Player Matchup

Ne Zha
Ne Zha
JAVIER1234330
Ne Zha
Level 123
God Stats
4W - 4L
1,201 SR
Queue Stats
162W - 138L
1,634 Elo+
Party 4
Bellona
Bellona
THEBANDA53
Bellona
Level 149
God Stats
23W - 16L
1,226 SR
Queue Stats
356W - 377L
1,407 Elo+
Party 3
Sun Wukong
Sun Wukong
asggafDASDF
Sun Wukong
Level 148
God Stats
4W - 4L
1,500 SR
Queue Stats
68W - 70L
1,604 Elo+
Solo
Sylvanus
Sylvanus
sAxToRMeNT
Sylvanus
Level 160
God Stats
10W - 5L
1,181 SR
Queue Stats
404W - 429L
1,514 Elo+
Party 3
Scylla
Scylla
xl PepaxDD lx
Scylla
Level 89
God Stats
7W - 9L
1,390 SR
Queue Stats
563W - 483L
1,530 Elo+
Party 4
Team Averages
Level 134
1,300 SR
1,538 Elo+

VS

Team Averages
Level 115
1,594 SR
1,578 Elo+
Odin
Odin
ACtheFIN3ST
Odin
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 25L
1,640 Elo+
Party 2
Ah Puch
Ah Puch
Hungwy
Ah Puch
Level 81
God Stats
4W - 5L
1,839 SR
Queue Stats
299W - 324L
1,465 Elo+
Party 1
Sun Wukong
Sun Wukong
Kingevans30
Sun Wukong
Level 133
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 14L
1,760 Elo+
Party 2
Neith
Neith
X-Mc_Chubbz-X
Neith
Level 120
God Stats
8W - 7L
1,628 SR
Queue Stats
829W - 855L
1,562 Elo+
Party 1
Osiris
Osiris
xX_edgeySith_Xx
Osiris
Level 81
God Stats
13W - 13L
1,500 SR
Queue Stats
577W - 627L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
6,332
528
3,548
7,950
2,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bellona
THEBANDA53
Bellona
9
0 / 2 / 2
5,295
441
2,328
6,194
5,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sun Wukong
asggafDASDF
Sun Wukong
13
5 / 0 / 1
7,773
648
6,326
8,619
3,973
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
sAxToRMeNT
Sylvanus
11
2 / 0 / 0
6,178
515
8,246
6,687
4,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

12
0 / 2 / 2
6,758
563
3,534
5,400
1,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 1
5,731
478
3,702
8,436
3,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Puch
Hungwy
Ah Puch
12
2 / 1 / 1
6,699
558
4,218
3,118
843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sun Wukong
Kingevans30
Sun Wukong
11
2 / 1 / 2
6,392
533
3,577
9,230
3,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 3 / 1
5,375
448
5,372
6,509
1,646
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 4 / 0
5,247
437
4,196
8,083
6,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
11
9
Kills
6
7
Deaths
9
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
L
Ah Puch
Hungwy
Ah Puch
2
1
1
2.5
W
2
3
1
0.83
L
Sun Wukong
Kingevans30
Sun Wukong
2
1
2
3
W
Bellona
THEBANDA53
Bellona
0
2
2
0.5
L
1
3
1
0.5
W
Sun Wukong
asggafDASDF
Sun Wukong
5
0
1
5.5
W
Sylvanus
sAxToRMeNT
Sylvanus
2
0
0
2
L
0
4
0
0
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,982
Damage
21,065
34,850
Taken
35,376
17,847
Mitigated
15,167
11,586
Healing
11,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,702
681
0
3,482
8,436
3,162
0
4,246
4,190
0
18,598
L
Ah Puch
Hungwy
Ah Puch
4,218
58
0
1,374
3,118
843
0
792
2,220
36,694
0
W
3,548
848
0
2,783
7,950
2,343
0
1,172
6,753
0
32,726
L
Sun Wukong
Kingevans30
Sun Wukong
3,577
874
0
4,574
9,230
3,498
0
2,703
6,331
0
34,707
W
Bellona
THEBANDA53
Bellona
2,328
707
0
578
6,194
5,191
215
0
6,194
1,408
14,607
L
5,372
2,907
0
2,223
6,509
1,646
0
3,822
2,687
0
34,364
W
Sun Wukong
asggafDASDF
Sun Wukong
6,326
2,186
0
2,493
8,619
3,973
334
62
8,232
0
45,644
W
Sylvanus
sAxToRMeNT
Sylvanus
8,246
2,333
1,610
3,482
6,687
4,460
0
0
6,687
40,894
0
L
4,196
2,067
0
300
8,083
6,018
0
0
8,083
62
26,047
W
3,534
495
0
640
5,400
1,880
0
3,046
2,354
40,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,336
Gold Earned
29,444
380
Minions Killed
297
0
Camps Cleared
0
1,070,658
Distance Traveled
1,121,788
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,731
478
37
3
0
236,518
1
L
Ah Puch
6,699
558
78
7
0
215,209
3
W
Ne Zha
6,332
528
65
5
0
228,941
0
L
Sun Wukong
6,392
533
61
5
0
258,470
4
W
Bellona
5,295
441
34
3
0
219,153
3
L
Neith
5,375
448
65
5
0
201,770
3
W
Sun Wukong
7,773
648
102
9
0
222,844
5
W
Sylvanus
6,178
515
82
7
0
182,765
2
L
Osiris
5,247
437
56
5
0
209,821
0
W
Scylla
6,758
563
97
8
0
216,955
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role