Player Matchup

Jing Wei
Jing Wei
AustiiPoo
Jing Wei
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Blakeyypoo
Cthulhu
Level 85
God Stats
1W - 0L
1,763 SR
Queue Stats
5W - 9L
1,500 Elo+
Party 2
Bellona
Bellona
HOH_DeciMatiOn
Bellona
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Ra
Ra
Trevyypoo
Ra
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 26L
1,500 Elo+
Party 2
Arachne
Arachne
captnbootyman
Arachne
Level 22
God Stats
6W - 9L
1,416 SR
Queue Stats
53W - 53L
1,473 Elo+
Solo
Team Averages
Level 28
1,536 SR
1,495 Elo+

VS

Team Averages
Level 13
1,378 SR
1,291 Elo+
Loki
Loki
LeJord24
Loki
Level 24
God Stats
58W - 59L
1,336 SR
Queue Stats
484W - 482L
1,470 Elo+
Party 1
Yemoja
Yemoja
MonkeyDjaffy
Yemoja
Level 6
God Stats
0W - 3L
1,278 SR
Queue Stats
155W - 166L
1,233 Elo+
Party 1
Zeus
Zeus
OptimusBrown1
Zeus
Level 29
God Stats
4W - 5L
1,500 SR
Queue Stats
64W - 102L
1,288 Elo+
Solo
Bellona
Bellona
VinsmokeJr
Bellona
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 11L
1,233 Elo+
Party 1
Artemis
Artemis
dui__san
Artemis
Level 4
God Stats
0W - 2L
1,278 SR
Queue Stats
74W - 77L
1,233 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AustiiPoo
Jing Wei
14
10 / 3 / 5
9,378
552
10,623
8,186
2,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Blakeyypoo
Cthulhu
14
5 / 1 / 10
9,095
535
11,106
10,950
11,253
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

18
6 / 0 / 2
11,478
675
5,986
9,679
13,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
5 / 6 / 6
9,129
537
9,055
9,563
3,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
14
4 / 4 / 2
8,822
519
7,164
13,550
5,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
8 / 6 / 1
8,190
482
9,491
14,493
4,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
12
4 / 7 / 1
8,570
504
4,541
13,468
13,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
1 / 3 / 2
6,209
365
3,003
4,131
1,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
VinsmokeJr
Bellona
13
0 / 6 / 2
7,097
417
3,695
10,701
9,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artemis
dui__san
Artemis
11
0 / 8 / 4
6,660
392
7,150
13,934
4,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
23
30
Kills
13
14
Deaths
30
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
AustiiPoo
Jing Wei
10
3
5
4.17
W
Cthulhu
Blakeyypoo
Cthulhu
5
1
10
10
W
6
0
2
7
L
Loki
8
6
1
1.42
L
Yemoja
4
7
1
0.64
L
1
3
2
0.67
W
5
6
6
1.33
L
Bellona
VinsmokeJr
Bellona
0
6
2
0.17
W
Arachne
4
4
2
1.25
L
Artemis
dui__san
Artemis
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,934
Damage
27,880
51,928
Taken
56,727
37,177
Mitigated
34,020
15,497
Healing
7,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
AustiiPoo
Jing Wei
10,623
7,525
0
396
8,186
2,989
3,506
1,426
6,760
0
33,541
W
Cthulhu
Blakeyypoo
Cthulhu
11,106
615
1,021
2,418
10,950
11,253
924
2,197
8,728
33,772
0
W
5,986
2,329
0
1,728
9,679
13,936
4,509
0
9,459
5,848
66,910
L
Loki
9,491
2,416
0
2,318
14,493
4,719
0
4,411
10,082
0
43,010
L
Yemoja
4,541
1,802
722
895
13,468
13,685
0
6,141
7,327
18,171
0
L
3,003
81
0
0
4,131
1,313
681
1,156
2,975
18,841
0
W
9,055
1,566
1,676
2,472
9,563
3,863
1,323
2,638
6,680
43,787
0
L
Bellona
VinsmokeJr
Bellona
3,695
1,353
0
875
10,701
9,810
0
795
9,906
0
32,872
W
Arachne
7,164
5,741
0
5,786
13,550
5,136
800
993
12,412
0
51,920
L
Artemis
dui__san
Artemis
7,150
4,077
0
3,186
13,934
4,493
0
8,037
5,897
0
28,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,902
Gold Earned
36,726
426
Minions Killed
258
0
Camps Cleared
0
1,544,808
Distance Traveled
1,225,910
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,378
552
61
4
0
281,846
0
W
Cthulhu
9,095
535
36
2
0
324,365
0
W
Bellona
11,478
675
149
9
0
343,608
2
L
Loki
8,190
482
78
5
0
307,445
0
L
Yemoja
8,570
504
15
1
0
222,632
3
L
Zeus
6,209
365
37
2
0
151,315
2
W
Ra
9,129
537
84
5
0
234,322
3
L
Bellona
7,097
417
76
4
0
303,865
0
W
Arachne
8,822
519
96
6
0
360,667
0
L
Artemis
6,660
392
52
3
0
240,653
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role