Player Matchup

Serqet
Serqet
LilRainbow69
Serqet
Level 16
God Stats
12W - 5L
1,777 SR
Queue Stats
16W - 10L
1,694 Elo+
Solo
Cerberus
Cerberus
Peace_Pipes_NZ
Cerberus
Level 28
God Stats
22W - 18L
1,659 SR
Queue Stats
33W - 40L
1,629 Elo+
Solo
Anhur
Anhur
civilizedmite
Anhur
Level 9
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 15L
1,500 Elo+
Solo
Kukulkan
Kukulkan
ginjicute831
Kukulkan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Raijin
Raijin
santhos150-_-
Raijin
Level 26
God Stats
4W - 0L
1,500 SR
Queue Stats
18W - 16L
1,538 Elo+
Solo
Team Averages
Level 19
1,587 SR
1,572 Elo+

VS

Team Averages
Level 16
1,468 SR
1,542 Elo+
Achilles
Achilles
AngeljrCM-Z-
Achilles
Level 27
God Stats
2W - 3L
1,409 SR
Queue Stats
64W - 96L
1,596 Elo+
Party 1
Thor
Thor
CarlitoxHM-Z-
Thor
Level 20
God Stats
3W - 7L
1,502 SR
Queue Stats
9W - 15L
1,456 Elo+
Party 1
Bellona
Bellona
Jacs-Z-
Bellona
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
34W - 54L
1,681 Elo+
Party 1
Danzaburou
Danzaburou
PabloR-Z-
Danzaburou
Level 16
God Stats
3W - 8L
1,429 SR
Queue Stats
9W - 20L
1,421 Elo+
Party 1
Thoth
Thoth
tripleblack3
Thoth
Level 15
God Stats
0W - 1L
1,498 SR
Queue Stats
46W - 59L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
20
10 / 5 / 14
16,587
1,037
22,500
24,973
11,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
20
3 / 5 / 24
15,769
986
18,721
21,021
23,075
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

20
6 / 13 / 19
15,513
970
23,120
24,003
8,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
ginjicute831
Kukulkan
20
4 / 11 / 23
16,171
1,011
11,189
23,762
11,724
20
15 / 6 / 19
18,436
1,152
42,325
21,732
10,079
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Team 1 Tickets

8

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AngeljrCM-Z-
Achilles
20
10 / 6 / 16
17,164
1,073
27,053
29,914
47,626
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

20
10 / 7 / 16
16,835
1,052
22,400
29,011
9,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Jacs-Z-
Bellona
20
4 / 9 / 10
15,009
938
15,285
28,008
30,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
PabloR-Z-
Danzaburou
20
11 / 3 / 16
18,128
1,133
30,695
19,591
8,052
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
5 / 13 / 9
14,364
898
12,675
21,653
5,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
107
38
Kills
40
40
Deaths
38
99
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Achilles
AngeljrCM-Z-
Achilles
10
6
16
3
L
10
7
16
2.57
L
Bellona
Jacs-Z-
Bellona
4
9
10
1
W
Serqet
10
5
14
3.4
L
Danzaburou
PabloR-Z-
Danzaburou
11
3
16
6.33
W
Cerberus
3
5
24
3
W
6
13
19
1.19
W
Kukulkan
ginjicute831
Kukulkan
4
11
23
1.41
W
15
6
19
4.08
L
5
13
9
0.73

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,855
Damage
108,108
115,491
Taken
128,177
65,113
Mitigated
101,776
7,599
Healing
9,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AngeljrCM-Z-
Achilles
27,053
8,643
0
2,066
29,914
47,626
0
15,028
13,890
0
41,019
L
22,400
3,099
0
3,911
29,011
9,358
0
18,317
9,923
0
42,869
L
Bellona
Jacs-Z-
Bellona
15,285
8,619
0
1,116
28,008
30,872
0
14,105
13,275
183
27,597
W
Serqet
22,500
5,224
0
848
24,973
11,464
0
1,654
22,922
0
27,777
L
Danzaburou
PabloR-Z-
Danzaburou
30,695
16,062
0
1,976
19,591
8,052
0
12,513
6,808
0
75,764
W
Cerberus
18,721
488
0
1,983
21,021
23,075
0
5,007
14,880
36,373
0
W
23,120
15,114
0
2,368
24,003
8,771
0
3,067
20,575
0
48,643
W
Kukulkan
ginjicute831
Kukulkan
11,189
2,432
0
0
23,762
11,724
0
1,677
21,555
34,388
0
W
42,325
3,065
0
2,400
21,732
10,079
0
1,431
19,719
74,035
0
L
12,675
2,667
0
873
21,653
5,868
0
12,272
8,871
18,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,476
Gold Earned
81,500
246
Minions Killed
238
1
Camps Cleared
6
1,484,188
Distance Traveled
1,416,480
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
17,164
1,073
40
3
1
325,939
0
L
Thor
16,835
1,052
46
3
0
301,848
0
L
Bellona
15,009
938
28
2
2
291,884
1
W
Serqet
16,587
1,037
9
1
0
379,126
0
L
Danzaburou
18,128
1,133
116
7
3
283,385
0
W
Cerberus
15,769
986
47
3
1
327,316
0
W
Anhur
15,513
970
29
2
0
238,300
1
W
Kukulkan
16,171
1,011
76
5
0
257,462
1
W
Raijin
18,436
1,152
85
5
0
281,984
1
L
Thoth
14,364
898
8
1
0
213,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role