Player Matchup

Fenrir
Fenrir
CHANMEZA
Fenrir
Level 71
God Stats
8W - 14L
1,510 SR
Queue Stats
260W - 253L
1,260 Elo+
Solo
Hachiman
Hachiman
Cape97
Hachiman
Level 87
God Stats
8W - 22L
1,199 SR
Queue Stats
177W - 267L
1,372 Elo+
Solo
Nu Wa
Nu Wa
Koomin
Nu Wa
Level 88
God Stats
2W - 1L
1,692 SR
Queue Stats
79W - 90L
1,361 Elo+
Solo
Anubis
Anubis
ObsceneWords
Anubis
Level 59
God Stats
53W - 60L
1,425 SR
Queue Stats
202W - 235L
1,407 Elo+
Party 2
Sun Wukong
Sun Wukong
Rocko85
Sun Wukong
Level 58
God Stats
62W - 50L
1,321 SR
Queue Stats
113W - 130L
1,260 Elo+
Party 2
Team Averages
Level 73
1,429 SR
1,332 Elo+

VS

Team Averages
Level 101
1,408 SR
1,405 Elo+
Cerberus
Cerberus
Boogen
Cerberus
Level 121
God Stats
1W - 3L
1,500 SR
Queue Stats
48W - 62L
1,407 Elo+
Party 1
King Arthur
King Arthur
Mrtrackstar57
King Arthur
Level 96
God Stats
6W - 7L
1,500 SR
Queue Stats
136W - 109L
1,500 Elo+
Party 3
Ah Puch
Ah Puch
PoleVault
Ah Puch
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
289W - 277L
1,441 Elo+
Party 1
Thor
Thor
Ti2anium
Thor
Level 89
God Stats
3W - 8L
1,095 SR
Queue Stats
50W - 44L
1,207 Elo+
Party 3
Anhur
Anhur
kesariel
Anhur
Level 83
God Stats
13W - 24L
1,443 SR
Queue Stats
229W - 220L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CHANMEZA
Fenrir
20
6 / 2 / 12
14,520
558
15,460
20,156
8,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Cape97
Hachiman
19
6 / 1 / 13
13,561
522
11,402
17,219
5,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Koomin
Nu Wa
19
3 / 4 / 16
13,994
538
19,098
22,238
8,117
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anubis
20
10 / 3 / 6
15,123
582
14,112
11,669
6,109
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
Rocko85
Sun Wukong
20
3 / 1 / 9
14,548
560
13,524
21,825
14,214
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Boogen
Cerberus
16
2 / 8 / 2
11,031
424
7,090
22,640
20,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
Mrtrackstar57
King Arthur
18
2 / 3 / 1
11,293
434
16,957
22,096
24,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Puch
PoleVault
Ah Puch
19
4 / 6 / 0
12,409
477
22,295
17,168
5,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
16
1 / 3 / 4
9,993
384
3,983
13,478
4,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anhur
kesariel
Anhur
17
2 / 8 / 2
10,410
400
9,644
22,120
6,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
20
28
Kills
11
11
Deaths
28
56
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Boogen
Cerberus
2
8
2
0.38
W
Fenrir
CHANMEZA
Fenrir
6
2
12
6
W
Hachiman
Cape97
Hachiman
6
1
13
12.5
W
Nu Wa
Koomin
Nu Wa
3
4
16
2.75
L
King Arthur
Mrtrackstar57
King Arthur
2
3
1
0.83
W
Anubis
10
3
6
4.33
L
Ah Puch
PoleVault
Ah Puch
4
6
0
0.67
W
Sun Wukong
Rocko85
Sun Wukong
3
1
9
7.5
L
Thor
1
3
4
1
L
Anhur
kesariel
Anhur
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,596
Damage
59,969
93,107
Taken
97,502
42,422
Mitigated
60,915
46,952
Healing
22,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Boogen
Cerberus
7,090
161
0
6,153
22,640
20,218
116
9,673
12,967
34,657
0
W
Fenrir
CHANMEZA
Fenrir
15,460
1,246
0
10,593
20,156
8,727
1,591
4,813
15,001
0
98,112
W
Hachiman
Cape97
Hachiman
11,402
6,209
0
9,860
17,219
5,255
2,364
6,330
10,690
0
59,256
W
Nu Wa
Koomin
Nu Wa
19,098
5,622
0
7,998
22,238
8,117
2,710
8,531
13,448
75,461
0
L
King Arthur
Mrtrackstar57
King Arthur
16,957
3,077
0
3,570
22,096
24,327
0
4,018
18,078
0
85,719
W
Anubis
14,112
201
0
7,809
11,669
6,109
4,497
5,792
5,519
101,356
0
L
Ah Puch
PoleVault
Ah Puch
22,295
1,312
0
4,170
17,168
5,001
618
7,917
9,251
113,971
0
W
Sun Wukong
Rocko85
Sun Wukong
13,524
2,804
0
10,692
21,825
14,214
2,026
4,016
17,061
0
85,917
L
Thor
3,983
231
0
2,988
13,478
4,666
0
3,310
10,168
0
47,385
L
Anhur
kesariel
Anhur
9,644
4,534
0
5,759
22,120
6,703
148
8,292
13,828
0
89,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,746
Gold Earned
55,136
627
Minions Killed
630
0
Camps Cleared
0
2,430,006
Distance Traveled
2,200,679
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,031
424
74
3
0
413,093
3
W
Fenrir
14,520
558
115
4
0
542,046
1
W
Hachiman
13,561
522
100
4
0
485,855
1
W
Nu Wa
13,994
538
104
4
0
442,911
4
L
King Arthur
11,293
434
145
6
0
480,408
3
W
Anubis
15,123
582
140
5
0
476,592
5
L
Ah Puch
12,409
477
191
7
0
418,008
5
W
Sun Wukong
14,548
560
168
6
0
482,602
5
L
Thor
9,993
384
88
3
0
490,819
3
L
Anhur
10,410
400
132
5
0
398,351
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role