Player Matchup

Bakasura
Bakasura
Delta15Grapple
Bakasura
Level 13
God Stats
5W - 6L
1,500 SR
Queue Stats
23W - 33L
1,462 Elo+
Solo
Cthulhu
Cthulhu
Naoki_Yoshida_
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Anhur
Anhur
YoungBoy_ace8
Anhur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
paiyasah
Nu Wa
Level 28
God Stats
2W - 2L
1,851 SR
Queue Stats
44W - 59L
1,730 Elo+
Solo
Ymir
Ymir
sephora_ora
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 15
1,570 SR
1,538 Elo+

VS

Team Averages
Level 22
1,446 SR
1,437 Elo+
Geb
Geb
Gate-DemonKing
Geb
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,276 Elo+
Party 2
Nemesis
Nemesis
deadpoolrobotman
Nemesis
Level 5
God Stats
1W - 2L
1,086 SR
Queue Stats
1W - 2L
1,270 Elo+
Party 2
Merlin
Merlin
edugarmirez09
Merlin
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 98L
1,518 Elo+
Party 1
Jormungandr
Jormungandr
neoprotroclo
Jormungandr
Level 14
God Stats
7W - 12L
1,643 SR
Queue Stats
95W - 102L
1,602 Elo+
Party 1
Ullr
Ullr
yarita2013
Ullr
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
90W - 127L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
12
1 / 4 / 1
7,572
445
4,512
10,232
4,171
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
0 / 0 / 1
5,673
334
503
2,468
821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 11 / 8
7,066
416
2,740
12,388
3,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
paiyasah
Nu Wa
14
5 / 3 / 1
8,474
498
9,419
6,732
1,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
7 / 2 / 2
8,553
503
8,446
10,703
6,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 6
7,368
433
1,953
8,457
6,133
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 6 / 6
7,534
443
4,918
10,327
3,551
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
7 / 3 / 3
9,096
535
6,358
8,687
2,891
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Jormungandr
neoprotroclo
Jormungandr
15
6 / 0 / 4
10,331
608
8,801
9,739
6,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
2 / 4 / 4
8,426
496
3,832
7,942
2,342
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
41
15
Kills
18
20
Deaths
18
13
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Bakasura
1
4
1
0.38
W
2
5
6
1
L
0
0
1
0.5
L
2
11
8
0.55
W
1
6
6
0.67
W
7
3
3
2.83
W
Jormungandr
neoprotroclo
Jormungandr
6
0
4
8
L
Nu Wa
paiyasah
Nu Wa
5
3
1
1.83
L
7
2
2
4
W
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,620
Damage
25,862
42,523
Taken
45,152
15,997
Mitigated
21,077
4,774
Healing
6,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
4,512
3,278
0
2,784
10,232
4,171
0
1,485
8,747
0
43,737
W
1,953
269
0
201
8,457
6,133
667
2,414
5,885
14,950
0
L
503
36
0
36
2,468
821
0
1,208
1,260
8,094
0
L
2,740
1,514
0
1,064
12,388
3,013
142
5,319
7,069
0
10,158
W
4,918
2,573
0
69
10,327
3,551
1,437
2,878
7,287
0
33,274
W
6,358
365
99
2,933
8,687
2,891
951
4,568
3,847
43,320
0
W
Jormungandr
neoprotroclo
Jormungandr
8,801
3,630
0
2,996
9,739
6,160
2,562
4,502
5,101
48,457
0
L
Nu Wa
paiyasah
Nu Wa
9,419
3,199
0
794
6,732
1,962
446
3,583
3,149
47,528
0
L
8,446
2,350
0
96
10,703
6,030
310
5,517
5,186
33,494
0
W
3,832
1,825
0
110
7,942
2,342
1,542
3,270
4,099
0
30,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,338
Gold Earned
42,755
245
Minions Killed
313
0
Camps Cleared
0
1,328,259
Distance Traveled
1,406,282
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,572
445
83
5
0
346,929
0
W
Geb
7,368
433
17
1
0
279,889
0
L
Cthulhu
5,673
334
12
1
0
261,849
1
L
Anhur
7,066
416
17
1
0
175,624
0
W
Nemesis
7,534
443
68
4
0
320,431
1
W
Merlin
9,096
535
73
4
0
256,132
0
W
Jormungandr
10,331
608
89
5
0
291,703
0
L
Nu Wa
8,474
498
71
4
0
265,939
3
L
Ymir
8,553
503
62
4
0
277,918
0
W
Ullr
8,426
496
66
4
0
258,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role