Player Matchup

Danzaburou
Danzaburou
Silver I
BxT Kakashi22
Danzaburou
Silver I
Level 160
God Stats
35W - 33L
1,552 SR
Queue Stats
296W - 306L
1,272 MMR
Solo
Pele
Pele
Silver I
CherubCloud
Pele
Silver I
Level 133
God Stats
0W - 3L
1,500 SR
Queue Stats
407W - 411L
1,266 MMR
Solo
Cerberus
Cerberus
Silver I
fuemang
Cerberus
Silver I
Level 128
God Stats
9W - 9L
1,525 SR
Queue Stats
20W - 24L
1,262 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
hotrodrambo
Sun Wukong
Silver IV
Level 102
God Stats
2W - 3L
1,427 SR
Queue Stats
130W - 143L
1,271 MMR
Solo
Ne Zha
Ne Zha
Silver I
wrorschac
Ne Zha
Silver I
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 108L
1,261 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 129
1,501 SR
1,267 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 114
1,477 SR
1,266 MMR
Sobek
Sobek
Bronze III
Axeis102
Sobek
Bronze III
Level 46
God Stats
5W - 3L
1,500 SR
Queue Stats
64W - 78L
1,274 MMR
Solo
Mulan
Mulan
Silver V
BigDiughSenpai
Mulan
Silver V
Level 154
God Stats
10W - 6L
1,500 SR
Queue Stats
169W - 136L
1,273 MMR
Solo
Nemesis
Nemesis
Silver III
NasDan420
Nemesis
Silver III
Level 145
God Stats
6W - 6L
1,500 SR
Queue Stats
154W - 147L
1,207 MMR
Party 1
Hou Yi
Hou Yi
Silver IV
Roastedkiller44
Hou Yi
Silver IV
Level 120
God Stats
6W - 9L
1,383 SR
Queue Stats
57W - 56L
1,273 MMR
Solo
Discordia
Discordia
Bronze IV
pipe3047
Discordia
Bronze IV
Level 106
God Stats
9W - 6L
1,500 SR
Queue Stats
104W - 106L
1,304 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BxT Kakashi22
Danzaburou
14
2 / 4 / 2
8,663
456
8,756
9,573
3,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
6 / 6 / 1
10,040
528
9,296
16,177
6,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
fuemang
Cerberus
12
0 / 5 / 3
7,729
407
5,189
18,936
10,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
hotrodrambo
Sun Wukong
15
2 / 7 / 2
9,314
490
7,129
17,098
8,959
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
wrorschac
Ne Zha
15
2 / 3 / 1
8,436
444
9,468
12,144
7,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ArachneHeraCthulhuTsukuyomiKukulkan

VS

Bans
Nu WaBakasuraCu ChulainnScyllaIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Axeis102
Sobek
12
0 / 2 / 8
7,691
405
7,120
17,248
10,532
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
8 / 2 / 8
10,880
573
20,170
14,285
16,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nemesis
NasDan420
Nemesis
15
9 / 3 / 5
9,965
524
8,709
13,392
4,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
8 / 3 / 4
10,543
555
12,940
13,460
4,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
pipe3047
Discordia
14
0 / 2 / 3
8,754
461
5,096
6,818
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
53
12
Kills
25
25
Deaths
12
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sobek
Axeis102
Sobek
0
2
8
2
W
8
2
8
6
L
Danzaburou
BxT Kakashi22
Danzaburou
2
4
2
0.75
L
6
6
1
1.08
W
Nemesis
NasDan420
Nemesis
9
3
5
3.83
W
8
3
4
3.33
L
Cerberus
fuemang
Cerberus
0
5
3
0.3
L
Sun Wukong
hotrodrambo
Sun Wukong
2
7
2
0.43
W
Discordia
pipe3047
Discordia
0
2
3
0.75
L
Ne Zha
wrorschac
Ne Zha
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,838
Damage
54,035
73,928
Taken
65,203
36,117
Mitigated
38,587
24,495
Healing
24,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Axeis102
Sobek
7,120
1,065
1,454
7,080
17,248
10,532
0
2,773
14,450
27,554
0
W
20,170
4,400
0
6,728
14,285
16,673
844
53
14,140
0
61,869
L
Danzaburou
BxT Kakashi22
Danzaburou
8,756
3,453
0
3,219
9,573
3,248
0
1,312
8,221
0
42,505
L
9,296
2,025
0
5,110
16,177
6,348
0
1,637
14,350
0
65,717
W
Nemesis
NasDan420
Nemesis
8,709
3,060
0
3,210
13,392
4,904
0
625
12,642
0
49,413
W
12,940
6,272
0
5,551
13,460
4,513
783
1,535
11,850
0
62,155
L
Cerberus
fuemang
Cerberus
5,189
247
747
8,410
18,936
10,033
0
5,549
13,183
27,548
0
L
Sun Wukong
hotrodrambo
Sun Wukong
7,129
1,671
0
4,169
17,098
8,959
517
968
15,443
0
45,023
W
Discordia
pipe3047
Discordia
5,096
203
0
870
6,818
1,965
106
203
6,515
54,271
0
L
Ne Zha
wrorschac
Ne Zha
9,468
1,460
0
2,840
12,144
7,529
0
2,222
9,575
0
55,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,182
Gold Earned
47,833
402
Minions Killed
411
0
Camps Cleared
0
1,701,344
Distance Traveled
1,871,762
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,691
405
28
1
0
398,220
5
W
Mulan
10,880
573
105
6
0
348,229
5
L
Danzaburou
8,663
456
79
4
0
318,973
1
L
Pele
10,040
528
115
6
0
335,306
0
W
Nemesis
9,965
524
77
4
0
421,619
2
W
Hou Yi
10,543
555
85
4
0
326,943
5
L
Cerberus
7,729
407
45
2
0
406,628
19
L
Sun Wukong
9,314
490
82
4
0
263,229
0
W
Discordia
8,754
461
116
6
0
376,751
3
L
Ne Zha
8,436
444
81
4
0
377,208
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role