Player Matchup

Cthulhu
Cthulhu
Modern__Gandhi
Cthulhu
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 29L
1,664 Elo+
Party 2
Guan Yu
Guan Yu
ShakraZuluHoop
Guan Yu
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 28L
1,664 Elo+
Party 2
Janus
Janus
YoNgSuRtI
Janus
Level 149
God Stats
15W - 25L
1,715 SR
Queue Stats
200W - 220L
1,501 Elo+
Solo
Medusa
Medusa
jmichelle5
Medusa
Level 105
God Stats
1W - 5L
1,500 SR
Queue Stats
37W - 42L
1,664 Elo+
Party 2
Ra
Ra
kolgarx268
Ra
Level 139
God Stats
1W - 9L
1,500 SR
Queue Stats
388W - 385L
1,089 Elo+
Solo
Team Averages
Level 111
1,543 SR
1,516 Elo+

VS

Team Averages
Level 123
1,497 SR
1,464 Elo+
Terra
Terra
 
Terra
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kali
Kali
Dr R Killz7
Kali
Level 109
God Stats
53W - 58L
1,563 SR
Queue Stats
238W - 254L
1,574 Elo+
Solo
Achilles
Achilles
S1 Espio
Achilles
Level 85
God Stats
3W - 4L
1,420 SR
Queue Stats
14W - 8L
1,537 Elo+
Party 3
Medusa
Medusa
UDzAShadowLight
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
WardarkzG505
Hel
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 58L
1,211 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
5,515
788
4,252
3,197
1,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
1 / 1 / 2
5,036
719
1,940
4,127
2,556
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
YoNgSuRtI
Janus
11
2 / 3 / 1
5,954
851
4,007
4,671
1,315
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
jmichelle5
Medusa
8
0 / 1 / 1
4,649
664
1,143
1,770
554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
1 / 3 / 2
5,420
774
4,168
4,656
1,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
11
0 / 1 / 7
5,820
831
2,026
4,583
2,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 2 / 4
5,762
823
1,929
6,830
3,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
S1 Espio
Achilles
11
2 / 1 / 5
5,710
816
3,043
5,761
4,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
5 / 0 / 4
7,064
1,009
5,595
3,515
1,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
0 / 0 / 4
5,068
724
1,941
3,125
1,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
4
Kills
9
9
Deaths
4
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
0
1
7
3.5
W
2
2
4
2
L
0
1
1
0.5
W
Achilles
S1 Espio
Achilles
2
1
5
4.5
L
1
1
2
2
W
5
0
4
7
W
0
0
4
2
L
Janus
YoNgSuRtI
Janus
2
3
1
0.83
L
Medusa
jmichelle5
Medusa
0
1
1
0.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,510
Damage
14,534
18,421
Taken
23,814
7,588
Mitigated
13,408
3,253
Healing
13,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
2,026
221
861
1,622
4,583
2,193
0
1,857
2,676
9,062
0
W
1,929
681
0
3,104
6,830
3,638
210
3,624
3,168
1,231
10,884
L
4,252
44
66
864
3,197
1,561
0
816
2,255
21,434
0
W
Achilles
S1 Espio
Achilles
3,043
499
0
1,132
5,761
4,659
0
2,832
2,763
0
13,554
L
1,940
46
575
720
4,127
2,556
0
1,066
2,944
0
4,153
W
5,595
2,711
0
367
3,515
1,744
858
2,073
1,441
1,288
24,133
W
1,941
309
3,939
2,356
3,125
1,174
0
1,897
1,180
13,276
0
L
Janus
YoNgSuRtI
Janus
4,007
169
0
0
4,671
1,315
234
1,129
3,412
19,946
0
L
Medusa
jmichelle5
Medusa
1,143
74
0
342
1,770
554
0
145
1,603
0
6,355
L
4,168
515
151
535
4,656
1,602
0
1,351
3,149
15,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,574
Gold Earned
29,424
142
Minions Killed
157
2
Camps Cleared
7
580,776
Distance Traveled
694,942
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
5,820
831
19
3
0
128,627
3
W
Kali
5,762
823
20
3
2
125,174
0
L
Cthulhu
5,515
788
39
6
0
141,954
2
W
Achilles
5,710
816
24
3
1
143,590
0
L
Guan Yu
5,036
719
6
1
0
145,909
0
W
Medusa
7,064
1,009
58
8
4
147,087
3
W
Hel
5,068
724
36
5
0
150,464
1
L
Janus
5,954
851
36
5
1
130,030
1
L
Medusa
4,649
664
20
3
1
65,494
1
L
Ra
5,420
774
41
6
0
97,389
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role