Player Matchup

Cthulhu
Cthulhu
Platinum IV
ApexFutz
Cthulhu
Platinum IV
Level 160
God Stats
4W - 5L
1,424 SR
Queue Stats
288W - 266L
1,870 MMR
Solo
He Bo
He Bo
Gold II
Jedtarin
He Bo
Gold II
Level 141
God Stats
8W - 2L
1,949 SR
Queue Stats
50W - 21L
1,861 MMR
Party 3
Ganesha
Ganesha
Gold II
MrPmPalot
Ganesha
Gold II
Level 128
God Stats
2W - 5L
1,588 SR
Queue Stats
86W - 93L
1,863 MMR
Solo
Ravana
Ravana
Gold III
bakasooka
Ravana
Gold III
Level 124
God Stats
5W - 1L
1,500 SR
Queue Stats
36W - 16L
1,861 MMR
Party 3
Apollo
Apollo
Gold I
jackielegzface
Apollo
Gold I
Level 160
God Stats
0W - 1L
1,796 SR
Queue Stats
86W - 62L
1,870 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 143
1,651 SR
1,865 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 123
1,621 SR
1,866 MMR
Zhong Kui
Zhong Kui
Gold I
Dirtyy Rogue
Zhong Kui
Gold I
Level 158
God Stats
37W - 14L
1,755 SR
Queue Stats
436W - 253L
1,869 MMR
Party 2
Tyr
Tyr
Gold II
KingxAntoine
Tyr
Gold II
Level 107
God Stats
11W - 13L
1,500 SR
Queue Stats
631W - 629L
1,859 MMR
Solo
Skadi
Skadi
Gold I
Rustyyyyyy
Skadi
Gold I
Level 157
God Stats
6W - 4L
1,315 SR
Queue Stats
439W - 258L
1,869 MMR
Party 2
Erlang Shen
Erlang Shen
Platinum IV
Shakirа
Erlang Shen
Platinum IV
Level 123
God Stats
21W - 4L
2,032 SR
Queue Stats
91W - 35L
2,100 MMR
Party 1
Terra
Terra
Silver I
zF KiLLa
Terra
Silver I
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 1L
1,633 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ApexFutz
Cthulhu
15
1 / 5 / 7
9,578
479
10,890
18,461
18,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

He Bo
Jedtarin
He Bo
14
5 / 11 / 1
9,897
495
8,461
14,478
4,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
MrPmPalot
Ganesha
14
1 / 5 / 7
9,060
453
6,104
19,981
13,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ravana
bakasooka
Ravana
14
3 / 10 / 4
9,529
476
9,411
15,799
6,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
0 / 4 / 5
9,998
500
6,685
11,185
6,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
JanusSetNu WaNemesisCu Chulainn

VS

Bans
DanzaburouGebCabrakanFenrirSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dirtyy Rogue
Zhong Kui
18
11 / 2 / 11
12,760
638
16,472
15,815
12,767
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 2 / 6
12,497
625
4,477
14,661
15,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Skadi
19
4 / 2 / 11
12,747
637
11,623
15,225
6,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
Shakirа
Erlang Shen
18
14 / 2 / 10
13,287
664
19,279
18,562
13,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
zF KiLLa
Terra
17
2 / 2 / 24
12,007
600
11,224
18,030
18,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
97
10
Kills
35
35
Deaths
10
24
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ApexFutz
Cthulhu
1
5
7
0.9
W
Zhong Kui
Dirtyy Rogue
Zhong Kui
11
2
11
8.25
L
He Bo
Jedtarin
He Bo
5
11
1
0.5
W
4
2
6
3.5
L
Ganesha
MrPmPalot
Ganesha
1
5
7
0.9
W
Skadi
4
2
11
4.75
W
Erlang Shen
Shakirа
Erlang Shen
14
2
10
9.5
L
Ravana
bakasooka
Ravana
3
10
4
0.5
L
0
4
5
0.63
W
Terra
zF KiLLa
Terra
2
2
24
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,551
Damage
63,075
79,904
Taken
82,293
48,505
Mitigated
67,260
17,866
Healing
43,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ApexFutz
Cthulhu
10,890
408
457
4,432
18,461
18,237
0
5,222
13,139
55,707
0
W
Zhong Kui
Dirtyy Rogue
Zhong Kui
16,472
826
0
10,181
15,815
12,767
2,401
7,521
7,996
76,260
0
L
He Bo
Jedtarin
He Bo
8,461
418
0
2,327
14,478
4,652
0
6,896
7,532
41,209
0
W
4,477
109
0
7,452
14,661
15,910
1,119
3,423
11,054
0
69,277
L
Ganesha
MrPmPalot
Ganesha
6,104
572
0
4,953
19,981
13,158
0
8,033
11,898
27,026
0
W
Skadi
11,623
5,838
0
6,614
15,225
6,727
9,534
4,027
11,136
0
115,820
W
Erlang Shen
Shakirа
Erlang Shen
19,279
12,227
0
6,918
18,562
13,589
1,688
7,131
11,177
10,123
68,500
L
Ravana
bakasooka
Ravana
9,411
2,336
0
2,860
15,799
6,031
0
6,170
9,597
0
48,841
L
6,685
4,540
0
2,837
11,185
6,427
3,324
2,422
8,763
4,251
63,663
W
Terra
zF KiLLa
Terra
11,224
1,858
5,176
7,103
18,030
18,267
136
4,509
13,292
42,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,062
Gold Earned
63,298
440
Minions Killed
560
0
Camps Cleared
0
1,722,525
Distance Traveled
1,890,031
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,578
479
97
5
0
385,698
2
W
Zhong Kui
12,760
638
121
6
0
357,781
4
L
He Bo
9,897
495
97
5
0
309,562
4
W
Tyr
12,497
625
133
7
0
384,205
2
L
Ganesha
9,060
453
12
1
0
342,879
5
W
Skadi
12,747
637
155
8
0
325,400
5
W
Erlang Shen
13,287
664
113
6
0
423,646
7
L
Ravana
9,529
476
76
4
0
350,118
5
L
Apollo
9,998
500
158
8
0
334,268
0
W
Terra
12,007
600
38
2
0
398,999
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role