Player Matchup

Sol
Sol
RUBY_RADIX
Sol
Level 61
God Stats
4W - 1L
1,500 SR
Queue Stats
182W - 170L
1,554 Elo+
Party 1
Danzaburou
Danzaburou
elderly-slave76
Danzaburou
Level 6
God Stats
3W - 1L
1,644 SR
Queue Stats
8W - 7L
1,520 Elo+
Party 1
Ra
Ra
ivanlunao
Ra
Level 16
God Stats
5W - 0L
1,500 SR
Queue Stats
19W - 8L
1,263 Elo+
Solo
Team Averages
Level 28
1,548 SR
1,446 Elo+

VS

Team Averages
Level 29
1,640 SR
1,532 Elo+
Pele
Pele
Astro Duck27
Pele
Level 29
God Stats
1W - 3L
1,545 SR
Queue Stats
91W - 88L
1,570 Elo+
Party 2
Ymir
Ymir
Giraffe8764
Ymir
Level 34
God Stats
0W - 1L
1,569 SR
Queue Stats
18W - 21L
1,530 Elo+
Party 2
Ra
Ra
brendino2021
Ra
Level 23
God Stats
5W - 5L
1,805 SR
Queue Stats
84W - 103L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 13
8,073
673
6,359
7,712
2,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
elderly-slave76
Danzaburou
14
11 / 1 / 3
10,437
870
14,372
7,511
2,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
5 / 0 / 11
9,356
780
11,919
7,888
2,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
6,778
565
5,142
11,941
6,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
0 / 6 / 2
6,844
570
2,672
15,945
11,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 6 / 1
7,317
610
4,484
10,184
3,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
16
Kills
2
3
Deaths
16
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
0
6
2
0.17
W
0
2
13
3.25
L
1
6
1
0.25
W
Danzaburou
elderly-slave76
Danzaburou
11
1
3
12.5
W
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,650
Damage
12,298
23,111
Taken
38,070
7,492
Mitigated
21,635
10,695
Healing
3,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,142
534
0
507
11,941
6,438
0
6,020
5,921
0
19,642
L
2,672
531
0
1,235
15,945
11,579
0
7,511
8,434
17,073
0
W
6,359
1,192
0
3,016
7,712
2,160
130
2,027
5,585
19,402
0
L
4,484
426
589
801
10,184
3,618
0
4,755
5,429
20,131
0
W
Danzaburou
elderly-slave76
Danzaburou
14,372
5,989
0
3,311
7,511
2,608
2,213
2,474
4,687
0
42,672
W
11,919
153
922
3,446
7,888
2,724
32
2,412
5,201
60,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,866
Gold Earned
20,939
160
Minions Killed
90
0
Camps Cleared
0
627,519
Distance Traveled
571,188
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,778
565
27
2
0
206,602
1
L
Ymir
6,844
570
30
3
0
181,855
1
W
Sol
8,073
673
22
2
0
207,878
0
L
Ra
7,317
610
33
3
0
182,731
1
W
Danzaburou
10,437
870
68
6
0
201,704
1
W
Ra
9,356
780
70
6
0
217,937
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role