Player Matchup

Janus
Janus
Silver I
Curdawgg
Janus
Silver I
Level 147
God Stats
45W - 50L
1,458 SR
Queue Stats
370W - 367L
1,240 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
Deinus93
Cu Chulainn
Silver II
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 39L
1,170 MMR
Solo
Ne Zha
Ne Zha
Silver IV
LØGÏÇ
Ne Zha
Silver IV
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver III
MaximusJCA
Arachne
Silver III
Level 141
God Stats
19W - 12L
1,524 SR
Queue Stats
138W - 149L
1,222 MMR
Solo
Danzaburou
Danzaburou
Silver V
XHazelCrowX
Danzaburou
Silver V
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 61L
1,228 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 125
1,496 SR
1,272 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,460 SR
1,446 MMR
Thoth
Thoth
Silver I
DarkDanderlion
Thoth
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver II
HiiLyte
Nemesis
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
Marowakjr
Erlang Shen
Silver II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold V
mundoViventem
Khepri
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver III
therealoneunited
Apollo
Silver III
Level 86
God Stats
3W - 2L
1,301 SR
Queue Stats
28W - 28L
1,229 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Curdawgg
Janus
10
4 / 4 / 2
6,777
565
4,188
6,802
1,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Deinus93
Cu Chulainn
12
1 / 2 / 0
6,755
563
7,636
7,155
5,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
LØGÏÇ
Ne Zha
9
3 / 5 / 3
5,931
494
4,739
6,976
4,359
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
MaximusJCA
Arachne
10
3 / 2 / 2
6,237
520
3,220
4,694
2,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
XHazelCrowX
Danzaburou
12
1 / 1 / 3
6,554
546
3,554
6,454
1,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
TsukuyomiCthulhuPersephoneSetNu Wa

VS

Bans
ScyllaYemojaYmirSobekKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 4
7,078
590
3,710
4,309
1,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
HiiLyte
Nemesis
13
4 / 2 / 6
7,202
600
6,591
9,563
3,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
Marowakjr
Erlang Shen
13
3 / 1 / 0
7,316
610
3,607
9,661
7,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 4 / 9
5,901
492
1,194
7,582
4,921
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

12
5 / 2 / 1
7,446
621
5,538
7,124
2,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
12
Kills
14
14
Deaths
13
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Janus
Curdawgg
Janus
4
4
2
1.25
W
2
4
4
1
L
Cu Chulainn
Deinus93
Cu Chulainn
1
2
0
0.5
W
Nemesis
HiiLyte
Nemesis
4
2
6
3.5
L
Ne Zha
LØGÏÇ
Ne Zha
3
5
3
0.9
W
Erlang Shen
Marowakjr
Erlang Shen
3
1
0
3
L
Arachne
MaximusJCA
Arachne
3
2
2
2
L
Danzaburou
XHazelCrowX
Danzaburou
1
1
3
2.5
W
0
4
9
1.13
W
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,337
Damage
20,640
32,081
Taken
38,239
16,055
Mitigated
19,840
7,188
Healing
14,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Curdawgg
Janus
4,188
393
0
572
6,802
1,958
0
2,650
3,960
36,629
0
W
3,710
0
0
435
4,309
1,252
268
1,155
3,132
39,530
0
L
Cu Chulainn
Deinus93
Cu Chulainn
7,636
1,645
0
2,491
7,155
5,161
358
568
6,549
2,669
38,245
W
Nemesis
HiiLyte
Nemesis
6,591
3,900
0
4,364
9,563
3,863
0
1,296
8,169
0
43,278
L
Ne Zha
LØGÏÇ
Ne Zha
4,739
2,081
0
510
6,976
4,359
0
1,306
5,608
0
20,899
W
Erlang Shen
Marowakjr
Erlang Shen
3,607
2,017
0
4,771
9,661
7,485
736
446
8,867
3,952
35,533
L
Arachne
MaximusJCA
Arachne
3,220
2,395
0
443
4,694
2,618
0
476
4,188
5,441
19,933
L
Danzaburou
XHazelCrowX
Danzaburou
3,554
1,668
0
3,172
6,454
1,959
0
80
6,374
0
35,212
W
1,194
294
0
2,243
7,582
4,921
132
1,508
5,924
8,615
0
W
5,538
3,200
0
2,741
7,124
2,319
209
478
6,618
0
39,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,254
Gold Earned
34,943
302
Minions Killed
355
0
Camps Cleared
0
1,070,689
Distance Traveled
1,173,225
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,777
565
84
7
0
221,514
4
W
Thoth
7,078
590
86
7
0
215,714
5
L
Cu Chulainn
6,755
563
74
6
0
205,274
4
W
Nemesis
7,202
600
80
7
0
284,436
1
L
Ne Zha
5,931
494
24
2
0
216,713
5
W
Erlang Shen
7,316
610
92
8
0
253,743
2
L
Arachne
6,237
520
61
5
0
209,010
3
L
Danzaburou
6,554
546
59
5
0
218,178
5
W
Khepri
5,901
492
10
1
0
198,207
2
W
Apollo
7,446
621
87
7
0
221,125
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role