Player Matchup

Ne Zha
Ne Zha
Bjornvdb
Ne Zha
Level 27
God Stats
0W - 1L
1,731 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Agni
Agni
Crıspus
Agni
Level 25
God Stats
3W - 2L
1,447 SR
Queue Stats
54W - 51L
1,507 Elo+
Party 3
Kukulkan
Kukulkan
MasnaBatina
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,733 Elo+
Solo
King Arthur
King Arthur
ZeıR
King Arthur
Level 20
God Stats
0W - 2L
1,340 SR
Queue Stats
45W - 46L
1,421 Elo+
Party 3
Set
Set
fraggerAK47
Set
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
63W - 53L
1,519 Elo+
Party 3
Team Averages
Level 20
1,504 SR
1,536 Elo+

VS

Team Averages
Level 36
1,724 SR
1,666 Elo+
Erlang Shen
Erlang Shen
DrShmexy
Erlang Shen
Level 26
God Stats
2W - 1L
1,699 SR
Queue Stats
228W - 176L
1,612 Elo+
Party 2
Fenrir
Fenrir
DrSmexy
Fenrir
Level 28
God Stats
16W - 6L
1,850 SR
Queue Stats
215W - 155L
1,736 Elo+
Party 2
Ra
Ra
SKYOBS
Ra
Level 6
God Stats
4W - 4L
1,749 SR
Queue Stats
18W - 21L
1,623 Elo+
Solo
Neith
Neith
Trilon
Neith
Level 11
God Stats
5W - 2L
1,820 SR
Queue Stats
5W - 2L
1,680 Elo+
Party 1
Hel
Hel
ZephroC
Hel
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,680 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Bjornvdb
Ne Zha
15
5 / 6 / 1
9,536
477
7,889
16,507
6,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Agni
16
2 / 11 / 7
9,443
472
14,320
15,945
5,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kukulkan
MasnaBatina
Kukulkan
14
2 / 8 / 1
8,539
427
6,174
10,094
3,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
ZeıR
King Arthur
7
0 / 3 / 0
6,242
312
1,925
4,880
3,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
7 / 7 / 4
9,984
499
14,417
17,694
10,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DrShmexy
Erlang Shen
20
5 / 0 / 7
12,596
630
7,999
14,333
11,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
DrSmexy
Fenrir
19
14 / 1 / 5
12,891
645
12,610
17,547
8,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ra
16
1 / 6 / 4
10,237
512
4,737
11,697
4,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Trilon
Neith
16
10 / 5 / 6
11,212
561
12,186
19,061
7,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hel
16
5 / 4 / 14
10,784
539
12,567
16,756
5,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
71
16
Kills
35
35
Deaths
16
13
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Bjornvdb
Ne Zha
5
6
1
0.92
L
Agni
2
11
7
0.5
W
Erlang Shen
DrShmexy
Erlang Shen
5
0
7
8.5
W
Fenrir
DrSmexy
Fenrir
14
1
5
16.5
L
Kukulkan
MasnaBatina
Kukulkan
2
8
1
0.31
W
Ra
1
6
4
0.5
W
Neith
Trilon
Neith
10
5
6
2.6
W
Hel
5
4
14
3
L
King Arthur
ZeıR
King Arthur
0
3
0
0
L
7
7
4
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,725
Damage
50,099
65,120
Taken
79,394
29,208
Mitigated
38,216
10,331
Healing
36,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Bjornvdb
Ne Zha
7,889
2,031
0
4,699
16,507
6,349
0
2,773
13,734
0
54,577
L
Agni
14,320
319
0
1,588
15,945
5,601
0
4,431
11,514
55,074
0
W
Erlang Shen
DrShmexy
Erlang Shen
7,999
3,137
0
6,854
14,333
11,610
1,322
2,801
11,314
9,816
87,431
W
Fenrir
DrSmexy
Fenrir
12,610
4,569
0
6,681
17,547
8,697
4,214
4,071
13,426
0
81,105
L
Kukulkan
MasnaBatina
Kukulkan
6,174
745
0
0
10,094
3,770
308
2,737
7,357
40,054
0
W
Ra
4,737
267
695
1,933
11,697
4,522
812
2,729
8,918
67,502
0
W
Neith
Trilon
Neith
12,186
7,648
0
4,772
19,061
7,432
3,553
7,949
10,862
0
68,092
W
Hel
12,567
501
6,492
9,489
16,756
5,955
913
5,996
10,460
34,332
0
L
King Arthur
ZeıR
King Arthur
1,925
608
0
726
4,880
3,060
0
295
4,585
0
8,965
L
14,417
6,684
0
3,318
17,694
10,428
0
7,775
9,919
0
48,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,744
Gold Earned
57,720
321
Minions Killed
542
0
Camps Cleared
0
1,550,370
Distance Traveled
1,866,757
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,536
477
81
4
0
368,805
6
L
Agni
9,443
472
69
3
0
336,307
5
W
Erlang Shen
12,596
630
162
8
0
412,079
5
W
Fenrir
12,891
645
114
6
0
416,262
3
L
Kukulkan
8,539
427
83
4
0
321,310
5
W
Ra
10,237
512
111
6
0
346,858
1
W
Neith
11,212
561
108
5
0
310,857
0
W
Hel
10,784
539
47
2
0
380,701
4
L
King Arthur
6,242
312
22
1
0
171,551
1
L
Set
9,984
499
66
3
0
352,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role