,150
8,652
81,505
0
W
Cabrakan
Faygõ
Cabrakan
9,463
1,294
0
1,888
16,380
20,034
156
6,036
10,153
29,711
0
W
Bellona
Hostbug
Bellona
24,158
13,380
0
3,596
24,483
24,023
3,001
7,505
16,763
9,783
108,371
L
10,709
1,044
0
6,497
24,696
29,373
0
7,552
17,069
21,528
0
L
Izanami
TheMorochos
Izanami
7,713
4,503
0
2,925
17,977
11,368
1,372
2,931
15,002
9,004
79,674
W
14,692
2,484
0
12,081
27,097
22,601
985
4,109
22,294
118
68,128
L
Sun Wukong
ThyBob
Sun Wukong
23,428
6,494
0
11,490
22,047
22,220
232
3,793
17,750
0
96,606
L
Chang'e
15,978
544
3,654
6,403
19,080
6,594
0
3,770
15,310
99,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,052
Gold Earned
64,533
655
Minions Killed
639
0
Camps Cleared
0
2,336,886
Distance Traveled
2,478,747
28
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
13,744
573
177
7
0
553,633
4
W
Guan Yu
13,880
578
169
7
0
574,960
5
W
Aphrodite
12,285
512
152
6
0
455,880
2
W
Cabrakan
11,509
480
25
1
0
516,714
8
W
Bellona
14,386
599
164
7
0
503,916
6
L
Sobek
10,307
429
17
1
0
468,874
9
L
Izanami
11,270
470
117
5
0
405,782
7
W
Mulan
12,473
520
129
5
0
427,277
2
L
Sun Wukong
13,477
562
169
7
0
469,777
5
L
Chang'e
11,254
469
175
7
0
438,820
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role