Player Matchup

Scylla
Scylla
Gold III
Bouzr
Scylla
Gold III
Level 123
God Stats
7W - 9L
1,470 SR
Queue Stats
72W - 75L
1,498 MMR
Party 1
Set
Set
Gold III
MaryJewJuan
Set
Gold III
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 96L
1,482 MMR
Solo
Medusa
Medusa
Bronze III
QueIIs
Medusa
Bronze III
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,481 MMR
Party 2
Osiris
Osiris
Gold IV
SikFades
Osiris
Gold IV
Level 143
God Stats
2W - 0L
1,285 SR
Queue Stats
67W - 68L
1,452 MMR
Party 1
Kumbhakarna
Kumbhakarna
Bronze III
shengalang
Kumbhakarna
Bronze III
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,481 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 144
1,451 SR
1,479 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 123
1,590 SR
1,482 MMR
Chronos
Chronos
Gold IV
Animalmotherx
Chronos
Gold IV
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold V
BooCristo
Janus
Gold V
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 79L
1,475 MMR
Solo
Neith
Neith
Bronze III
Garadoses
Neith
Bronze III
Level 146
God Stats
3W - 3L
1,500 SR
Queue Stats
258W - 247L
1,471 MMR
Solo
Ravana
Ravana
Gold III
MegαMαn
Ravana
Gold III
Level 160
God Stats
5W - 4L
1,715 SR
Queue Stats
144W - 154L
1,481 MMR
Solo
Fafnir
Fafnir
Bronze III
xSkaarf
Fafnir
Bronze III
Level 129
God Stats
1W - 1L
1,734 SR
Queue Stats
37W - 37L
1,484 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Bouzr
Scylla
18
4 / 0 / 6
12,405
620
3,601
6,598
2,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
10 / 1 / 7
14,739
737
16,842
14,405
9,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
QueIIs
Medusa
18
7 / 1 / 6
12,571
629
14,539
10,138
4,079
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Osiris
SikFades
Osiris
18
2 / 3 / 0
11,597
580
6,765
15,344
15,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kumbhakarna
shengalang
Kumbhakarna
15
2 / 0 / 9
11,459
573
3,507
11,114
10,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
Cu ChulainnThe MorriganDanzaburouSobekApollo

VS

Bans
Erlang ShenBellonaKing ArthurNu WaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
18
3 / 5 / 1
10,955
548
7,808
18,363
12,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Janus
BooCristo
Janus
15
1 / 4 / 1
9,679
484
3,442
9,409
3,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Garadoses
Neith
16
1 / 7 / 1
9,828
491
7,448
13,918
5,087
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
MegαMαn
Ravana
14
0 / 6 / 0
8,504
425
5,142
13,103
6,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fafnir
xSkaarf
Fafnir
11
0 / 3 / 1
7,722
386
2,685
9,897
9,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
9
25
Kills
5
5
Deaths
25
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chronos
3
5
1
0.7
L
Janus
BooCristo
Janus
1
4
1
0.38
W
Scylla
Bouzr
Scylla
4
0
6
7
L
Neith
Garadoses
Neith
1
7
1
0.21
W
10
1
7
13.5
L
Ravana
MegαMαn
Ravana
0
6
0
0
W
Medusa
QueIIs
Medusa
7
1
6
10
W
Osiris
SikFades
Osiris
2
3
0
0.67
W
Kumbhakarna
shengalang
Kumbhakarna
2
0
9
6.5
L
Fafnir
xSkaarf
Fafnir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,254
Damage
26,525
57,599
Taken
64,690
42,100
Mitigated
36,458
20,233
Healing
14,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
7,808
3,362
0
3,941
18,363
12,648
2,583
1,063
17,300
76,031
0
L
Janus
BooCristo
Janus
3,442
426
110
1,784
9,409
3,016
0
1,440
7,943
65,473
0
W
Scylla
Bouzr
Scylla
3,601
894
0
2,379
6,598
2,289
3,161
1,213
5,321
94,619
0
L
Neith
Garadoses
Neith
7,448
2,031
0
2,352
13,918
5,087
0
294
13,624
0
73,988
W
16,842
6,472
0
8,252
14,405
9,799
2,742
3,939
10,382
0
117,316
L
Ravana
MegαMαn
Ravana
5,142
1,158
0
3,617
13,103
6,324
0
3,107
9,954
0
60,389
W
Medusa
QueIIs
Medusa
14,539
8,399
0
1,282
10,138
4,079
4,691
3,681
6,413
0
84,646
W
Osiris
SikFades
Osiris
6,765
2,085
0
6,064
15,344
15,766
1,073
5,110
10,234
12,842
52,155
W
Kumbhakarna
shengalang
Kumbhakarna
3,507
188
0
2,256
11,114
10,167
738
1,438
9,668
30,180
0
L
Fafnir
xSkaarf
Fafnir
2,685
474
0
2,392
9,897
9,383
0
1,978
7,835
11,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,771
Gold Earned
46,688
611
Minions Killed
559
0
Camps Cleared
0
1,976,708
Distance Traveled
1,686,465
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
10,955
548
169
8
0
323,268
5
L
Janus
9,679
484
130
7
0
328,717
3
W
Scylla
12,405
620
162
8
0
395,119
8
L
Neith
9,828
491
142
7
0
329,050
5
W
Set
14,739
737
178
9
0
438,883
8
L
Ravana
8,504
425
101
5
0
358,146
2
W
Medusa
12,571
629
114
6
0
352,934
3
W
Osiris
11,597
580
109
5
0
388,994
3
W
Kumbhakarna
11,459
573
48
2
0
400,778
2
L
Fafnir
7,722
386
17
1
0
347,284
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role