Player Matchup

King Arthur
King Arthur
BoxingLizard606
King Arthur
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,542 Elo+
Party 4
Bakasura
Bakasura
CMitchh
Bakasura
Level 95
God Stats
3W - 1L
1,500 SR
Queue Stats
278W - 251L
1,127 Elo+
Party 4
Ne Zha
Ne Zha
DaLionSinOfPride
Ne Zha
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 154L
1,565 Elo+
Party 1
Chang'e
Chang'e
Lunulite
Chang'e
Level 124
God Stats
0W - 1L
1,718 SR
Queue Stats
8W - 7L
1,650 Elo+
Solo
Hachiman
Hachiman
NiceTryEdBoy
Hachiman
Level 115
God Stats
2W - 2L
1,715 SR
Queue Stats
117W - 120L
1,413 Elo+
Party 1
Team Averages
Level 104
1,586 SR
1,459 Elo+

VS

Team Averages
Level 124
1,488 SR
1,554 Elo+
Hades
Hades
 
Hades
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
BurliestJm yeah
Merlin
Level 107
God Stats
4W - 7L
1,296 SR
Queue Stats
470W - 425L
1,523 Elo+
Party 3
Artemis
Artemis
CreedxSimp
Artemis
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 12L
1,626 Elo+
Solo
Sun Wukong
Sun Wukong
GodlikeSusano
Sun Wukong
Level 146
God Stats
25W - 10L
1,642 SR
Queue Stats
84W - 86L
1,494 Elo+
Party 2
Da Ji
Da Ji
blackmagic7000
Da Ji
Level 119
God Stats
9W - 12L
1,500 SR
Queue Stats
595W - 542L
1,626 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BoxingLizard606
King Arthur
15
4 / 6 / 2
9,093
535
12,934
24,721
15,784
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
CMitchh
Bakasura
13
2 / 4 / 2
8,274
487
5,063
15,468
5,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
0 / 5 / 3
8,164
480
5,045
12,252
5,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
Lunulite
Chang'e
15
4 / 5 / 2
9,183
540
7,212
13,565
6,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
NiceTryEdBoy
Hachiman
13
1 / 5 / 0
7,711
454
6,466
12,550
3,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
15
4 / 1 / 11
9,140
538
11,050
13,012
8,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

16
6 / 2 / 3
9,850
579
9,883
7,030
2,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
CreedxSimp
Artemis
15
7 / 1 / 4
9,591
564
12,304
12,459
4,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
GodlikeSusano
Sun Wukong
15
4 / 1 / 5
9,292
547
13,130
15,920
12,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 6 / 7
8,841
520
8,501
11,725
7,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
54
11
Kills
24
25
Deaths
11
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
4
1
11
9.5
L
King Arthur
BoxingLizard606
King Arthur
4
6
2
0.83
W
6
2
3
3.75
L
Bakasura
CMitchh
Bakasura
2
4
2
0.75
W
Artemis
CreedxSimp
Artemis
7
1
4
9
L
0
5
3
0.3
W
Sun Wukong
GodlikeSusano
Sun Wukong
4
1
5
6.5
L
Chang'e
Lunulite
Chang'e
4
5
2
1
L
Hachiman
NiceTryEdBoy
Hachiman
1
5
0
0.2
W
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,720
Damage
54,868
78,556
Taken
60,146
37,156
Mitigated
35,102
23,132
Healing
27,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
11,050
1,728
1,638
8,337
13,012
8,119
808
460
11,819
50,116
0
L
King Arthur
BoxingLizard606
King Arthur
12,934
1,625
0
5,663
24,721
15,784
0
4,969
18,874
122
54,630
W
9,883
737
412
1,468
7,030
2,660
64
1,513
5,517
66,996
0
L
Bakasura
CMitchh
Bakasura
5,063
3,437
0
4,390
15,468
5,523
320
6,023
9,170
0
35,405
W
Artemis
CreedxSimp
Artemis
12,304
6,936
0
5,839
12,459
4,337
1,286
604
11,855
0
54,160
L
5,045
717
0
2,718
12,252
5,871
0
2,369
9,708
0
36,745
W
Sun Wukong
GodlikeSusano
Sun Wukong
13,130
2,878
0
8,056
15,920
12,661
261
2,439
12,937
0
53,372
L
Chang'e
Lunulite
Chang'e
7,212
434
746
5,326
13,565
6,427
434
5,309
8,156
58,185
0
L
Hachiman
NiceTryEdBoy
Hachiman
6,466
3,445
0
4,289
12,550
3,551
0
1,842
10,533
0
45,603
W
8,501
2,511
0
1,567
11,725
7,325
547
2,318
9,407
5,545
49,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,425
Gold Earned
46,714
461
Minions Killed
469
0
Camps Cleared
0
1,611,930
Distance Traveled
1,544,945
21
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,140
538
84
5
0
299,796
0
L
King Arthur
9,093
535
112
7
0
300,713
4
W
Merlin
9,850
579
121
7
0
337,117
1
L
Bakasura
8,274
487
97
6
0
358,959
0
W
Artemis
9,591
564
81
5
0
294,221
2
L
Ne Zha
8,164
480
54
3
0
348,997
6
W
Sun Wukong
9,292
547
93
5
0
304,965
0
L
Chang'e
9,183
540
116
7
0
300,127
4
L
Hachiman
7,711
454
82
5
0
303,134
7
W
Da Ji
8,841
520
90
5
0
308,846
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role