Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
IronDaVinci
Yemoja
Level 71
God Stats
6W - 5L
1,500 SR
Queue Stats
48W - 71L
1,629 Elo+
Party 1
Sun Wukong
Sun Wukong
Rinehart595
Sun Wukong
Level 17
God Stats
2W - 3L
1,803 SR
Queue Stats
5W - 15L
1,808 Elo+
Party 1
Team Averages
Level 57
1,601 SR
1,646 Elo+

VS

Team Averages
Level 27
1,548 SR
1,441 Elo+
Bellona
Bellona
Chef_Flashy
Bellona
Level 26
God Stats
2W - 1L
1,683 SR
Queue Stats
8W - 5L
1,500 Elo+
Party 2
Izanami
Izanami
Ogz_Arrow
Izanami
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,403 Elo+
Party 2
Nu Wa
Nu Wa
Taco28King14
Nu Wa
Level 26
God Stats
6W - 7L
1,460 SR
Queue Stats
11W - 12L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
3 / 2 / 2
11,099
653
8,127
20,676
8,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
15
1 / 0 / 4
11,134
655
10,268
13,105
13,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
Rinehart595
Sun Wukong
12
1 / 3 / 2
9,624
566
4,574
21,918
22,643
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Chef_Flashy
Bellona
13
1 / 1 / 4
10,421
613
5,243
9,011
7,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Ogz_Arrow
Izanami
14
2 / 2 / 3
10,665
627
13,129
10,843
4,294
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 2 / 3
10,508
618
21,433
8,724
2,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
15
5
Kills
5
5
Deaths
5
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
2
2
2
W
Bellona
Chef_Flashy
Bellona
1
1
4
3
L
Yemoja
1
0
4
3
W
Izanami
Ogz_Arrow
Izanami
2
2
3
1.75
L
Sun Wukong
Rinehart595
Sun Wukong
1
3
2
0.67
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,969
Damage
39,805
55,699
Taken
28,578
44,320
Mitigated
15,046
22,729
Healing
6,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
8,127
5,424
0
11,105
20,676
8,453
576
6,306
13,857
0
70,672
W
Bellona
Chef_Flashy
Bellona
5,243
2,586
0
1,041
9,011
7,890
0
3,067
5,490
0
36,770
L
Yemoja
10,268
721
3,300
3,040
13,105
13,224
105
6,032
6,573
54,048
0
W
Izanami
Ogz_Arrow
Izanami
13,129
8,658
0
2,518
10,843
4,294
2,663
4,788
5,627
0
60,965
L
Sun Wukong
Rinehart595
Sun Wukong
4,574
499
1,031
4,253
21,918
22,643
91
7,905
13,216
0
34,196
W
21,433
9,522
1,157
1,824
8,724
2,862
231
2,497
5,312
61,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,857
Gold Earned
31,594
237
Minions Killed
218
0
Camps Cleared
0
960,388
Distance Traveled
912,168
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
11,099
653
119
7
0
347,232
3
W
Bellona
10,421
613
43
3
0
336,834
4
L
Yemoja
11,134
655
68
4
0
303,439
0
W
Izanami
10,665
627
111
7
0
274,642
3
L
Sun Wukong
9,624
566
50
3
0
309,717
3
W
Nu Wa
10,508
618
64
4
0
300,692
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role