Player Matchup

Nemesis
Nemesis
MANDI OPAF
Nemesis
Level 25
God Stats
26W - 36L
1,434 SR
Queue Stats
70W - 78L
1,460 Elo+
Solo
King Arthur
King Arthur
MataJotos666
King Arthur
Level 17
God Stats
4W - 5L
1,645 SR
Queue Stats
8W - 7L
1,759 Elo+
Solo
Hachiman
Hachiman
blurx
Hachiman
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 88L
1,540 Elo+
Party 1
Olorun
Olorun
crudeshag
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,342 Elo+
Solo
Yemoja
Yemoja
ralsy
Yemoja
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 134L
1,454 Elo+
Party 1
Team Averages
Level 20
1,516 SR
1,511 Elo+

VS

Team Averages
Level 24
1,641 SR
1,536 Elo+
Olorun
Olorun
AlexBushmanTV
Olorun
Level 28
God Stats
24W - 6L
2,008 SR
Queue Stats
218W - 189L
1,688 Elo+
Solo
Odin
Odin
HugeMcBigLarge69
Odin
Level 28
God Stats
9W - 6L
1,724 SR
Queue Stats
47W - 53L
1,438 Elo+
Solo
Neith
Neith
ROTARYFC88
Neith
Level 18
God Stats
9W - 15L
1,510 SR
Queue Stats
9W - 15L
1,481 Elo+
Solo
Ratatoskr
Ratatoskr
SwagSwagSwagSwag
Ratatoskr
Level 26
God Stats
28W - 19L
1,445 SR
Queue Stats
60W - 49L
1,518 Elo+
Solo
Kali
Kali
mweimert7
Kali
Level 18
God Stats
1W - 0L
1,520 SR
Queue Stats
8W - 4L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MANDI OPAF
Nemesis
13
1 / 2 / 0
7,564
420
3,759
9,089
5,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

King Arthur
MataJotos666
King Arthur
14
0 / 5 / 0
7,957
442
9,587
13,230
14,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
blurx
Hachiman
11
0 / 4 / 1
6,785
377
4,053
10,886
3,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
crudeshag
Olorun
10
0 / 7 / 0
6,686
371
4,404
9,821
3,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Yemoja
ralsy
Yemoja
13
1 / 2 / 0
7,926
440
3,591
9,356
5,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 0 / 1
10,772
598
13,486
10,592
6,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
1 / 2 / 5
8,796
489
5,003
12,072
5,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
14
0 / 0 / 1
8,187
455
2,517
4,501
1,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ratatoskr
17
5 / 0 / 1
10,805
600
10,828
12,123
13,043
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kali
14
2 / 0 / 4
8,843
491
4,120
11,615
4,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
2
Kills
19
20
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
11
0
1
11.5
W
1
2
5
1.75
L
Nemesis
MANDI OPAF
Nemesis
1
2
0
0.5
L
King Arthur
MataJotos666
King Arthur
0
5
0
0
W
Neith
0
0
1
0.5
W
Ratatoskr
5
0
1
5.5
L
Hachiman
blurx
Hachiman
0
4
1
0.13
L
Olorun
crudeshag
Olorun
0
7
0
0
W
Kali
2
0
4
4
L
Yemoja
ralsy
Yemoja
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,394
Damage
35,954
52,382
Taken
50,903
32,483
Mitigated
30,655
10,661
Healing
24,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,486
8,204
205
6,591
10,592
6,651
2,745
3,530
7,018
74,246
0
W
5,003
1,508
0
2,510
12,072
5,318
0
2,794
9,278
0
16,724
L
Nemesis
MANDI OPAF
Nemesis
3,759
1,427
0
228
9,089
5,444
0
1,319
7,726
7,634
44,949
L
King Arthur
MataJotos666
King Arthur
9,587
1,235
0
3,658
13,230
14,425
0
864
11,828
0
50,379
W
Neith
2,517
157
0
2,494
4,501
1,393
866
945
3,556
0
47,563
W
Ratatoskr
10,828
3,375
0
6,717
12,123
13,043
1,457
55
11,370
0
68,685
L
Hachiman
blurx
Hachiman
4,053
2,250
0
3,287
10,886
3,959
0
992
9,869
0
32,297
L
Olorun
crudeshag
Olorun
4,404
1,781
0
1,734
9,821
3,014
541
7,214
2,607
24,767
0
W
Kali
4,120
2,279
0
5,961
11,615
4,250
1,655
1,019
10,546
0
51,038
L
Yemoja
ralsy
Yemoja
3,591
617
404
1,350
9,356
5,641
63
3,097
6,259
35,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,918
Gold Earned
47,403
357
Minions Killed
458
0
Camps Cleared
0
1,465,653
Distance Traveled
1,590,128
4
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,772
598
109
6
0
301,708
6
W
Odin
8,796
489
32
2
0
341,451
6
L
Nemesis
7,564
420
92
5
0
366,911
2
L
King Arthur
7,957
442
102
6
0
306,350
0
W
Neith
8,187
455
73
4
0
266,972
8
W
Ratatoskr
10,805
600
159
9
0
330,742
1
L
Hachiman
6,785
377
60
3
0
278,869
1
L
Olorun
6,686
371
39
2
0
212,591
0
W
Kali
8,843
491
85
5
0
349,255
1
L
Yemoja
7,926
440
64
4
0
300,932
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role