Player Matchup

Cthulhu
Cthulhu
Lord Kaburu
Cthulhu
Level 109
God Stats
13W - 5L
1,712 SR
Queue Stats
23W - 19L
1,601 Elo+
Solo
Osiris
Osiris
Pyromeister000
Osiris
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 114L
1,610 Elo+
Party 1
Fenrir
Fenrir
carlossauceda857
Fenrir
Level 89
God Stats
9W - 4L
1,922 SR
Queue Stats
63W - 63L
1,679 Elo+
Party 1
Danzaburou
Danzaburou
grayyii
Danzaburou
Level 58
God Stats
2W - 0L
1,714 SR
Queue Stats
17W - 10L
1,663 Elo+
Party 1
Agni
Agni
theP1nkBeast
Agni
Level 88
God Stats
5W - 9L
1,237 SR
Queue Stats
80W - 72L
1,299 Elo+
Solo
Team Averages
Level 85
1,617 SR
1,570 Elo+

VS

Team Averages
Level 104
1,422 SR
1,519 Elo+
Ymir
Ymir
 
Ymir
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
NineFingers14
Artemis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,632 Elo+
Solo
Arachne
Arachne
NoLimit_ElChoppo
Arachne
Level 61
God Stats
6W - 13L
1,111 SR
Queue Stats
200W - 264L
1,217 Elo+
Solo
Hera
Hera
Superninjafarts
Hera
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 152L
1,458 Elo+
Party 2
Susano
Susano
demarcojd32
Susano
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 30L
1,785 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lord Kaburu
Cthulhu
9
3 / 1 / 4
5,919
592
5,826
5,673
2,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 0 / 0
6,962
696
4,010
5,011
4,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
9 / 1 / 0
7,254
725
5,191
7,134
2,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
grayyii
Danzaburou
10
5 / 2 / 2
6,319
632
7,354
6,393
2,054
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 1 / 4
5,631
563
1,755
4,102
1,147
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
1 / 3 / 2
5,005
501
2,475
7,802
4,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Artemis
7
1 / 4 / 2
4,763
476
3,818
6,791
1,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
0 / 5 / 0
4,944
494
1,615
6,169
1,547
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 5 / 1
5,741
574
2,916
6,440
1,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Susano
8
2 / 5 / 2
5,602
560
2,476
7,976
2,103
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
22
Kills
4
5
Deaths
22
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
3
2
0.67
W
Cthulhu
Lord Kaburu
Cthulhu
3
1
4
5
L
Artemis
1
4
2
0.5
L
0
5
0
0
W
5
0
0
5
L
0
5
1
0.1
W
9
1
0
9
L
Susano
2
5
2
0.6
W
Danzaburou
grayyii
Danzaburou
5
2
2
3
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,136
Damage
13,300
28,313
Taken
35,178
13,320
Mitigated
11,609
8,579
Healing
6,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,475
158
540
1,500
7,802
4,792
0
2,408
5,394
22,217
0
W
Cthulhu
Lord Kaburu
Cthulhu
5,826
605
393
957
5,673
2,687
0
1,260
4,253
14,550
0
L
Artemis
3,818
2,100
0
1,431
6,791
1,708
0
2,379
4,412
0
14,857
L
1,615
1,145
0
1,087
6,169
1,547
0
0
5,944
0
16,982
W
4,010
1,693
0
1,394
5,011
4,841
0
0
5,011
0
38,280
L
2,916
1,140
0
1,320
6,440
1,459
0
1,317
5,123
33,996
0
W
5,191
1,633
0
3,202
7,134
2,591
384
1,755
5,379
0
32,808
L
Susano
2,476
268
0
570
7,976
2,103
0
1,477
6,499
0
16,568
W
Danzaburou
grayyii
Danzaburou
7,354
3,639
0
2,495
6,393
2,054
0
880
5,338
0
39,053
W
1,755
156
0
138
4,102
1,147
210
1,161
2,941
24,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,085
Gold Earned
26,055
292
Minions Killed
217
0
Camps Cleared
0
1,022,449
Distance Traveled
918,789
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,005
501
30
3
0
192,688
3
W
Cthulhu
5,919
592
27
3
0
219,255
2
L
Artemis
4,763
476
34
3
0
176,803
3
L
Arachne
4,944
494
42
4
0
188,227
0
W
Osiris
6,962
696
94
9
0
184,784
1
L
Hera
5,741
574
83
8
0
164,259
2
W
Fenrir
7,254
725
67
7
0
237,678
0
L
Susano
5,602
560
28
3
0
196,812
1
W
Danzaburou
6,319
632
57
6
0
185,870
4
W
Agni
5,631
563
47
5
0
194,862
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role