Player Matchup

Sol
Sol
 
Sol
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
 
Scylla
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
CT Crusade
Bellona
Level 69
God Stats
17W - 8L
1,821 SR
Queue Stats
131W - 102L
1,561 Elo+
Party 2
Horus
Horus
SpookyBobs
Horus
Level 77
God Stats
22W - 8L
1,775 SR
Queue Stats
184W - 160L
1,578 Elo+
Party 2
Pele
Pele
TheGal111
Pele
Level 38
God Stats
16W - 13L
1,596 SR
Queue Stats
122W - 99L
1,547 Elo+
Party 2
Team Averages
Level 75
1,638 SR
1,537 Elo+

VS

Team Averages
Level 40
1,509 SR
1,363 Elo+
Hercules
Hercules
Gustin969
Hercules
Level 29
God Stats
0W - 1L
1,709 SR
Queue Stats
6W - 10L
1,378 Elo+
Party 1
Bacchus
Bacchus
Herodotis
Bacchus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,398 Elo+
Party 1
Chang'e
Chang'e
Trafalete
Chang'e
Level 71
God Stats
0W - 1L
1,284 SR
Queue Stats
7W - 12L
1,365 Elo+
Party 1
Chernobog
Chernobog
Valnum
Chernobog
Level 26
God Stats
1W - 1L
1,727 SR
Queue Stats
5W - 11L
1,311 Elo+
Party 1
Awilix
Awilix
phane_eo
Awilix
Level 10
God Stats
0W - 2L
1,328 SR
Queue Stats
5W - 9L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
9 / 0 / 12
10,864
604
21,312
13,242
5,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
 
Scylla
16
3 / 0 / 11
10,333
574
9,302
5,070
2,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
CT Crusade
Bellona
17
2 / 0 / 4
10,847
603
9,668
9,304
9,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Horus
14
3 / 1 / 18
10,025
557
6,462
15,495
14,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pele
17
9 / 2 / 11
10,878
604
13,321
14,871
6,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Gustin969
Hercules
14
0 / 4 / 0
7,804
434
6,181
18,652
21,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bacchus
Herodotis
Bacchus
9
0 / 4 / 1
6,096
339
3,433
13,747
9,459
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
Trafalete
Chang'e
12
0 / 7 / 1
6,661
370
5,698
14,773
4,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
Valnum
Chernobog
12
2 / 5 / 1
7,947
442
6,556
12,483
3,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Awilix
phane_eo
Awilix
10
1 / 6 / 1
6,967
387
5,760
15,732
4,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
7
26
Kills
3
3
Deaths
26
56
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
0
12
15
W
Scylla
 
Scylla
3
0
11
8.5
W
Bellona
CT Crusade
Bellona
2
0
4
4
L
Hercules
Gustin969
Hercules
0
4
0
0
L
Bacchus
Herodotis
Bacchus
0
4
1
0.13
W
Horus
3
1
18
12
W
Pele
9
2
11
7.25
L
Chang'e
Trafalete
Chang'e
0
7
1
0.07
L
Chernobog
Valnum
Chernobog
2
5
1
0.5
L
Awilix
phane_eo
Awilix
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,065
Damage
27,628
57,982
Taken
75,387
37,457
Mitigated
44,527
31,218
Healing
19,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
21,312
5,817
0
9,712
13,242
5,069
5,312
1,952
11,240
82,122
0
W
Scylla
 
Scylla
9,302
1,491
0
921
5,070
2,285
940
1,044
4,026
65,649
0
W
Bellona
CT Crusade
Bellona
9,668
4,700
0
3,697
9,304
9,444
3,382
670
8,326
4,613
61,585
L
Hercules
Gustin969
Hercules
6,181
1,505
0
7,003
18,652
21,833
0
4,994
13,616
0
45,659
L
Bacchus
Herodotis
Bacchus
3,433
330
0
250
13,747
9,459
0
6,982
6,649
12,137
0
W
Horus
6,462
2,334
4,412
7,902
15,495
14,164
672
3,475
11,970
0
14,291
W
Pele
13,321
3,635
0
4,574
14,871
6,495
109
1,990
12,881
0
85,234
L
Chang'e
Trafalete
Chang'e
5,698
115
1,663
5,431
14,773
4,814
0
7,574
7,003
35,560
0
L
Chernobog
Valnum
Chernobog
6,556
4,032
0
2,686
12,483
3,738
0
6,092
6,385
0
38,592
L
Awilix
phane_eo
Awilix
5,760
1,673
0
2,750
15,732
4,683
0
5,606
10,074
0
26,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,947
Gold Earned
35,475
504
Minions Killed
297
0
Camps Cleared
0
1,791,224
Distance Traveled
1,541,509
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,864
604
121
7
0
313,967
1
W
Scylla
10,333
574
112
6
0
334,160
0
W
Bellona
10,847
603
147
8
0
374,262
3
L
Hercules
7,804
434
106
6
0
314,710
0
L
Bacchus
6,096
339
21
1
0
308,974
2
W
Horus
10,025
557
5
0
0
363,366
4
W
Pele
10,878
604
119
7
0
405,469
0
L
Chang'e
6,661
370
60
3
0
312,078
5
L
Chernobog
7,947
442
64
4
0
286,631
2
L
Awilix
6,967
387
46
3
0
319,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role