Player Matchup

Ymir
Ymir
BIG E 678
Ymir
Level 17
God Stats
11W - 3L
1,947 SR
Queue Stats
11W - 5L
1,674 Elo+
Party 1
Fenrir
Fenrir
Decidious467
Fenrir
Level 24
God Stats
18W - 10L
1,752 SR
Queue Stats
102W - 96L
1,652 Elo+
Solo
Merlin
Merlin
FCNF Orion
Merlin
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,681 Elo+
Party 1
Sun Wukong
Sun Wukong
STORMBLADE7509
Sun Wukong
Level 27
God Stats
40W - 33L
1,605 SR
Queue Stats
172W - 229L
1,522 Elo+
Party 1
Izanami
Izanami
UHR AirRaid
Izanami
Level 46
God Stats
30W - 31L
1,597 SR
Queue Stats
137W - 157L
1,528 Elo+
Party 1
Team Averages
Level 25
1,680 SR
1,611 Elo+

VS

Team Averages
Level 28
1,503 SR
1,500 Elo+
Fenrir
Fenrir
ASAP x SOULZ
Fenrir
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 43L
1,640 Elo+
Party 2
Anubis
Anubis
Derpy Santa 54
Anubis
Level 29
God Stats
6W - 11L
1,471 SR
Queue Stats
18W - 27L
1,378 Elo+
Solo
Apollo
Apollo
GN osMPepa
Apollo
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ares
Ares
Sluggz777
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
YesSIR8150
Nu Wa
Level 22
God Stats
7W - 3L
1,542 SR
Queue Stats
43W - 34L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
1 / 2 / 4
5,385
598
2,752
5,581
2,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
10
5 / 3 / 1
6,003
667
3,126
7,315
2,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
FCNF Orion
Merlin
7
1 / 6 / 2
4,437
493
1,581
4,906
1,357
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sun Wukong
STORMBLADE7509
Sun Wukong
10
2 / 0 / 2
5,822
647
3,321
5,118
3,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Izanami
UHR AirRaid
Izanami
9
3 / 0 / 2
5,462
607
3,653
3,842
1,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
4 / 3 / 0
5,577
620
4,628
6,153
1,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
5 / 2 / 1
6,076
675
5,546
4,716
2,232
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apollo
GN osMPepa
Apollo
1
0 / 1 / 0
3,412
379
0
544
72
Ares
8
1 / 4 / 1
4,653
517
2,991
7,555
3,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
8
0 / 3 / 1
4,642
516
2,974
4,595
1,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
12
Kills
10
11
Deaths
13
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
3
0
1.33
W
Ymir
1
2
4
1.5
W
Fenrir
5
3
1
1.83
L
5
2
1
2.75
W
Merlin
FCNF Orion
Merlin
1
6
2
0.33
L
Apollo
GN osMPepa
Apollo
0
1
0
0
W
Sun Wukong
STORMBLADE7509
Sun Wukong
2
0
2
3
L
Ares
1
4
1
0.38
W
Izanami
UHR AirRaid
Izanami
3
0
2
4
L
Nu Wa
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,433
Damage
16,139
26,762
Taken
23,563
10,603
Mitigated
8,420
6,571
Healing
4,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,628
772
0
1,973
6,153
1,622
0
441
5,711
0
20,567
W
Ymir
2,752
1,028
258
1,173
5,581
2,823
312
2,095
3,462
8,576
0
W
Fenrir
3,126
700
0
2,707
7,315
2,155
0
2,311
4,990
0
26,428
L
5,546
203
0
1,541
4,716
2,232
759
1,402
3,314
28,327
0
W
Merlin
FCNF Orion
Merlin
1,581
556
0
0
4,906
1,357
210
3,194
1,706
10,419
0
L
Apollo
GN osMPepa
Apollo
0
0
0
0
544
72
0
276
268
0
619
W
Sun Wukong
STORMBLADE7509
Sun Wukong
3,321
696
0
957
5,118
3,194
551
2,007
2,875
0
27,180
L
Ares
2,991
546
0
267
7,555
3,469
0
2,214
5,341
16,130
0
W
Izanami
UHR AirRaid
Izanami
3,653
2,727
0
1,476
3,842
1,074
1,579
1,600
2,218
0
32,326
L
Nu Wa
2,974
1,035
0
542
4,595
1,025
536
0
4,395
17,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,109
Gold Earned
24,360
204
Minions Killed
155
0
Camps Cleared
0
806,271
Distance Traveled
683,054
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,577
620
55
6
0
184,333
0
W
Ymir
5,385
598
13
1
0
190,587
1
W
Fenrir
6,003
667
59
7
0
181,425
2
L
Anubis
6,076
675
52
6
0
169,845
3
W
Merlin
4,437
493
18
2
0
117,300
2
L
Apollo
3,412
379
2
0
0
22,700
1
W
Sun Wukong
5,822
647
52
6
0
164,577
0
L
Ares
4,653
517
16
2
0
165,607
0
W
Izanami
5,462
607
62
7
0
152,382
3
L
Nu Wa
4,642
516
30
3
0
140,569
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role