Player Matchup

Erlang Shen
Erlang Shen
Berlingotdelait0
Erlang Shen
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,350 Elo+
Party 2
Anhur
Anhur
Hazabi05
Anhur
Level 49
God Stats
4W - 13L
1,241 SR
Queue Stats
30W - 31L
1,243 Elo+
Party 2
Kuzenbo
Kuzenbo
JUICY_ARAMBY
Kuzenbo
Level 88
God Stats
0W - 4L
1,189 SR
Queue Stats
68W - 78L
1,347 Elo+
Party 2
Sol
Sol
atypique-messi
Sol
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,059 Elo+
Party 2
Hercules
Hercules
bolioak27
Hercules
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 52L
1,343 Elo+
Party 2
Team Averages
Level 55
1,386 SR
1,268 Elo+

VS

Team Averages
Level 96
1,482 SR
1,538 Elo+
Erlang Shen
Erlang Shen
Hennny23
Erlang Shen
Level 29
God Stats
7W - 5L
1,613 SR
Queue Stats
73W - 65L
1,635 Elo+
Party 3
Anhur
Anhur
SaltySpitoon-l-
Anhur
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 62L
1,585 Elo+
Party 3
Eset
Eset
Terageous
Eset
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 90L
1,520 Elo+
Party 1
Horus
Horus
Vamp187
Horus
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
133W - 148L
1,508 Elo+
Party 1
Cabrakan
Cabrakan
magzmusic
Cabrakan
Level 107
God Stats
16W - 10L
1,298 SR
Queue Stats
183W - 176L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Berlingotdelait0
Erlang Shen
10
1 / 19 / 4
7,457
339
5,688
25,670
9,116
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Anhur
Hazabi05
Anhur
14
0 / 9 / 0
9,004
409
5,135
17,726
4,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Kuzenbo
JUICY_ARAMBY
Kuzenbo
9
0 / 10 / 5
7,676
349
6,115
19,781
13,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
5 / 7 / 2
11,227
510
9,104
21,025
6,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
bolioak27
Hercules
13
2 / 6 / 2
8,472
385
5,701
23,775
18,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Hennny23
Erlang Shen
20
10 / 2 / 10
13,458
612
17,450
15,594
14,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
11 / 0 / 10
13,632
620
17,435
10,564
4,641
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Eset
18
11 / 5 / 18
12,590
572
24,204
14,998
6,428
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Vamp187
Horus
16
6 / 2 / 25
12,129
551
11,435
16,051
14,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
magzmusic
Cabrakan
19
13 / 0 / 14
12,932
588
20,198
18,308
12,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
128
8
Kills
51
51
Deaths
9
13
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Berlingotdelait0
Erlang Shen
1
19
4
0.16
L
Anhur
Hazabi05
Anhur
0
9
0
0
W
Erlang Shen
Hennny23
Erlang Shen
10
2
10
7.5
L
Kuzenbo
JUICY_ARAMBY
Kuzenbo
0
10
5
0.25
W
11
0
10
16
W
Eset
11
5
18
4
W
Horus
Vamp187
Horus
6
2
25
9.25
L
5
7
2
0.86
L
Hercules
bolioak27
Hercules
2
6
2
0.5
W
Cabrakan
magzmusic
Cabrakan
13
0
14
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,743
Damage
90,722
107,977
Taken
75,515
53,060
Mitigated
52,700
15,345
Healing
31,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Berlingotdelait0
Erlang Shen
5,688
2,261
0
1,250
25,670
9,116
0
9,949
15,592
0
16,476
L
Anhur
Hazabi05
Anhur
5,135
1,776
0
500
17,726
4,813
0
8,512
9,108
0
53,172
W
Erlang Shen
Hennny23
Erlang Shen
17,450
9,914
0
4,645
15,594
14,594
2,338
3,727
11,782
8,338
100,599
L
Kuzenbo
JUICY_ARAMBY
Kuzenbo
6,115
2,194
0
2,544
19,781
13,964
0
6,134
13,458
16,712
0
W
17,435
12,205
0
6,311
10,564
4,641
8,904
1,490
9,049
0
100,777
W
Eset
24,204
1,919
1,741
4,182
14,998
6,428
882
2,974
11,479
72,561
0
W
Horus
Vamp187
Horus
11,435
4,391
2,778
4,889
16,051
14,787
689
4,838
11,194
0
29,263
L
9,104
2,077
0
6,735
21,025
6,213
962
9,509
11,292
74,960
0
L
Hercules
bolioak27
Hercules
5,701
262
0
4,316
23,775
18,954
0
10,184
13,165
0
45,477
W
Cabrakan
magzmusic
Cabrakan
20,198
2,724
0
7,361
18,308
12,250
148
2,190
14,090
95,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,836
Gold Earned
64,741
365
Minions Killed
608
0
Camps Cleared
0
1,670,545
Distance Traveled
2,172,738
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,457
339
31
1
0
303,307
0
L
Anhur
9,004
409
115
5
0
332,886
2
W
Erlang Shen
13,458
612
172
8
0
473,166
3
L
Kuzenbo
7,676
349
14
1
0
325,812
1
W
Anhur
13,632
620
176
8
0
386,886
7
W
Eset
12,590
572
112
5
0
395,559
2
W
Horus
12,129
551
27
1
0
442,374
3
L
Sol
11,227
510
136
6
0
332,353
0
L
Hercules
8,472
385
69
3
0
376,187
2
W
Cabrakan
12,932
588
121
6
0
474,753
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role