Player Matchup

Osiris
Osiris
AyzTheKid
Osiris
Level 17
God Stats
50W - 62L
1,543 SR
Queue Stats
106W - 138L
1,184 Elo+
Party 3
Mercury
Mercury
JaaySteeZ_-
Mercury
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 34L
1,102 Elo+
Party 3
Ratatoskr
Ratatoskr
TTyphon
Ratatoskr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Ubiquit0us
Apollo
Level 129
God Stats
9W - 5L
1,812 SR
Queue Stats
440W - 414L
1,496 Elo+
Party 1
Yemoja
Yemoja
Vahz86
Yemoja
Level 137
God Stats
6W - 7L
1,500 SR
Queue Stats
177W - 186L
1,581 Elo+
Solo
Team Averages
Level 86
1,571 SR
1,373 Elo+

VS

Team Averages
Level 46
1,608 SR
1,537 Elo+
Nemesis
Nemesis
Axos28
Nemesis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
RandomFurry
Cthulhu
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Bellona
Bellona
ThreeMeterie
Bellona
Level 20
God Stats
5W - 4L
1,816 SR
Queue Stats
7W - 8L
1,662 Elo+
Solo
Cernunnos
Cernunnos
hYpeR__H4ZE
Cernunnos
Level 82
God Stats
1W - 6L
1,470 SR
Queue Stats
21W - 31L
1,503 Elo+
Solo
Scylla
Scylla
Ñoot
Scylla
Level 125
God Stats
4W - 4L
1,755 SR
Queue Stats
169W - 140L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AyzTheKid
Osiris
11
1 / 2 / 5
7,037
503
2,662
8,092
5,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
JaaySteeZ_-
Mercury
9
1 / 6 / 2
6,480
463
814
8,342
2,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ratatoskr
TTyphon
Ratatoskr
14
11 / 0 / 4
9,061
647
9,754
8,355
7,697
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Apollo
Ubiquit0us
Apollo
17
13 / 0 / 2
10,830
774
13,316
10,701
4,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
Vahz86
Yemoja
14
3 / 2 / 6
8,453
604
4,790
6,220
3,614
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Axos28
Nemesis
6
0 / 9 / 1
5,079
363
848
8,508
2,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
RandomFurry
Cthulhu
8
0 / 8 / 0
5,397
386
1,380
9,205
3,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bellona
ThreeMeterie
Bellona
11
2 / 2 / 0
6,876
491
6,183
7,682
7,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cernunnos
hYpeR__H4ZE
Cernunnos
10
0 / 5 / 0
5,923
423
4,245
9,791
3,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Scylla
Ñoot
Scylla
14
8 / 6 / 0
8,349
596
7,896
9,964
3,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
29
Kills
10
10
Deaths
30
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Axos28
Nemesis
0
9
1
0.06
W
Osiris
AyzTheKid
Osiris
1
2
5
1.75
W
Mercury
JaaySteeZ_-
Mercury
1
6
2
0.33
L
Cthulhu
RandomFurry
Cthulhu
0
8
0
0
W
Ratatoskr
TTyphon
Ratatoskr
11
0
4
13
L
Bellona
ThreeMeterie
Bellona
2
2
0
1
W
Apollo
Ubiquit0us
Apollo
13
0
2
14
W
Yemoja
Vahz86
Yemoja
3
2
6
3
L
Cernunnos
hYpeR__H4ZE
Cernunnos
0
5
0
0
L
Scylla
Ñoot
Scylla
8
6
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,336
Damage
20,552
41,710
Taken
45,150
23,445
Mitigated
19,222
14,174
Healing
6,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Axos28
Nemesis
848
522
0
1,032
8,508
2,030
128
2,023
6,460
0
14,200
W
Osiris
AyzTheKid
Osiris
2,662
957
0
0
8,092
5,754
1,131
1,143
6,848
8,333
26,256
W
Mercury
JaaySteeZ_-
Mercury
814
566
0
1,134
8,342
2,283
1,587
3,027
5,117
0
17,848
L
Cthulhu
RandomFurry
Cthulhu
1,380
523
0
231
9,205
3,612
31
45
9,088
10,122
0
W
Ratatoskr
TTyphon
Ratatoskr
9,754
2,662
0
2,690
8,355
7,697
281
1,429
6,860
0
38,908
L
Bellona
ThreeMeterie
Bellona
6,183
1,044
0
2,189
7,682
7,198
231
367
7,139
5,519
27,607
W
Apollo
Ubiquit0us
Apollo
13,316
10,634
0
7,444
10,701
4,097
2,088
1,458
9,203
0
72,603
W
Yemoja
Vahz86
Yemoja
4,790
1,125
1,334
1,572
6,220
3,614
610
2,385
3,751
43,395
0
L
Cernunnos
hYpeR__H4ZE
Cernunnos
4,245
1,615
0
2,105
9,791
3,047
0
88
9,678
0
32,738
L
Scylla
Ñoot
Scylla
7,896
997
0
971
9,964
3,335
0
2,915
6,924
48,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,861
Gold Earned
31,624
405
Minions Killed
291
0
Camps Cleared
0
1,314,844
Distance Traveled
1,146,806
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,079
363
23
2
0
243,485
0
W
Osiris
7,037
503
55
4
0
252,469
2
W
Mercury
6,480
463
36
3
0
246,401
0
L
Cthulhu
5,397
386
28
2
0
196,717
0
W
Ratatoskr
9,061
647
74
5
0
299,383
0
L
Bellona
6,876
491
81
6
0
240,718
1
W
Apollo
10,830
774
148
11
0
266,441
0
W
Yemoja
8,453
604
92
7
0
250,150
3
L
Cernunnos
5,923
423
54
4
0
232,850
7
L
Scylla
8,349
596
105
8
0
233,036
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role