Player Matchup

Erlang Shen
Erlang Shen
Gold IV
 
Erlang Shen
Gold IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artemis
Artemis
Gold I
CónfidentPlayer
Artemis
Gold I
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 18L
1,857 MMR
Party 1
Ra
Ra
Bronze III
ShyAura
Ra
Bronze III
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Gold I
Strangers
Athena
Gold I
Level 155
God Stats
8W - 8L
1,711 SR
Queue Stats
668W - 671L
1,680 MMR
Solo
Osiris
Osiris
Platinum V
elmatcar
Osiris
Platinum V
Level 143
God Stats
5W - 1L
1,500 SR
Queue Stats
398W - 365L
1,769 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,542 SR
1,661 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 149
1,642 SR
1,682 MMR
Nu Wa
Nu Wa
Gold IV
BACKWOODSELFIE
Nu Wa
Gold IV
Level 146
God Stats
3W - 5L
1,623 SR
Queue Stats
12W - 12L
1,680 MMR
Solo
Ganesha
Ganesha
Gold III
BURNT T0AST7757
Ganesha
Gold III
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 51L
1,679 MMR
Solo
Neith
Neith
Gold III
Shinji_012
Neith
Gold III
Level 129
God Stats
21W - 21L
1,848 SR
Queue Stats
228W - 218L
1,682 MMR
Solo
Da Ji
Da Ji
Platinum III
TearlessKahn
Da Ji
Platinum III
Level 160
God Stats
7W - 4L
1,737 SR
Queue Stats
261W - 255L
1,686 MMR
Solo
Vamana
Vamana
Silver I
theonetruejerry
Vamana
Silver I
Level 160
God Stats
5W - 5L
1,500 SR
Queue Stats
99W - 80L
1,681 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
11
2 / 0 / 2
6,015
602
3,031
3,972
2,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
4 / 0 / 3
6,166
617
7,594
5,452
2,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
4 / 1 / 2
6,212
621
4,773
4,564
1,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Athena
Strangers
Athena
9
3 / 1 / 5
5,692
569
3,001
8,288
3,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Osiris
elmatcar
Osiris
10
1 / 0 / 0
5,384
538
4,567
6,392
5,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
NemesisSetAphroditeCu Chulainn

VS

Bans
Chang'eScyllaJanusPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 1
5,075
508
4,327
4,532
1,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 4 / 1
4,400
440
1,186
8,770
4,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Neith
9
1 / 4 / 1
5,014
501
4,827
6,585
1,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 2 / 2
5,083
508
2,190
6,377
2,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 1 / 0
5,362
536
4,549
7,728
7,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
14
Kills
2
2
Deaths
14
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
2
0
2
3
L
1
3
1
0.5
L
0
4
1
0.13
W
4
0
3
5.5
L
Neith
1
4
1
0.38
W
4
1
2
5
W
Athena
Strangers
Athena
3
1
5
5.5
L
0
2
2
0.5
W
Osiris
elmatcar
Osiris
1
0
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,966
Damage
17,079
28,668
Taken
33,992
16,529
Mitigated
17,316
10,711
Healing
9,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
3,031
1,511
0
1,175
3,972
2,985
0
479
3,391
8,211
31,347
L
4,327
854
0
146
4,532
1,393
0
3,045
1,279
26,306
0
L
1,186
223
0
1,918
8,770
4,561
0
3,973
4,741
8,906
0
W
7,594
4,299
0
2,553
5,452
2,907
609
513
4,870
4,604
30,158
L
Neith
4,827
1,766
0
2,175
6,585
1,707
0
1,023
5,562
0
24,080
W
4,773
905
289
1,882
4,564
1,455
0
2,006
2,350
34,497
0
W
Athena
Strangers
Athena
3,001
1,452
0
2,308
8,288
3,836
25
1,812
6,362
13,847
0
L
2,190
565
0
2,666
6,377
2,411
0
546
5,805
0
24,498
W
Osiris
elmatcar
Osiris
4,567
1,627
0
2,504
6,392
5,346
0
1,739
4,584
3,451
21,643
L
4,549
949
0
2,630
7,728
7,244
0
916
6,812
7,422
22,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,469
Gold Earned
24,934
290
Minions Killed
232
0
Camps Cleared
0
945,662
Distance Traveled
863,330
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
6,015
602
78
8
0
227,575
4
L
Nu Wa
5,075
508
60
6
0
169,225
2
L
Ganesha
4,400
440
2
0
0
181,887
5
W
Artemis
6,166
617
69
7
0
142,156
3
L
Neith
5,014
501
51
5
0
164,658
2
W
Ra
6,212
621
71
7
0
169,238
3
W
Athena
5,692
569
17
2
0
190,688
3
L
Da Ji
5,083
508
59
6
0
181,666
0
W
Osiris
5,384
538
55
6
0
216,005
4
L
Vamana
5,362
536
60
6
0
165,894
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role