Player Matchup

Tyr
Tyr
BillyFistrBottom
Tyr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 64L
1,497 Elo+
Party 3
Nu Wa
Nu Wa
Sakurinha
Nu Wa
Level 155
God Stats
131W - 95L
1,477 SR
Queue Stats
266W - 285L
1,479 Elo+
Party 2
Anhur
Anhur
WillyFistrBottom
Anhur
Level 103
God Stats
1W - 1L
1,713 SR
Queue Stats
82W - 77L
1,572 Elo+
Party 3
Zeus
Zeus
andrewlyma
Zeus
Level 126
God Stats
20W - 20L
1,611 SR
Queue Stats
139W - 147L
1,478 Elo+
Party 2
Serqet
Serqet
saikicrimson
Serqet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 123
1,560 SR
1,505 Elo+

VS

Team Averages
Level 75
1,510 SR
1,465 Elo+
Eset
Eset
AhcSul
Eset
Level 67
God Stats
4W - 1L
1,500 SR
Queue Stats
219W - 199L
1,620 Elo+
Solo
Ne Zha
Ne Zha
BenjaFG83
Ne Zha
Level 69
God Stats
2W - 1L
1,511 SR
Queue Stats
6W - 12L
1,312 Elo+
Party 1
Cu Chulainn
Cu Chulainn
LucasNiki34
Cu Chulainn
Level 105
God Stats
11W - 6L
1,539 SR
Queue Stats
31W - 34L
1,345 Elo+
Party 1
Danzaburou
Danzaburou
NashitouzZ
Danzaburou
Level 75
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 5L
1,549 Elo+
Party 1
Sobek
Sobek
mazi_di4z
Sobek
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 2
6,207
477
3,013
8,204
5,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
Sakurinha
Nu Wa
13
1 / 4 / 3
6,925
533
7,345
7,791
2,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
2 / 3 / 2
6,233
479
5,847
7,491
2,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 4 / 2
6,240
480
5,419
6,545
2,019
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Serqet
10
1 / 4 / 3
6,023
463
3,885
9,542
3,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
AhcSul
Eset
12
4 / 2 / 1
7,426
571
5,862
8,011
2,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
BenjaFG83
Ne Zha
11
2 / 3 / 4
6,921
532
4,692
9,287
2,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cu Chulainn
LucasNiki34
Cu Chulainn
15
5 / 0 / 4
8,639
665
8,589
8,423
6,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
NashitouzZ
Danzaburou
13
5 / 0 / 2
7,580
583
6,745
6,248
1,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
mazi_di4z
Sobek
10
2 / 2 / 3
6,781
522
3,396
10,018
5,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
7
Kills
18
18
Deaths
7
12
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Eset
AhcSul
Eset
4
2
1
2.25
W
Ne Zha
BenjaFG83
Ne Zha
2
3
4
1.33
L
2
3
2
1
W
Cu Chulainn
LucasNiki34
Cu Chulainn
5
0
4
7
W
Danzaburou
NashitouzZ
Danzaburou
5
0
2
6
L
Nu Wa
Sakurinha
Nu Wa
1
4
3
0.63
L
2
3
2
1
L
1
4
2
0.5
W
Sobek
mazi_di4z
Sobek
2
2
3
1.75
L
Serqet
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,509
Damage
29,284
39,573
Taken
41,987
15,357
Mitigated
18,524
9,123
Healing
16,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
AhcSul
Eset
5,862
670
157
1,430
8,011
2,683
204
3,574
4,397
39,038
0
W
Ne Zha
BenjaFG83
Ne Zha
4,692
1,716
0
4,431
9,287
2,830
270
1,113
7,905
0
40,378
L
3,013
303
0
1,188
8,204
5,531
0
3,254
4,862
0
9,028
W
Cu Chulainn
LucasNiki34
Cu Chulainn
8,589
831
0
3,326
8,423
6,184
53
4,399
3,697
2,524
54,319
W
Danzaburou
NashitouzZ
Danzaburou
6,745
1,462
0
4,115
6,248
1,750
432
388
5,802
0
39,204
L
Nu Wa
Sakurinha
Nu Wa
7,345
1,804
0
1,738
7,791
2,434
52
219
7,572
42,220
0
L
5,847
2,152
0
1,581
7,491
2,168
0
1,402
6,051
0
28,212
L
5,419
337
0
1,302
6,545
2,019
0
2,684
3,701
32,576
0
W
Sobek
mazi_di4z
Sobek
3,396
116
355
2,710
10,018
5,077
321
2,819
6,767
12,329
0
L
Serqet
3,885
897
0
3,314
9,542
3,205
0
1,426
8,040
0
23,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,628
Gold Earned
37,347
297
Minions Killed
337
0
Camps Cleared
0
1,143,933
Distance Traveled
1,256,299
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
7,426
571
79
6
0
234,800
5
W
Ne Zha
6,921
532
72
6
0
280,519
5
L
Tyr
6,207
477
14
1
0
281,097
9
W
Cu Chulainn
8,639
665
104
8
0
258,537
2
W
Danzaburou
7,580
583
59
5
0
228,179
3
L
Nu Wa
6,925
533
98
8
0
166,643
2
L
Anhur
6,233
479
63
5
0
219,821
2
L
Zeus
6,240
480
71
5
0
213,749
1
W
Sobek
6,781
522
23
2
0
254,264
0
L
Serqet
6,023
463
51
4
0
262,623
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role