Player Matchup

Janus
Janus
Akilla97
Janus
Level 18
God Stats
0W - 3L
1,247 SR
Queue Stats
2W - 5L
1,169 Elo+
Solo
Cupid
Cupid
Garbuck
Cupid
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
MrHazard69
Hachiman
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Ozeor
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
PScott
Tsukuyomi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 9
1,449 SR
1,434 Elo+

VS

Team Averages
Level 22
1,533 SR
1,572 Elo+
Ra
Ra
BirgittaRx
Ra
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Elizabeth095
Jormungandr
Level 27
God Stats
2W - 4L
1,500 SR
Queue Stats
86W - 110L
1,582 Elo+
Party 2
Cthulhu
Cthulhu
NonameLuvchyld
Cthulhu
Level 27
God Stats
27W - 23L
1,576 SR
Queue Stats
134W - 142L
1,599 Elo+
Party 2
Danzaburou
Danzaburou
Reerrzhaz
Danzaburou
Level 28
God Stats
15W - 23L
1,597 SR
Queue Stats
100W - 117L
1,582 Elo+
Party 2
Bakasura
Bakasura
Rupurudu
Bakasura
Level 25
God Stats
18W - 13L
1,493 SR
Queue Stats
91W - 102L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Akilla97
Janus
10
1 / 6 / 0
6,899
345
4,052
8,387
2,548
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
Garbuck
Cupid
14
1 / 5 / 1
7,998
400
8,436
11,269
4,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hachiman
MrHazard69
Hachiman
11
0 / 8 / 0
6,513
326
2,556
11,994
3,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Ozeor
Cthulhu
12
1 / 8 / 0
7,567
378
5,547
16,264
13,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tsukuyomi
PScott
Tsukuyomi
12
0 / 9 / 2
7,422
371
7,930
13,804
5,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 1 / 10
12,728
636
9,802
12,672
6,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Elizabeth095
Jormungandr
16
6 / 1 / 3
10,572
529
6,419
12,166
12,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
3 / 1 / 7
10,350
518
7,779
10,411
10,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
Reerrzhaz
Danzaburou
18
11 / 0 / 3
11,589
579
15,294
11,558
5,305
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bakasura
Rupurudu
Bakasura
18
9 / 1 / 1
11,968
598
9,530
14,430
6,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
60
3
Kills
36
36
Deaths
4
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Janus
Akilla97
Janus
1
6
0
0.17
W
7
1
10
12
W
Jormungandr
Elizabeth095
Jormungandr
6
1
3
7.5
L
Cupid
Garbuck
Cupid
1
5
1
0.3
L
Hachiman
MrHazard69
Hachiman
0
8
0
0
W
3
1
7
6.5
L
Cthulhu
Ozeor
Cthulhu
1
8
0
0.13
L
Tsukuyomi
PScott
Tsukuyomi
0
9
2
0.11
W
Danzaburou
Reerrzhaz
Danzaburou
11
0
3
12.5
W
Bakasura
Rupurudu
Bakasura
9
1
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,521
Damage
48,824
61,718
Taken
61,237
28,666
Mitigated
41,684
7,000
Healing
27,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Akilla97
Janus
4,052
860
0
0
8,387
2,548
174
2,934
5,065
30,143
0
W
9,802
1,516
2,235
7,074
12,672
6,193
1,877
2,496
10,176
104,302
0
W
Jormungandr
Elizabeth095
Jormungandr
6,419
1,361
0
2,749
12,166
12,939
2,067
2,166
9,770
49,952
0
L
Cupid
Garbuck
Cupid
8,436
4,152
130
3,401
11,269
4,080
0
4,102
7,092
0
41,345
L
Hachiman
MrHazard69
Hachiman
2,556
1,426
0
2,057
11,994
3,635
0
3,650
8,084
0
18,495
W
7,779
147
205
2,869
10,411
10,688
878
1,411
8,900
28,616
0
L
Cthulhu
Ozeor
Cthulhu
5,547
328
0
1,055
16,264
13,264
0
6,999
8,721
31,031
0
L
Tsukuyomi
PScott
Tsukuyomi
7,930
2,003
0
357
13,804
5,139
0
5,769
7,556
0
31,749
W
Danzaburou
Reerrzhaz
Danzaburou
15,294
8,984
0
6,315
11,558
5,305
5,122
1,164
10,269
0
74,109
W
Bakasura
Rupurudu
Bakasura
9,530
6,825
0
5,809
14,430
6,559
8,265
1,832
12,523
0
60,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,399
Gold Earned
57,207
247
Minions Killed
533
0
Camps Cleared
0
1,516,835
Distance Traveled
1,789,050
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,899
345
50
3
0
200,571
3
W
Ra
12,728
636
176
9
0
363,742
1
W
Jormungandr
10,572
529
87
4
0
336,121
4
L
Cupid
7,998
400
70
4
0
319,047
2
L
Hachiman
6,513
326
28
1
0
281,690
3
W
Cthulhu
10,350
518
25
1
0
340,566
5
L
Cthulhu
7,567
378
57
3
0
337,289
1
L
Tsukuyomi
7,422
371
42
2
0
378,238
1
W
Danzaburou
11,589
579
112
6
0
326,993
7
W
Bakasura
11,968
598
133
7
0
421,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role