Player Matchup

Cupid
Cupid
SmellyCrunt
Cupid
Level 24
God Stats
2W - 1L
1,594 SR
Queue Stats
2W - 2L
1,850 Elo+
Party 1
Odin
Odin
YG-Murkobe
Odin
Level 11
God Stats
1W - 1L
1,741 SR
Queue Stats
2W - 4L
1,850 Elo+
Party 1
Anhur
Anhur
YG-Murshaq
Anhur
Level 8
God Stats
2W - 1L
1,848 SR
Queue Stats
2W - 4L
1,850 Elo+
Party 1
Thor
Thor
bronjames100
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,850 Elo+
Party 1
Ymir
Ymir
sgtpatton
Ymir
Level 17
God Stats
2W - 2L
1,667 SR
Queue Stats
2W - 2L
1,850 Elo+
Party 1
Team Averages
Level 13
1,670 SR
1,850 Elo+

VS

Team Averages
Level 21
1,649 SR
1,594 Elo+
Ymir
Ymir
Arbiter D10
Ymir
Level 21
God Stats
4W - 2L
1,500 SR
Queue Stats
107W - 144L
1,547 Elo+
Party 2
Da Ji
Da Ji
DulcetAurora
Da Ji
Level 25
God Stats
18W - 13L
2,034 SR
Queue Stats
85W - 67L
1,759 Elo+
Solo
Bellona
Bellona
Feednrage
Bellona
Level 29
God Stats
5W - 1L
1,709 SR
Queue Stats
54W - 40L
1,669 Elo+
Solo
Medusa
Medusa
General Bado
Medusa
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 116L
1,496 Elo+
Party 2
He Bo
He Bo
YMG199916
He Bo
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 10L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 2
5,425
543
3,144
6,499
1,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 3 / 2
5,517
552
3,182
6,062
3,222
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anhur
8
1 / 4 / 0
4,968
497
1,306
6,199
1,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
0 / 4 / 2
4,355
436
1,487
6,649
1,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ymir
6
1 / 4 / 3
4,953
495
2,429
7,306
3,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
4 / 2 / 4
5,951
595
2,071
4,836
2,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
6 / 1 / 9
7,139
714
6,002
7,690
2,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bellona
Feednrage
Bellona
12
6 / 1 / 4
6,876
688
8,799
5,065
5,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
9
2 / 1 / 7
5,440
544
3,637
3,491
1,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
YMG199916
He Bo
11
3 / 0 / 2
6,397
640
2,401
3,649
1,048
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
5
Kills
21
21
Deaths
5
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
4
2
4
3
W
6
1
9
10.5
W
Bellona
Feednrage
Bellona
6
1
4
8
W
Medusa
2
1
7
5.5
L
1
6
2
0.33
L
2
3
2
1
L
Anhur
1
4
0
0.25
W
He Bo
YMG199916
He Bo
3
0
2
4
L
0
4
2
0.25
L
Ymir
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,548
Damage
22,910
32,715
Taken
24,731
11,543
Mitigated
13,043
5,299
Healing
8,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,071
232
81
893
4,836
2,404
657
535
4,301
9,490
0
W
6,002
1,325
0
3,085
7,690
2,580
560
707
6,983
0
33,644
W
Bellona
Feednrage
Bellona
8,799
4,302
0
1,528
5,065
5,087
1,022
383
4,682
3,752
32,109
W
Medusa
3,637
1,620
294
829
3,491
1,924
1,381
804
2,687
2,155
10,980
L
3,144
2,057
67
1,040
6,499
1,612
395
1,035
5,464
0
14,279
L
3,182
1,002
0
940
6,062
3,222
0
1,004
5,058
0
13,130
L
Anhur
1,306
394
0
1,468
6,199
1,583
250
954
5,245
0
14,624
W
He Bo
YMG199916
He Bo
2,401
68
0
1,489
3,649
1,048
0
0
3,649
29,875
0
L
1,487
263
0
792
6,649
1,768
0
1,213
5,436
0
11,553
L
Ymir
2,429
757
0
992
7,306
3,358
144
1,519
5,787
6,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,218
Gold Earned
31,803
117
Minions Killed
238
0
Camps Cleared
0
914,707
Distance Traveled
1,024,893
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,951
595
15
2
0
181,512
1
W
Da Ji
7,139
714
69
7
0
207,089
0
W
Bellona
6,876
688
77
8
0
221,760
1
W
Medusa
5,440
544
26
3
0
205,107
4
L
Cupid
5,425
543
25
3
0
168,930
0
L
Odin
5,517
552
32
3
0
196,572
1
L
Anhur
4,968
497
28
3
0
169,923
0
W
He Bo
6,397
640
51
5
0
209,425
0
L
Thor
4,355
436
26
3
0
177,699
0
L
Ymir
4,953
495
6
1
0
201,583
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role