Player Matchup

Sun Wukong
Sun Wukong
Eion6116
Sun Wukong
Level 128
God Stats
10W - 12L
1,519 SR
Queue Stats
64W - 53L
1,528 Elo+
Party 1
Neith
Neith
Mephistoreos
Neith
Level 7
God Stats
15W - 9L
1,610 SR
Queue Stats
33W - 27L
1,595 Elo+
Party 1
Sobek
Sobek
PlantJames
Sobek
Level 13
God Stats
6W - 6L
1,676 SR
Queue Stats
151W - 158L
1,762 Elo+
Solo
Nemesis
Nemesis
TerpSap
Nemesis
Level 4
God Stats
4W - 3L
1,564 SR
Queue Stats
34W - 40L
1,781 Elo+
Party 1
Da Ji
Da Ji
WhoGotTheSploof
Da Ji
Level 42
God Stats
14W - 7L
1,500 SR
Queue Stats
43W - 34L
1,809 Elo+
Party 1
Team Averages
Level 39
1,574 SR
1,695 Elo+

VS

Team Averages
Level 15
1,569 SR
1,688 Elo+
Raijin
Raijin
DiegoSkin
Raijin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,673 Elo+
Party 2
Ymir
Ymir
Jozerimar
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,673 Elo+
Party 2
Hel
Hel
Kebbing
Hel
Level 29
God Stats
2W - 1L
1,722 SR
Queue Stats
38W - 16L
1,919 Elo+
Solo
Kukulkan
Kukulkan
Mkindahouse
Kukulkan
Level 18
God Stats
1W - 2L
1,815 SR
Queue Stats
6W - 13L
1,533 Elo+
Solo
Tsukuyomi
Tsukuyomi
XxKneeGrowManxX
Tsukuyomi
Level 6
God Stats
0W - 2L
1,310 SR
Queue Stats
5W - 4L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Eion6116
Sun Wukong
18
6 / 1 / 19
11,547
1,155
19,608
16,426
16,706
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 1 / 15
10,559
1,056
11,808
11,005
4,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
17
3 / 3 / 16
11,211
1,121
4,910
16,196
14,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
TerpSap
Nemesis
16
2 / 2 / 19
9,896
990
9,998
9,580
4,041
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
13 / 6 / 10
12,043
1,204
18,996
11,684
5,332
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

246

VS

Team 2 Tickets

160

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
DiegoSkin
Raijin
15
0 / 8 / 6
9,205
921
12,223
14,114
5,293
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
16
0 / 10 / 8
10,351
1,035
4,225
21,745
14,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hel
17
2 / 5 / 8
10,304
1,030
13,010
16,037
6,944
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Mkindahouse
Kukulkan
16
2 / 1 / 5
10,126
1,013
11,762
4,202
1,491
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
XxKneeGrowManxX
Tsukuyomi
16
8 / 3 / 2
11,864
1,186
15,939
14,399
6,648
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
41
27
Kills
12
13
Deaths
27
79
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Raijin
DiegoSkin
Raijin
0
8
6
0.38
W
Sun Wukong
Eion6116
Sun Wukong
6
1
19
15.5
L
Ymir
0
10
8
0.4
L
Hel
2
5
8
1.2
W
3
1
15
10.5
L
Kukulkan
Mkindahouse
Kukulkan
2
1
5
4.5
W
Sobek
3
3
16
3.67
W
Nemesis
TerpSap
Nemesis
2
2
19
5.75
W
13
6
10
3
L
Tsukuyomi
XxKneeGrowManxX
Tsukuyomi
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,320
Damage
57,159
64,891
Taken
70,497
45,458
Mitigated
34,872
7,509
Healing
20,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
DiegoSkin
Raijin
12,223
1,413
0
0
14,114
5,293
0
1,182
12,932
22,804
0
W
Sun Wukong
Eion6116
Sun Wukong
19,608
4,357
0
1,510
16,426
16,706
0
9,762
6,664
255
43,825
L
Ymir
4,225
1,601
0
696
21,745
14,496
0
2,234
19,511
13,004
0
L
Hel
13,010
1,728
10,559
6,561
16,037
6,944
0
1,193
14,844
35,871
0
W
11,808
5,941
0
1,484
11,005
4,507
0
6,536
4,469
0
36,026
L
Kukulkan
Mkindahouse
Kukulkan
11,762
264
0
388
4,202
1,491
0
79
4,123
38,455
0
W
Sobek
4,910
454
0
3,303
16,196
14,872
0
12,678
3,518
21,182
0
W
Nemesis
TerpSap
Nemesis
9,998
4,391
0
918
9,580
4,041
0
5,810
3,770
0
18,240
W
18,996
4,000
0
294
11,684
5,332
0
6,434
5,250
0
23,701
L
Tsukuyomi
XxKneeGrowManxX
Tsukuyomi
15,939
4,756
0
2,199
14,399
6,648
0
447
13,952
0
31,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,256
Gold Earned
51,850
173
Minions Killed
179
6
Camps Cleared
4
976,175
Distance Traveled
948,426
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,205
921
24
2
2
150,823
0
W
Sun Wukong
11,547
1,155
62
6
1
213,962
0
L
Ymir
10,351
1,035
9
1
0
157,881
0
L
Hel
10,304
1,030
58
6
1
219,799
0
W
Neith
10,559
1,056
52
5
1
179,618
0
L
Kukulkan
10,126
1,013
59
6
1
199,226
0
W
Sobek
11,211
1,121
27
3
0
192,693
0
W
Nemesis
9,896
990
23
2
2
195,599
0
W
Da Ji
12,043
1,204
9
1
2
194,303
0
L
Tsukuyomi
11,864
1,186
29
3
0
220,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role