Player Matchup

Ne Zha
Ne Zha
Bauti23
Ne Zha
Level 68
God Stats
2W - 0L
1,292 SR
Queue Stats
22W - 32L
1,500 Elo+
Party 2
Susano
Susano
Jasoonic
Susano
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
54W - 48L
1,303 Elo+
Party 2
Da Ji
Da Ji
UltimateAlvArO
Da Ji
Level 116
God Stats
2W - 4L
1,500 SR
Queue Stats
103W - 114L
1,491 Elo+
Party 2
Team Averages
Level 90
1,431 SR
1,431 Elo+

VS

Team Averages
Level 57
1,500 SR
1,342 Elo+
Nu Wa
Nu Wa
Cilla1111111
Nu Wa
Level 64
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 17L
1,149 Elo+
Party 1
Merlin
Merlin
DangerZone1306
Merlin
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,438 Elo+
Party 1
Hercules
Hercules
Rasp13
Hercules
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Bauti23
Ne Zha
14
4 / 1 / 11
10,901
641
7,259
10,579
3,521
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Susano
Jasoonic
Susano
16
5 / 2 / 11
11,471
675
11,057
11,539
4,847
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
8 / 0 / 7
11,578
681
9,631
7,401
4,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 2
9,010
530
8,207
8,265
1,990
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 6 / 1
9,570
563
7,252
10,545
3,263
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hercules
Rasp13
Hercules
11
0 / 6 / 1
8,786
517
4,307
14,543
14,105
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
17
Kills
2
3
Deaths
17
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Bauti23
Ne Zha
4
1
11
9.5
L
0
5
2
0.2
L
2
6
1
0.42
W
Susano
Jasoonic
Susano
5
2
11
5.25
L
Hercules
Rasp13
Hercules
0
6
1
0.08
W
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,947
Damage
19,766
29,519
Taken
33,353
13,011
Mitigated
19,358
2,108
Healing
4,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Bauti23
Ne Zha
7,259
1,792
0
1,637
10,579
3,521
1,226
5,514
5,065
0
48,522
L
8,207
2,392
270
333
8,265
1,990
0
99
8,166
29,888
0
L
7,252
295
449
1,065
10,545
3,263
0
112
10,433
31,640
0
W
Susano
Jasoonic
Susano
11,057
596
0
0
11,539
4,847
1,218
6,002
5,537
0
49,148
L
Hercules
Rasp13
Hercules
4,307
1,164
0
1,985
14,543
14,105
0
182
14,361
0
15,754
W
9,631
3,755
0
471
7,401
4,643
1,236
4,069
3,332
2,011
29,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,950
Gold Earned
27,366
173
Minions Killed
116
0
Camps Cleared
0
930,944
Distance Traveled
744,739
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,901
641
70
4
0
302,325
1
L
Nu Wa
9,010
530
46
3
0
230,891
0
L
Merlin
9,570
563
48
3
0
261,731
0
W
Susano
11,471
675
57
3
0
324,683
2
L
Hercules
8,786
517
22
1
0
252,117
1
W
Da Ji
11,578
681
46
3
0
303,936
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role