Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Dr Levro
Horus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,656 Elo+
Party 2
Kuzenbo
Kuzenbo
fatcakeprodigy
Kuzenbo
Level 87
God Stats
13W - 8L
1,833 SR
Queue Stats
14W - 10L
1,656 Elo+
Party 2
Neith
Neith
imfishingb
Neith
Level 23
God Stats
11W - 6L
1,833 SR
Queue Stats
12W - 9L
1,656 Elo+
Party 2
Ra
Ra
mrbananabasic
Ra
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,656 Elo+
Party 2
Team Averages
Level 70
1,633 SR
1,625 Elo+

VS

Team Averages
Level 67
1,396 SR
1,362 Elo+
Izanami
Izanami
BearfaceSama
Izanami
Level 33
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 8L
1,468 Elo+
Party 1
Hercules
Hercules
Kage-Kitsune15
Hercules
Level 107
God Stats
16W - 26L
1,272 SR
Queue Stats
147W - 144L
1,315 Elo+
Party 3
Sol
Sol
NurseBirch
Sol
Level 28
God Stats
2W - 0L
1,299 SR
Queue Stats
5W - 8L
1,283 Elo+
Party 1
Cthulhu
Cthulhu
SoGxProDiGyY
Cthulhu
Level 44
God Stats
27W - 25L
1,399 SR
Queue Stats
68W - 90L
1,279 Elo+
Party 3
Pele
Pele
v Tyler z
Pele
Level 125
God Stats
12W - 13L
1,511 SR
Queue Stats
445W - 464L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
2 / 6 / 3
8,478
707
7,134
12,438
4,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
Dr Levro
Horus
14
4 / 4 / 7
9,229
769
11,236
16,979
12,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
3 / 3 / 8
9,813
818
12,263
17,493
21,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
13
1 / 2 / 3
7,503
625
5,339
5,625
2,322
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

15
3 / 7 / 1
8,549
712
15,870
11,139
4,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BearfaceSama
Izanami
18
6 / 0 / 4
10,605
884
11,343
9,445
5,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
15
5 / 3 / 9
9,720
810
7,674
18,751
12,762
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
7 / 3 / 12
11,312
943
16,032
14,448
5,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
SoGxProDiGyY
Cthulhu
15
2 / 2 / 12
9,755
813
7,848
13,821
12,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pele
16
2 / 5 / 15
9,934
828
11,630
14,831
5,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
74
13
Kills
22
22
Deaths
13
22
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
6
3
0.58
W
Izanami
BearfaceSama
Izanami
6
0
4
8
L
Horus
Dr Levro
Horus
4
4
7
1.88
W
Hercules
5
3
9
3.17
W
7
3
12
4.33
W
Cthulhu
SoGxProDiGyY
Cthulhu
2
2
12
4
L
3
3
8
2.33
L
Neith
1
2
3
1.25
L
3
7
1
0.5
W
Pele
2
5
15
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,842
Damage
54,527
63,674
Taken
71,296
45,855
Mitigated
41,989
13,643
Healing
28,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,134
1,623
0
2,683
12,438
4,957
0
4,729
7,709
0
23,677
W
Izanami
BearfaceSama
Izanami
11,343
8,212
2,229
2,900
9,445
5,421
1,548
4,559
4,612
2,816
56,444
L
Horus
Dr Levro
Horus
11,236
5,035
1,157
3,863
16,979
12,281
90
5,555
11,424
0
20,882
W
Hercules
7,674
3,003
0
6,020
18,751
12,762
448
5,854
12,664
554
12,321
W
16,032
5,451
906
6,880
14,448
5,141
1,500
4,930
9,343
36,934
0
W
Cthulhu
SoGxProDiGyY
Cthulhu
7,848
561
773
3,765
13,821
12,807
170
4,917
8,511
19,620
0
L
12,263
3,319
728
2,079
17,493
21,547
0
6,563
10,930
27,241
0
L
Neith
5,339
2,917
0
657
5,625
2,322
0
2,651
2,974
0
16,584
L
15,870
1,298
1,168
1,308
11,139
4,748
186
5,347
5,792
37,225
0
W
Pele
11,630
3,876
729
4,408
14,831
5,858
910
6,975
7,505
0
41,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,572
Gold Earned
51,326
199
Minions Killed
281
6
Camps Cleared
9
1,056,952
Distance Traveled
1,117,842
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,478
707
30
3
5
237,020
2
W
Izanami
10,605
884
120
10
4
227,141
3
L
Horus
9,229
769
34
3
0
228,093
0
W
Hercules
9,720
810
6
1
0
227,441
5
W
Sol
11,312
943
62
5
2
206,818
1
W
Cthulhu
9,755
813
32
3
0
228,102
1
L
Kuzenbo
9,813
818
27
2
1
242,824
0
L
Neith
7,503
625
34
3
0
165,224
2
L
Ra
8,549
712
74
6
0
183,791
0
W
Pele
9,934
828
61
5
3
228,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role