Player Matchup

Medusa
Medusa
 
Medusa
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
GUYS IT IS ME
Susano
Level 145
God Stats
27W - 33L
1,431 SR
Queue Stats
778W - 726L
1,431 Elo+
Solo
Izanami
Izanami
Manhattan8849
Izanami
Level 51
God Stats
7W - 12L
1,268 SR
Queue Stats
283W - 305L
1,400 Elo+
Solo
Cerberus
Cerberus
STAHPz
Cerberus
Level 22
God Stats
2W - 2L
1,625 SR
Queue Stats
8W - 5L
1,606 Elo+
Party 2
Zeus
Zeus
rimpey11
Zeus
Level 116
God Stats
4W - 1L
1,500 SR
Queue Stats
340W - 305L
1,558 Elo+
Party 2
Team Averages
Level 83
1,465 SR
1,499 Elo+

VS

Team Averages
Level 89
1,440 SR
1,361 Elo+
Nemesis
Nemesis
BareFacedCard04
Nemesis
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 48L
1,212 Elo+
Party 3
Agni
Agni
CZCW_AnTi
Agni
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
137W - 151L
1,392 Elo+
Party 1
Nike
Nike
CZCW_TheOne
Nike
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
191W - 204L
1,389 Elo+
Party 1
Osiris
Osiris
HRDP1
Osiris
Level 88
God Stats
3W - 3L
1,201 SR
Queue Stats
406W - 380L
1,520 Elo+
Solo
Thoth
Thoth
lP4DDYl
Thoth
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,294 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
2 / 2 / 2
5,237
476
3,106
5,729
1,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 3 / 2
5,641
513
1,990
7,751
2,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
11
0 / 0 / 0
5,696
518
98
3,528
1,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
STAHPz
Cerberus
6
1 / 1 / 1
4,588
417
981
3,736
1,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
10
3 / 6 / 1
6,080
553
5,175
6,468
1,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 5
6,260
569
1,885
5,079
2,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Agni
9
0 / 2 / 1
5,085
462
2,569
2,980
561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 2 / 3
5,603
509
3,645
5,982
3,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
HRDP1
Osiris
11
0 / 0 / 0
6,259
569
2,625
2,395
2,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thoth
lP4DDYl
Thoth
12
9 / 1 / 2
7,697
700
7,510
4,997
1,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
7
Kills
12
12
Deaths
7
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
2
2
1.5
W
2
2
5
2.25
W
Agni
0
2
1
0.25
W
1
2
3
1.25
L
1
3
2
0.67
W
Osiris
HRDP1
Osiris
0
0
0
0
L
Izanami
0
0
0
0
L
Cerberus
STAHPz
Cerberus
1
1
1
1.5
W
Thoth
lP4DDYl
Thoth
9
1
2
10
L
Zeus
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,350
Damage
18,234
27,212
Taken
21,433
7,786
Mitigated
10,095
7,345
Healing
4,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,106
1,296
0
1,191
5,729
1,384
0
2,123
3,424
0
20,594
W
1,885
493
0
530
5,079
2,922
0
1,606
3,393
3,306
20,869
W
Agni
2,569
336
0
550
2,980
561
166
439
2,541
19,740
0
W
3,645
460
0
2,134
5,982
3,133
0
1,131
4,789
0
27,956
L
1,990
335
0
2,612
7,751
2,206
0
1,958
5,554
0
25,493
W
Osiris
HRDP1
Osiris
2,625
331
0
0
2,395
2,055
0
486
1,869
4,988
27,661
L
Izanami
98
98
0
1,537
3,528
1,028
0
177
3,351
0
31,349
L
Cerberus
STAHPz
Cerberus
981
258
0
1,254
3,736
1,691
0
1,687
1,886
6,961
0
W
Thoth
lP4DDYl
Thoth
7,510
366
0
1,612
4,997
1,424
144
2,070
2,685
43,191
0
L
Zeus
5,175
414
0
751
6,468
1,477
0
3,880
2,322
29,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,242
Gold Earned
30,904
242
Minions Killed
322
0
Camps Cleared
0
842,036
Distance Traveled
1,077,722
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,237
476
34
3
0
160,408
0
W
Nemesis
6,260
569
64
6
0
226,228
0
W
Agni
5,085
462
39
4
0
197,501
2
W
Nike
5,603
509
58
5
0
231,088
3
L
Susano
5,641
513
58
5
0
196,297
3
W
Osiris
6,259
569
85
8
0
205,119
0
L
Izanami
5,696
518
72
7
0
172,299
3
L
Cerberus
4,588
417
12
1
0
123,980
0
W
Thoth
7,697
700
76
7
0
217,786
3
L
Zeus
6,080
553
66
6
0
189,052
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role