Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Alan Uriel Cruz
Merlin
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
26W - 26L
1,004 Elo+
Party 1
Horus
Horus
Chloxic
Horus
Level 67
God Stats
2W - 0L
1,366 SR
Queue Stats
268W - 224L
1,507 Elo+
Party 2
Medusa
Medusa
DripNoWater
Medusa
Level 36
God Stats
45W - 29L
1,448 SR
Queue Stats
167W - 150L
1,527 Elo+
Party 2
Vulcan
Vulcan
raiden010020
Vulcan
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,106 Elo+
Party 1
Team Averages
Level 81
1,463 SR
1,329 Elo+

VS

Team Averages
Level 80
1,564 SR
1,574 Elo+
Bacchus
Bacchus
 
Bacchus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
poisonfrogx
Nike
Level 60
God Stats
2W - 6L
1,735 SR
Queue Stats
31W - 45L
1,825 Elo+
Solo
Kali
Kali
ruinous-mart
Kali
Level 47
God Stats
112W - 116L
1,505 SR
Queue Stats
1,183W - 1,196L
1,506 Elo+
Solo
Merlin
Merlin
sykokila69
Merlin
Level 102
God Stats
49W - 37L
1,554 SR
Queue Stats
490W - 520L
1,642 Elo+
Solo
Chronos
Chronos
turocedo
Chronos
Level 124
God Stats
6W - 14L
1,527 SR
Queue Stats
1,194W - 1,302L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
4 / 0 / 4
8,525
947
7,552
5,825
2,111
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 1 / 8
9,254
1,028
9,770
7,702
2,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Chloxic
Horus
15
1 / 0 / 10
8,966
996
6,748
6,188
4,318
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
16
4 / 0 / 8
9,842
1,094
8,578
4,626
1,814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
15
3 / 1 / 6
9,278
1,031
13,454
6,590
2,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

335

VS

Team 2 Tickets

157

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
0 / 0 / 0
7,290
810
0
0
0
14
1 / 2 / 0
8,562
951
5,825
17,421
11,509
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 12 / 0
8,121
902
6,857
20,191
7,964
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
sykokila69
Merlin
15
0 / 1 / 2
8,832
981
11,753
8,733
2,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
turocedo
Chronos
13
0 / 1 / 1
7,911
879
2,605
4,139
1,308
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
5
16
Kills
2
2
Deaths
16
36
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
4
6
L
Bacchus
 
Bacchus
0
0
0
0
W
4
1
8
8
W
Horus
Chloxic
Horus
1
0
10
6
W
Medusa
4
0
8
8
L
1
2
0
0.5
W
Vulcan
3
1
6
6
L
1
12
0
0.08
L
Merlin
sykokila69
Merlin
0
1
2
1
L
Chronos
turocedo
Chronos
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,102
Damage
27,040
30,931
Taken
50,484
13,388
Mitigated
23,455
7,785
Healing
5,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,552
585
0
272
5,825
2,111
0
1,396
4,303
0
11,426
L
Bacchus
 
Bacchus
0
0
0
0
0
0
0
0
0
0
0
W
9,770
419
847
2,235
7,702
2,495
0
3,894
3,562
38,538
0
W
Horus
Chloxic
Horus
6,748
3,052
2,161
2,248
6,188
4,318
0
2,643
3,285
0
10,280
W
Medusa
8,578
4,252
0
0
4,626
1,814
0
2,349
2,109
0
23,626
L
5,825
317
282
1,745
17,421
11,509
0
9,642
7,289
22
18,451
W
Vulcan
13,454
4,861
0
22
6,590
2,650
0
3,084
3,292
34,244
0
L
6,857
3,541
417
2,003
20,191
7,964
0
8,143
11,489
0
13,581
L
Merlin
sykokila69
Merlin
11,753
400
59
384
8,733
2,674
0
2,293
6,324
41,641
0
L
Chronos
turocedo
Chronos
2,605
839
0
600
4,139
1,308
0
1,807
2,158
12,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,865
Gold Earned
40,716
196
Minions Killed
158
7
Camps Cleared
3
931,603
Distance Traveled
598,417
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,525
947
6
1
4
210,981
0
L
Bacchus
7,290
810
0
0
0
0
0
W
Merlin
9,254
1,028
76
8
2
165,117
0
W
Horus
8,966
996
7
1
0
188,362
0
W
Medusa
9,842
1,094
41
5
0
182,769
0
L
Nike
8,562
951
33
4
0
166,766
0
W
Vulcan
9,278
1,031
66
7
1
184,374
0
L
Kali
8,121
902
7
1
1
149,284
0
L
Merlin
8,832
981
90
10
1
165,493
0
L
Chronos
7,911
879
28
3
1
116,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role