Player Matchup

Fafnir
Fafnir
BQQM180
Fafnir
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,871 Elo+
Party 2
Scylla
Scylla
JWallaby
Scylla
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,871 Elo+
Party 2
Fenrir
Fenrir
STR7X
Fenrir
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 53L
1,513 Elo+
Party 2
Hel
Hel
abbaggey
Hel
Level 29
God Stats
5W - 2L
1,919 SR
Queue Stats
14W - 10L
1,885 Elo+
Party 2
Xbalanque
Xbalanque
bernventers
Xbalanque
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 61
1,584 SR
1,728 Elo+

VS

Team Averages
Level 75
1,505 SR
1,654 Elo+
Guan Yu
Guan Yu
Brizken
Guan Yu
Level 125
God Stats
4W - 0L
1,500 SR
Queue Stats
115W - 74L
1,900 Elo+
Party 1
Hachiman
Hachiman
IssaSneakyBoi
Hachiman
Level 37
God Stats
12W - 12L
1,317 SR
Queue Stats
19W - 28L
1,368 Elo+
Solo
Khepri
Khepri
SodatreePS
Khepri
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 13L
1,699 Elo+
Party 1
Arachne
Arachne
YungStuffin55
Arachne
Level 103
God Stats
3W - 3L
1,707 SR
Queue Stats
90W - 50L
1,618 Elo+
Party 1
Ra
Ra
thebigquiche
Ra
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
85W - 19L
1,685 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
BQQM180
Fafnir
9
1 / 2 / 0
6,218
415
2,062
8,242
6,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Scylla
JWallaby
Scylla
12
0 / 6 / 0
6,588
439
3,896
9,507
3,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
STR7X
Fenrir
11
0 / 5 / 1
6,769
451
4,600
11,738
3,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
0 / 4 / 0
6,909
461
2,759
8,915
4,054
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
bernventers
Xbalanque
10
0 / 6 / 1
6,060
404
3,294
9,675
2,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Brizken
Guan Yu
17
4 / 0 / 0
10,046
670
5,290
8,424
7,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hachiman
IssaSneakyBoi
Hachiman
14
6 / 1 / 3
8,861
591
10,664
5,193
1,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
SodatreePS
Khepri
13
2 / 0 / 7
8,876
592
4,133
8,738
9,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
13
3 / 0 / 2
8,565
571
4,324
12,115
4,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
8 / 0 / 3
11,187
746
8,115
9,101
4,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
38
1
Kills
23
23
Deaths
1
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fafnir
BQQM180
Fafnir
1
2
0
0.5
W
Guan Yu
Brizken
Guan Yu
4
0
0
4
W
Hachiman
IssaSneakyBoi
Hachiman
6
1
3
7.5
L
Scylla
JWallaby
Scylla
0
6
0
0
L
Fenrir
STR7X
Fenrir
0
5
1
0.1
W
Khepri
SodatreePS
Khepri
2
0
7
5.5
W
Arachne
3
0
2
4
L
0
4
0
0
L
Xbalanque
bernventers
Xbalanque
0
6
1
0.08
W
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,611
Damage
32,526
48,077
Taken
43,571
19,621
Mitigated
26,827
12,765
Healing
24,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
BQQM180
Fafnir
2,062
243
0
2,977
8,242
6,001
0
2,362
5,880
10,482
0
W
Guan Yu
Brizken
Guan Yu
5,290
933
111
4,786
8,424
7,345
1,078
2,494
5,930
0
60,261
W
Hachiman
IssaSneakyBoi
Hachiman
10,664
5,948
0
2,940
5,193
1,909
1,440
1,085
4,108
0
49,928
L
Scylla
JWallaby
Scylla
3,896
199
0
2,024
9,507
3,136
0
3,739
5,768
35,758
0
L
Fenrir
STR7X
Fenrir
4,600
1,635
0
3,576
11,738
3,984
0
2,689
8,974
0
46,180
W
Khepri
SodatreePS
Khepri
4,133
312
0
1,690
8,738
9,150
541
1,678
6,996
22,688
0
W
Arachne
4,324
3,624
0
7,171
12,115
4,315
0
1,232
10,847
0
49,662
L
2,759
259
81
2,232
8,915
4,054
0
2,043
6,622
34,556
0
L
Xbalanque
bernventers
Xbalanque
3,294
1,280
0
1,875
9,675
2,446
0
1,415
8,235
0
25,511
W
8,115
1,018
1,581
6,541
9,101
4,108
1,456
1,832
6,973
92,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,544
Gold Earned
47,535
314
Minions Killed
508
0
Camps Cleared
0
1,395,612
Distance Traveled
1,522,408
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,218
415
14
1
0
324,588
10
W
Guan Yu
10,046
670
136
9
0
318,813
3
W
Hachiman
8,861
591
74
5
0
271,924
0
L
Scylla
6,588
439
78
5
0
249,338
4
L
Fenrir
6,769
451
85
6
0
262,812
6
W
Khepri
8,876
592
27
2
0
294,437
3
W
Arachne
8,565
571
88
6
0
307,036
4
L
Hel
6,909
461
79
5
0
275,315
1
L
Xbalanque
6,060
404
58
4
0
283,559
1
W
Ra
11,187
746
183
12
0
330,198
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role