Player Matchup

Guan Yu
Guan Yu
BadRoyaL
Guan Yu
Level 153
God Stats
3W - 8L
1,789 SR
Queue Stats
122W - 161L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Diyolet
Ah Muzen Cab
Level 157
God Stats
6W - 2L
1,842 SR
Queue Stats
126W - 139L
1,545 Elo+
Party 1
Janus
Janus
DutchPuts
Janus
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,299 Elo+
Solo
Athena
Athena
Minipers
Athena
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
206W - 180L
1,313 Elo+
Party 1
Nemesis
Nemesis
Rounded
Nemesis
Level 148
God Stats
2W - 6L
1,463 SR
Queue Stats
223W - 204L
1,496 Elo+
Party 1
Team Averages
Level 144
1,619 SR
1,431 Elo+

VS

Team Averages
Level 141
1,498 SR
1,561 Elo+
Ganesha
Ganesha
CrysisZeus
Ganesha
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 4L
1,676 Elo+
Party 2
Ra
Ra
HashtagF7
Ra
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
KuroShir0
Heimdallr
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Osiris
Osiris
LegendOvechkin
Osiris
Level 148
God Stats
2W - 1L
1,489 SR
Queue Stats
43W - 56L
1,435 Elo+
Solo
Nemesis
Nemesis
Rizombie
Nemesis
Level 160
God Stats
4W - 8L
1,500 SR
Queue Stats
231W - 230L
1,693 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BadRoyaL
Guan Yu
15
1 / 3 / 2
8,458
470
7,475
15,181
15,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
Diyolet
Ah Muzen Cab
16
5 / 4 / 0
10,314
573
9,463
10,083
3,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
DutchPuts
Janus
14
1 / 5 / 2
8,414
467
3,015
8,696
2,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
Minipers
Athena
13
3 / 2 / 1
8,392
466
6,286
12,296
8,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Rounded
Nemesis
14
1 / 7 / 4
8,167
454
7,762
14,056
7,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CrysisZeus
Ganesha
14
0 / 3 / 14
9,075
504
5,534
11,858
9,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
7 / 1 / 6
10,333
574
11,474
9,483
3,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
KuroShir0
Heimdallr
12
0 / 4 / 4
7,405
411
3,462
7,242
2,371
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

17
4 / 2 / 3
10,430
579
13,698
13,859
11,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Rizombie
Nemesis
19
10 / 1 / 5
10,830
602
11,365
13,671
6,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
53
11
Kills
21
21
Deaths
11
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
BadRoyaL
Guan Yu
1
3
2
0.67
W
Ganesha
CrysisZeus
Ganesha
0
3
14
2.33
L
Ah Muzen Cab
Diyolet
Ah Muzen Cab
5
4
0
1.25
L
Janus
DutchPuts
Janus
1
5
2
0.4
W
7
1
6
10
W
Heimdallr
KuroShir0
Heimdallr
0
4
4
0.5
W
4
2
3
2.75
L
Athena
Minipers
Athena
3
2
1
1.75
W
Nemesis
Rizombie
Nemesis
10
1
5
12.5
L
Nemesis
Rounded
Nemesis
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,001
Damage
45,533
60,312
Taken
56,113
38,579
Mitigated
33,266
14,474
Healing
21,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
BadRoyaL
Guan Yu
7,475
861
510
5,317
15,181
15,545
0
3,761
11,318
0
49,174
W
Ganesha
CrysisZeus
Ganesha
5,534
1,025
0
2,312
11,858
9,109
0
3,096
8,737
29,502
0
L
Ah Muzen Cab
Diyolet
Ah Muzen Cab
9,463
3,746
0
4,079
10,083
3,704
410
1,815
8,258
0
69,293
L
Janus
DutchPuts
Janus
3,015
341
0
800
8,696
2,664
455
3,410
4,988
52,345
0
W
11,474
1,232
1,849
4,073
9,483
3,819
591
1,827
7,631
74,510
0
W
Heimdallr
KuroShir0
Heimdallr
3,462
1,846
0
840
7,242
2,371
233
1,369
5,848
0
27,755
W
13,698
4,505
0
5,650
13,859
11,569
1,442
1,393
12,148
8,432
64,095
L
Athena
Minipers
Athena
6,286
2,146
0
2,242
12,296
8,945
304
4,891
7,309
23,959
0
W
Nemesis
Rizombie
Nemesis
11,365
5,469
0
6,528
13,671
6,398
0
2,176
11,470
0
90,376
L
Nemesis
Rounded
Nemesis
7,762
2,451
0
1,526
14,056
7,721
642
3,656
10,205
6,512
46,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,745
Gold Earned
48,073
463
Minions Killed
542
0
Camps Cleared
0
1,752,810
Distance Traveled
1,838,199
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,458
470
107
6
0
393,210
1
W
Ganesha
9,075
504
19
1
0
356,330
4
L
Ah Muzen Cab
10,314
573
123
7
0
375,506
5
L
Janus
8,414
467
105
6
0
308,467
10
W
Ra
10,333
574
160
9
0
388,656
4
W
Heimdallr
7,405
411
77
4
0
311,636
1
W
Osiris
10,430
579
131
7
0
354,300
3
L
Athena
8,392
466
40
2
0
356,517
3
W
Nemesis
10,830
602
155
9
0
427,277
5
L
Nemesis
8,167
454
88
5
0
319,110
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role