Player Matchup

Ravana
Ravana
Platinum IV
 
Ravana
Platinum IV
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold I
Carolinafan13
Janus
Gold I
Level 148
God Stats
4W - 4L
1,713 SR
Queue Stats
41W - 28L
1,857 MMR
Party 1
Khepri
Khepri
Gold III
I Pacmann I
Khepri
Gold III
Level 156
God Stats
2W - 0L
1,282 SR
Queue Stats
65W - 56L
1,726 MMR
Party 1
Tyr
Tyr
Gold III
KingEuphorica
Tyr
Gold III
Level 157
God Stats
1W - 1L
1,817 SR
Queue Stats
84W - 74L
1,734 MMR
Party 2
Heimdallr
Heimdallr
Platinum V
YungSigGod
Heimdallr
Platinum V
Level 126
God Stats
13W - 9L
1,551 SR
Queue Stats
207W - 186L
1,813 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 145
1,573 SR
1,726 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,660 SR
1,717 MMR
Bacchus
Bacchus
Platinum II
 
Bacchus
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Platinum V
AGGROOOOOOOO
Nox
Platinum V
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
1,204W - 1,193L
1,751 MMR
Solo
The Morrigan
The Morrigan
Gold III
Tek_shounen
The Morrigan
Gold III
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 26L
1,773 MMR
Solo
Osiris
Osiris
Gold III
dinnerden
Osiris
Gold III
Level 94
God Stats
1W - 1L
1,819 SR
Queue Stats
139W - 135L
1,787 MMR
Solo
Cupid
Cupid
Gold V
multiplespring5
Cupid
Gold V
Level 148
God Stats
37W - 27L
1,982 SR
Queue Stats
130W - 106L
1,772 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
5 / 1 / 2
7,606
585
4,242
6,117
2,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 0 / 0
7,924
610
4,416
6,127
2,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
11
1 / 0 / 6
6,722
517
3,648
5,730
3,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 1 / 1
7,579
583
4,501
12,587
5,443
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
YungSigGod
Heimdallr
12
1 / 1 / 3
6,905
531
6,273
5,300
2,142
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Cu ChulainnFenrirPersephoneDanzaburouSet

VS

Bans
Nu WaBellonaPoseidonNemesisTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 2 / 1
7,225
556
11,210
9,496
11,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 2 / 0
5,925
456
3,065
7,763
2,445
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

The Morrigan
Tek_shounen
The Morrigan
11
1 / 2 / 0
6,545
503
4,667
6,394
2,776
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
dinnerden
Osiris
11
0 / 2 / 1
6,311
485
1,579
6,292
5,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 2 / 0
6,384
491
1,453
5,144
2,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
10
Kills
3
3
Deaths
10
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
5
1
2
6
L
Bacchus
 
Bacchus
1
2
1
0.75
L
1
2
0
0.5
W
2
0
0
2
W
Khepri
1
0
6
4
W
1
1
1
1.5
L
The Morrigan
Tek_shounen
The Morrigan
1
2
0
0.5
W
Heimdallr
YungSigGod
Heimdallr
1
1
3
2.5
L
Osiris
dinnerden
Osiris
0
2
1
0.25
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,080
Damage
21,974
35,861
Taken
35,089
15,846
Mitigated
23,901
14,724
Healing
7,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
4,242
712
0
3,318
6,117
2,741
452
2,913
3,154
0
45,226
L
Bacchus
 
Bacchus
11,210
1,401
0
2,305
9,496
11,299
0
635
8,861
44,360
0
L
3,065
619
250
1,531
7,763
2,445
0
2,927
4,730
26,592
0
W
4,416
75
0
2,051
6,127
2,192
63
2,983
3,069
71,224
0
W
Khepri
3,648
353
0
1,460
5,730
3,328
0
3,415
2,315
25,586
0
W
4,501
948
0
6,527
12,587
5,443
580
6,997
4,990
0
48,743
L
The Morrigan
Tek_shounen
The Morrigan
4,667
947
0
1,829
6,394
2,776
0
2,366
3,982
38,148
0
W
Heimdallr
YungSigGod
Heimdallr
6,273
3,782
0
1,368
5,300
2,142
702
2,185
3,072
0
37,298
L
Osiris
dinnerden
Osiris
1,579
315
0
125
6,292
5,039
0
1,451
4,820
8,739
32,163
L
1,453
987
32
1,503
5,144
2,342
626
512
4,632
4,467
32,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,736
Gold Earned
32,390
470
Minions Killed
391
0
Camps Cleared
0
1,329,827
Distance Traveled
1,189,549
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,606
585
89
7
0
287,288
3
L
Bacchus
7,225
556
76
6
0
254,073
3
L
Nox
5,925
456
53
4
0
220,125
3
W
Janus
7,924
610
142
11
0
284,367
4
W
Khepri
6,722
517
27
2
0
252,673
3
W
Tyr
7,579
583
122
9
0
258,413
0
L
The Morrigan
6,545
503
86
7
0
255,320
3
W
Heimdallr
6,905
531
90
7
0
247,086
3
L
Osiris
6,311
485
89
7
0
268,768
1
L
Cupid
6,384
491
87
7
0
191,263
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role