Player Matchup

Ravana
Ravana
Silver III
Alextl-_-lt
Ravana
Silver III
Level 128
God Stats
2W - 4L
1,500 SR
Queue Stats
56W - 47L
1,442 MMR
Solo
Fafnir
Fafnir
Silver II
Kast-a-Way
Fafnir
Silver II
Level 104
God Stats
6W - 8L
1,693 SR
Queue Stats
158W - 154L
1,448 MMR
Party 1
Danzaburou
Danzaburou
Silver II
Y0urGxyUncle
Danzaburou
Silver II
Level 105
God Stats
12W - 12L
1,461 SR
Queue Stats
158W - 154L
1,448 MMR
Party 1
Cu Chulainn
Cu Chulainn
Bronze III
asianpeppers
Cu Chulainn
Bronze III
Level 119
God Stats
0W - 4L
1,500 SR
Queue Stats
61W - 55L
1,443 MMR
Party 2
Raijin
Raijin
Bronze III
zarrowthedon
Raijin
Bronze III
Level 131
God Stats
0W - 1L
1,283 SR
Queue Stats
64W - 50L
1,443 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 117
1,488 SR
1,445 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 83
1,561 SR
1,444 MMR
Sun Wukong
Sun Wukong
Silver I
Feircer
Sun Wukong
Silver I
Level 41
God Stats
5W - 1L
1,500 SR
Queue Stats
8W - 10L
1,495 MMR
Party 4
Ganesha
Ganesha
Silver I
Marknnz
Ganesha
Silver I
Level 67
God Stats
9W - 4L
1,499 SR
Queue Stats
31W - 36L
1,445 MMR
Solo
Janus
Janus
Gold II
PlutonianYT
Janus
Gold II
Level 108
God Stats
23W - 18L
1,659 SR
Queue Stats
237W - 234L
1,510 MMR
Party 3
Cupid
Cupid
Gold III
Twitch_2_Toxic
Cupid
Gold III
Level 88
God Stats
3W - 2L
1,535 SR
Queue Stats
121W - 119L
1,398 MMR
Party 4
Erlang Shen
Erlang Shen
Gold IV
ViiCema
Erlang Shen
Gold IV
Level 112
God Stats
8W - 13L
1,610 SR
Queue Stats
146W - 144L
1,374 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
14
6 / 8 / 3
9,613
506
6,942
16,160
6,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Fafnir
Kast-a-Way
Fafnir
12
1 / 4 / 4
7,762
409
4,824
12,275
10,001
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
Y0urGxyUncle
Danzaburou
14
1 / 5 / 3
9,350
492
10,171
15,972
5,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
asianpeppers
Cu Chulainn
15
0 / 6 / 1
9,168
483
9,475
21,382
11,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Raijin
15
4 / 6 / 4
9,488
499
11,120
13,462
4,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AphroditeSetGebNemesisPersephone

VS

Bans
CthulhuHeraKumbhakarnaHun BatzApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Feircer
Sun Wukong
17
3 / 1 / 3
10,866
572
10,184
14,964
13,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ganesha
Marknnz
Ganesha
15
0 / 5 / 20
9,822
517
9,095
14,575
13,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
9 / 4 / 10
11,867
625
13,736
9,640
3,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
7 / 1 / 5
11,411
601
15,735
16,828
6,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
ViiCema
Erlang Shen
19
10 / 2 / 10
11,782
620
9,277
13,451
10,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
77
12
Kills
29
29
Deaths
13
15
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Ravana
6
8
3
0.94
W
Sun Wukong
Feircer
Sun Wukong
3
1
3
4.5
L
Fafnir
Kast-a-Way
Fafnir
1
4
4
0.75
W
Ganesha
Marknnz
Ganesha
0
5
20
2
W
9
4
10
3.5
W
7
1
5
9.5
W
Erlang Shen
ViiCema
Erlang Shen
10
2
10
7.5
L
Danzaburou
Y0urGxyUncle
Danzaburou
1
5
3
0.5
L
Cu Chulainn
asianpeppers
Cu Chulainn
0
6
1
0.08
L
Raijin
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,532
Damage
58,027
79,251
Taken
69,458
38,586
Mitigated
46,985
18,576
Healing
26,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
6,942
1,948
0
4,426
16,160
6,912
47
4,726
11,289
0
42,325
W
Sun Wukong
Feircer
Sun Wukong
10,184
2,833
0
8,540
14,964
13,878
872
1,797
12,628
0
73,751
L
Fafnir
Kast-a-Way
Fafnir
4,824
717
483
2,057
12,275
10,001
34
5,091
6,989
19,089
0
W
Ganesha
Marknnz
Ganesha
9,095
290
0
2,790
14,575
13,217
334
3,444
10,961
24,943
0
W
13,736
386
284
1,546
9,640
3,075
983
3,764
5,516
74,135
0
W
15,735
9,824
127
10,455
16,828
6,756
4,553
2,672
14,056
0
73,395
W
Erlang Shen
ViiCema
Erlang Shen
9,277
4,143
0
2,665
13,451
10,059
1,201
3,805
9,466
11,955
71,275
L
Danzaburou
Y0urGxyUncle
Danzaburou
10,171
4,329
0
4,267
15,972
5,398
1,700
3,430
12,516
0
56,388
L
Cu Chulainn
asianpeppers
Cu Chulainn
9,475
1,568
0
5,684
21,382
11,593
0
5,961
14,806
293
65,696
L
Raijin
11,120
1,026
0
1,659
13,462
4,682
0
3,571
9,747
68,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,381
Gold Earned
55,748
446
Minions Killed
564
0
Camps Cleared
0
1,656,944
Distance Traveled
1,859,119
25
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,613
506
79
4
0
314,340
7
W
Sun Wukong
10,866
572
137
7
0
381,964
3
L
Fafnir
7,762
409
17
1
0
391,439
6
W
Ganesha
9,822
517
10
1
0
353,289
4
W
Janus
11,867
625
149
8
0
402,374
2
W
Cupid
11,411
601
144
8
0
297,443
1
W
Erlang Shen
11,782
620
124
7
0
424,049
5
L
Danzaburou
9,350
492
101
5
0
297,938
2
L
Cu Chulainn
9,168
483
127
7
0
330,428
3
L
Raijin
9,488
499
122
6
0
322,799
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role