Player Matchup

Merlin
Merlin
CHAMPKILLER1000
Merlin
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 6L
1,803 Elo+
Party 1
Ne Zha
Ne Zha
Justice4Kazlar
Ne Zha
Level 103
God Stats
4W - 0L
1,780 SR
Queue Stats
42W - 19L
1,522 Elo+
Party 1
Cabrakan
Cabrakan
Justice4KazlarV2
Cabrakan
Level 117
God Stats
4W - 0L
1,491 SR
Queue Stats
36W - 15L
1,522 Elo+
Party 1
Team Averages
Level 109
1,591 SR
1,615 Elo+

VS

Team Averages
Level 97
1,544 SR
1,570 Elo+
Fenrir
Fenrir
OttoVonII
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Rotemm
Anhur
Level 156
God Stats
3W - 2L
1,844 SR
Queue Stats
22W - 9L
1,709 Elo+
Solo
Sol
Sol
TOXICxWEED
Sol
Level 6
God Stats
0W - 1L
1,288 SR
Queue Stats
4W - 14L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 8
7,450
745
6,412
5,170
1,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
7 / 1 / 5
8,352
835
8,559
7,736
4,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
3 / 4 / 6
7,285
729
4,357
8,876
6,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
OttoVonII
Fenrir
9
2 / 5 / 5
7,113
711
4,909
10,671
4,481
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
Rotemm
Anhur
11
5 / 2 / 2
7,941
794
8,478
6,617
2,187
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 5 / 4
6,295
630
3,264
7,163
2,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
12
Kills
7
7
Deaths
12
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
2
8
3
W
7
1
5
9.5
W
3
4
6
1.5
L
Fenrir
OttoVonII
Fenrir
2
5
5
0.9
L
Anhur
Rotemm
Anhur
5
2
2
3
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,328
Damage
16,651
21,782
Taken
24,451
12,426
Mitigated
8,755
4,959
Healing
7,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,412
370
352
1,695
5,170
1,362
0
67
5,063
32,309
0
W
8,559
2,157
0
1,167
7,736
4,436
0
1,486
6,089
0
29,629
W
4,357
705
0
1,745
8,876
6,628
0
1,307
7,354
11,804
0
L
Fenrir
OttoVonII
Fenrir
4,909
1,262
398
3,180
10,671
4,481
0
3,962
6,069
0
9,401
L
Anhur
Rotemm
Anhur
8,478
4,378
0
1,890
6,617
2,187
0
3,180
3,109
0
41,528
L
3,264
201
0
1,780
7,163
2,087
0
2,772
3,993
13,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,087
Gold Earned
21,349
115
Minions Killed
102
0
Camps Cleared
0
555,955
Distance Traveled
518,986
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,450
745
63
6
0
174,305
1
W
Ne Zha
8,352
835
30
3
0
194,694
2
W
Cabrakan
7,285
729
22
2
0
186,956
4
L
Fenrir
7,113
711
7
1
0
175,981
0
L
Anhur
7,941
794
62
6
0
176,648
5
L
Sol
6,295
630
33
3
0
166,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role