Player Matchup

Thor
Thor
Ivanlee12
Thor
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 59L
1,585 Elo+
Party 1
Cerberus
Cerberus
Jonatan-Hardt
Cerberus
Level 129
God Stats
1W - 0L
1,282 SR
Queue Stats
36W - 53L
1,316 Elo+
Solo
Zeus
Zeus
Suciocrippy17
Zeus
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
77W - 94L
1,445 Elo+
Party 1
King Arthur
King Arthur
Tortugo73
King Arthur
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
henrinox
Neith
Level 87
God Stats
97W - 71L
2,037 SR
Queue Stats
435W - 444L
1,803 Elo+
Solo
Team Averages
Level 107
1,564 SR
1,530 Elo+

VS

Team Averages
Level 80
1,409 SR
1,449 Elo+
Scylla
Scylla
CANASTERO
Scylla
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
DiegoCarricarte
Anhur
Level 44
God Stats
2W - 12L
1,177 SR
Queue Stats
12W - 22L
1,286 Elo+
Solo
Bakasura
Bakasura
Gabazord
Bakasura
Level 68
God Stats
0W - 3L
1,198 SR
Queue Stats
194W - 198L
1,423 Elo+
Solo
Terra
Terra
ObiSama
Terra
Level 75
God Stats
4W - 3L
1,889 SR
Queue Stats
46W - 41L
1,566 Elo+
Solo
Tyr
Tyr
julim_do_limao
Tyr
Level 125
God Stats
1W - 8L
1,282 SR
Queue Stats
225W - 232L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
17
5 / 4 / 9
10,642
507
10,309
15,296
5,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Jonatan-Hardt
Cerberus
14
5 / 6 / 2
8,605
410
10,855
16,035
13,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
15 / 3 / 6
12,348
588
16,761
8,277
3,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Tortugo73
King Arthur
17
1 / 1 / 5
10,399
495
10,791
17,874
15,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
henrinox
Neith
15
0 / 2 / 8
9,207
438
6,858
10,014
3,364
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CANASTERO
Scylla
17
3 / 4 / 3
10,887
518
12,027
12,370
4,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
5 / 8 / 1
9,446
450
9,930
16,457
4,705
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
Gabazord
Bakasura
16
3 / 9 / 1
9,712
462
5,339
20,725
8,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Terra
ObiSama
Terra
16
3 / 3 / 8
10,389
495
7,187
16,377
16,343
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
1 / 3 / 0
9,945
474
9,607
18,429
16,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
28
26
Kills
15
16
Deaths
27
30
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Scylla
CANASTERO
Scylla
3
4
3
1.13
L
5
8
1
0.69
L
Bakasura
Gabazord
Bakasura
3
9
1
0.39
W
Thor
5
4
9
2.38
W
Cerberus
Jonatan-Hardt
Cerberus
5
6
2
1
L
Terra
ObiSama
Terra
3
3
8
2.33
W
15
3
6
6
W
King Arthur
Tortugo73
King Arthur
1
1
5
3.5
W
Neith
henrinox
Neith
0
2
8
2
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,574
Damage
44,090
67,496
Taken
84,358
41,466
Mitigated
50,567
22,600
Healing
23,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
CANASTERO
Scylla
12,027
1,527
0
3,143
12,370
4,350
0
4,300
7,678
72,561
0
L
9,930
3,780
0
1,536
16,457
4,705
824
7,508
8,539
0
57,159
L
Bakasura
Gabazord
Bakasura
5,339
4,344
0
7,268
20,725
8,482
0
5,427
14,939
0
56,954
W
Thor
10,309
1,832
0
4,970
15,296
5,905
0
3,240
11,735
0
69,575
W
Cerberus
Jonatan-Hardt
Cerberus
10,855
237
0
2,718
16,035
13,226
13
4,988
10,804
28,264
0
L
Terra
ObiSama
Terra
7,187
1,292
1,663
1,576
16,377
16,343
0
5,718
10,327
28,324
0
W
16,761
2,971
0
1,423
8,277
3,085
690
4,989
3,017
78,541
0
W
King Arthur
Tortugo73
King Arthur
10,791
581
0
7,950
17,874
15,886
0
2,887
14,285
0
70,914
W
Neith
henrinox
Neith
6,858
1,131
606
4,933
10,014
3,364
180
2,923
6,832
0
55,257
L
9,607
1,098
0
8,195
18,429
16,687
359
3,196
14,200
3,038
59,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,201
Gold Earned
50,379
516
Minions Killed
494
0
Camps Cleared
0
1,867,892
Distance Traveled
1,901,201
25
Wards Purchased
47
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,887
518
134
6
0
389,530
4
L
Anhur
9,446
450
89
4
0
338,782
0
L
Bakasura
9,712
462
103
5
0
421,540
29
W
Thor
10,642
507
104
5
0
394,502
4
W
Cerberus
8,605
410
49
2
0
381,540
7
L
Terra
10,389
495
41
2
0
388,430
13
W
Zeus
12,348
588
125
6
0
383,316
0
W
King Arthur
10,399
495
125
6
0
408,280
8
W
Neith
9,207
438
113
5
0
300,254
6
L
Tyr
9,945
474
127
6
0
362,919
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role