Player Matchup

Athena
Athena
Abandonallchips
Athena
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,536 Elo+
Party 3
Fenrir
Fenrir
Blackbulls26
Fenrir
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,521 Elo+
Party 2
Hou Yi
Hou Yi
Eres1977
Hou Yi
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 59L
1,475 Elo+
Solo
Kuzenbo
Kuzenbo
Hiiya
Kuzenbo
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 15L
1,526 Elo+
Party 3
The Morrigan
The Morrigan
ViveRamsey
The Morrigan
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,548 Elo+
Party 2
Team Averages
Level 101
1,500 SR
1,521 Elo+

VS

Team Averages
Level 116
1,510 SR
1,462 Elo+
Discordia
Discordia
Captaindaddyyy69
Discordia
Level 144
God Stats
4W - 1L
1,285 SR
Queue Stats
130W - 125L
1,438 Elo+
Solo
King Arthur
King Arthur
Reeprx
King Arthur
Level 120
God Stats
1W - 0L
1,767 SR
Queue Stats
63W - 44L
1,449 Elo+
Party 1
Mercury
Mercury
Reqed
Mercury
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 24L
1,523 Elo+
Party 4
Ganesha
Ganesha
TheKingLord567
Ganesha
Level 116
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 14L
1,611 Elo+
Party 1
Cupid
Cupid
YoBoiDeAndre
Cupid
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 50L
1,288 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 8
9,315
776
5,114
20,444
19,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
16
3 / 7 / 8
9,318
777
4,465
15,017
13,786
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hou Yi
Eres1977
Hou Yi
13
3 / 3 / 9
8,751
729
10,260
7,401
3,177
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
Hiiya
Kuzenbo
16
6 / 5 / 5
10,315
860
10,336
16,254
26,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

The Morrigan
ViveRamsey
The Morrigan
17
3 / 5 / 8
9,472
789
14,638
12,620
5,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
17
3 / 0 / 21
10,026
836
13,499
4,445
1,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Reeprx
King Arthur
17
9 / 6 / 14
10,882
907
10,079
14,189
10,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mercury
Reqed
Mercury
17
7 / 5 / 11
10,990
916
8,825
9,153
3,687
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 4 / 26
9,357
780
14,126
14,817
6,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
8 / 2 / 16
11,097
925
16,255
12,270
5,403
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
115
17
Kills
27
27
Deaths
17
38
Assists
88
Player
Kills
Deaths
Assists
KDA
L
2
7
8
0.86
L
Fenrir
3
7
8
1
W
Discordia
3
0
21
13.5
L
Hou Yi
Eres1977
Hou Yi
3
3
9
2.5
L
Kuzenbo
Hiiya
Kuzenbo
6
5
5
1.7
W
King Arthur
Reeprx
King Arthur
9
6
14
2.67
W
Mercury
Reqed
Mercury
7
5
11
2.5
W
0
4
26
3.25
L
The Morrigan
ViveRamsey
The Morrigan
3
5
8
1.4
W
8
2
16
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,813
Damage
62,784
71,736
Taken
54,874
67,833
Mitigated
28,271
17,589
Healing
24,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,114
1,378
1,003
1,344
20,444
19,462
833
8,064
12,251
14,907
0
L
Fenrir
4,465
806
1,512
1,390
15,017
13,786
243
6,089
8,813
0
7,864
W
Discordia
13,499
588
2,316
1,637
4,445
1,768
510
1,476
2,959
32,430
0
L
Hou Yi
Eres1977
Hou Yi
10,260
3,011
2,097
1,592
7,401
3,177
595
2,614
4,667
0
18,462
L
Kuzenbo
Hiiya
Kuzenbo
10,336
2,689
1,877
2,546
16,254
26,026
404
5,007
11,139
17,916
0
W
King Arthur
Reeprx
King Arthur
10,079
1,103
0
1,031
14,189
10,607
681
8,278
5,629
0
17,452
W
Mercury
Reqed
Mercury
8,825
4,002
1,035
921
9,153
3,687
629
4,599
4,504
0
24,135
W
14,126
795
1,996
3,357
14,817
6,806
479
8,205
6,200
21,627
0
L
The Morrigan
ViveRamsey
The Morrigan
14,638
2,048
1,703
2,525
12,620
5,382
370
5,851
6,644
35,620
0
W
16,255
6,958
6,428
5,417
12,270
5,403
2,260
6,838
5,181
0
44,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,171
Gold Earned
52,352
93
Minions Killed
151
0
Camps Cleared
0
902,764
Distance Traveled
1,135,875
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,315
776
15
1
0
196,994
0
L
Fenrir
9,318
777
10
1
0
220,381
0
W
Discordia
10,026
836
30
3
0
243,400
0
L
Hou Yi
8,751
729
24
2
0
134,968
0
L
Kuzenbo
10,315
860
8
1
0
190,061
0
W
King Arthur
10,882
907
19
2
0
222,195
0
W
Mercury
10,990
916
37
3
0
212,400
0
W
Ganesha
9,357
780
0
0
0
216,914
2
L
The Morrigan
9,472
789
36
3
0
160,360
0
W
Cupid
11,097
925
65
5
0
240,966
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role