Player Matchup

Nemesis
Nemesis
Bronze III
MrFernze
Nemesis
Bronze III
Level 144
God Stats
10W - 6L
1,500 SR
Queue Stats
34W - 40L
1,404 MMR
Solo
Jing Wei
Jing Wei
Bronze III
SuperiorGrizzly
Jing Wei
Bronze III
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,404 MMR
Solo
Ymir
Ymir
Gold III
ThDanteDark
Ymir
Gold III
Level 127
God Stats
0W - 4L
1,500 SR
Queue Stats
90W - 91L
1,399 MMR
Solo
Discordia
Discordia
Bronze III
nemocrah
Discordia
Bronze III
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,413 MMR
Solo
King Arthur
King Arthur
Bronze III
undæfinæd
King Arthur
Bronze III
Level 65
God Stats
0W - 2L
1,267 SR
Queue Stats
8W - 12L
1,403 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 104
1,453 SR
1,404 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 94
1,496 SR
1,411 MMR
Tyr
Tyr
Silver II
CanetaBrabo
Tyr
Silver II
Level 114
God Stats
4W - 1L
1,500 SR
Queue Stats
152W - 143L
1,352 MMR
Party 2
Pele
Pele
Bronze III
Duyi
Pele
Bronze III
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,497 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
Onlind
Cthulhu
Bronze III
Level 44
God Stats
2W - 3L
1,523 SR
Queue Stats
190W - 190L
1,418 MMR
Party 1
Anhur
Anhur
Gold V
SetforexPT
Anhur
Gold V
Level 150
God Stats
4W - 4L
1,500 SR
Queue Stats
117W - 109L
1,443 MMR
Party 2
Heimdallr
Heimdallr
Silver III
SkiNNtasY
Heimdallr
Silver III
Level 128
God Stats
12W - 11L
1,457 SR
Queue Stats
26W - 26L
1,343 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MrFernze
Nemesis
5
0 / 0 / 1
3,215
643
517
2,256
447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jing Wei
6
1 / 0 / 0
3,477
695
2,543
1,750
249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

4
0 / 0 / 0
3,105
621
675
2,175
743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
nemocrah
Discordia
1
0 / 2 / 0
2,406
481
0
883
107
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

King Arthur
undæfinæd
King Arthur
6
2 / 1 / 0
3,724
745
1,960
2,576
1,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bans
JormungandrApolloPersephoneAnubisNox

VS

Bans
ScyllaErlang ShenThanatosCu ChulainnHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
2,987
597
728
2,790
571
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pele
Duyi
Pele
5
0 / 1 / 1
3,229
646
1,268
3,117
634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
Onlind
Cthulhu
5
1 / 1 / 0
3,514
703
1,140
2,782
1,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
7
1 / 0 / 0
3,762
752
799
1,266
773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heimdallr
SkiNNtasY
Heimdallr
5
0 / 1 / 0
3,263
653
1,580
2,509
516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
3
Kills
2
3
Deaths
3
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
W
Pele
Duyi
Pele
0
1
1
0.5
L
Nemesis
MrFernze
Nemesis
0
0
1
0.5
W
Cthulhu
Onlind
Cthulhu
1
1
0
1
W
Anhur
1
0
0
1
W
Heimdallr
SkiNNtasY
Heimdallr
0
1
0
0
L
Jing Wei
1
0
0
1
L
0
0
0
0
L
Discordia
nemocrah
Discordia
0
2
0
0
L
King Arthur
undæfinæd
King Arthur
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,695
Damage
5,515
9,640
Taken
12,464
2,938
Mitigated
4,069
3,787
Healing
6,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
728
199
174
1,877
2,790
571
0
364
2,426
0
6,760
W
Pele
Duyi
Pele
1,268
531
0
1,578
3,117
634
0
0
3,092
0
8,279
L
Nemesis
MrFernze
Nemesis
517
185
0
1,042
2,256
447
27
87
2,169
0
8,666
W
Cthulhu
Onlind
Cthulhu
1,140
492
0
1,088
2,782
1,575
0
0
2,621
10,000
0
W
Anhur
799
667
0
613
1,266
773
0
0
1,266
2,314
15,619
W
Heimdallr
SkiNNtasY
Heimdallr
1,580
969
0
1,055
2,509
516
0
311
2,198
0
12,309
L
Jing Wei
2,543
2,076
0
882
1,750
249
0
0
1,750
0
14,251
L
675
284
0
682
2,175
743
0
0
2,175
6,461
0
L
Discordia
nemocrah
Discordia
0
0
0
0
883
107
0
45
838
0
0
L
King Arthur
undæfinæd
King Arthur
1,960
268
0
1,181
2,576
1,392
0
960
1,436
0
10,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,927
Gold Earned
16,755
90
Minions Killed
142
0
Camps Cleared
0
427,529
Distance Traveled
464,064
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
2,987
597
14
3
0
104,756
0
W
Pele
3,229
646
30
6
0
103,644
1
L
Nemesis
3,215
643
27
5
0
108,960
0
W
Cthulhu
3,514
703
25
5
0
93,871
0
W
Anhur
3,762
752
43
9
0
82,376
1
W
Heimdallr
3,263
653
30
6
0
79,417
0
L
Jing Wei
3,477
695
32
6
0
92,124
1
L
Ymir
3,105
621
9
2
0
102,779
2
L
Discordia
2,406
481
0
0
0
28,200
0
L
King Arthur
3,724
745
22
4
0
95,466
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role