Player Matchup

Mercury
Mercury
 
Mercury
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Ramtoon
Danzaburou
Level 14
God Stats
9W - 11L
1,500 SR
Queue Stats
400W - 441L
1,554 Elo+
Party 1
Cthulhu
Cthulhu
Rantoon
Cthulhu
Level 16
God Stats
7W - 10L
1,641 SR
Queue Stats
352W - 409L
1,636 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SusanoMain45
Tsukuyomi
Level 18
God Stats
28W - 10L
1,708 SR
Queue Stats
168W - 112L
1,753 Elo+
Solo
Skadi
Skadi
VikingPlayzGames
Skadi
Level 16
God Stats
3W - 1L
1,532 SR
Queue Stats
4W - 3L
1,718 Elo+
Solo
Team Averages
Level 19
1,576 SR
1,632 Elo+

VS

Team Averages
Level 18
1,613 SR
1,600 Elo+
Guan Yu
Guan Yu
Cerdo_Grajiento
Guan Yu
Level 7
God Stats
2W - 0L
1,735 SR
Queue Stats
7W - 6L
1,602 Elo+
Solo
Ra
Ra
Nexlox-
Ra
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,479 Elo+
Solo
Tsukuyomi
Tsukuyomi
OPG SMURF3
Tsukuyomi
Level 16
God Stats
10W - 3L
1,829 SR
Queue Stats
13W - 9L
1,680 Elo+
Solo
Neith
Neith
jjons
Neith
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,500 Elo+
Solo
Ah Puch
Ah Puch
magenta_seaplane
Ah Puch
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 58L
1,738 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
1 / 1 / 3
5,780
578
1,869
6,146
1,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
Ramtoon
Danzaburou
8
1 / 4 / 1
5,061
506
1,326
5,139
1,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Cthulhu
Rantoon
Cthulhu
7
2 / 3 / 1
5,057
506
3,830
7,855
4,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tsukuyomi
SusanoMain45
Tsukuyomi
11
3 / 2 / 0
6,062
606
7,694
7,767
2,500
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

4
1 / 1 / 0
4,330
433
727
1,953
399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 3
5,336
534
2,911
7,117
4,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
0 / 4 / 0
4,906
491
1,544
5,106
1,404
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
OPG SMURF3
Tsukuyomi
10
5 / 1 / 3
6,418
642
3,874
6,452
1,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
jjons
Neith
8
1 / 3 / 0
4,996
500
2,145
5,344
1,445
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
5 / 0 / 1
6,505
651
6,006
2,625
759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
8
Kills
11
11
Deaths
8
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
1
3
2.5
W
0
0
3
1.5
W
0
4
0
0
W
Tsukuyomi
OPG SMURF3
Tsukuyomi
5
1
3
6.5
L
Danzaburou
Ramtoon
Danzaburou
1
4
1
0.38
L
Cthulhu
Rantoon
Cthulhu
2
3
1
0.83
L
Tsukuyomi
SusanoMain45
Tsukuyomi
3
2
0
1.5
L
1
1
0
1
W
Neith
jjons
Neith
1
3
0
0.33
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,446
Damage
16,480
28,860
Taken
26,644
10,523
Mitigated
10,091
7,323
Healing
9,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,869
248
0
1,776
6,146
1,771
0
637
5,459
0
28,337
W
2,911
312
230
3,859
7,117
4,614
0
0
7,117
0
17,382
W
1,544
385
129
191
5,106
1,404
641
972
4,059
18,148
0
W
Tsukuyomi
OPG SMURF3
Tsukuyomi
3,874
1,081
0
2,980
6,452
1,869
0
1,403
4,924
0
26,448
L
Danzaburou
Ramtoon
Danzaburou
1,326
937
0
1,026
5,139
1,516
175
2,010
3,129
0
17,907
L
Cthulhu
Rantoon
Cthulhu
3,830
717
0
958
7,855
4,337
22
4,324
3,531
12,975
0
L
Tsukuyomi
SusanoMain45
Tsukuyomi
7,694
1,473
0
2,868
7,767
2,500
0
0
7,488
0
33,440
L
727
287
0
695
1,953
399
395
579
1,374
0
8,735
W
Neith
jjons
Neith
2,145
999
0
1,216
5,344
1,445
754
0
5,344
0
19,601
W
6,006
458
0
820
2,625
759
54
1,155
1,370
32,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,290
Gold Earned
28,161
202
Minions Killed
223
0
Camps Cleared
0
824,776
Distance Traveled
893,646
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,780
578
65
7
0
226,634
1
W
Guan Yu
5,336
534
43
4
0
180,665
1
W
Ra
4,906
491
36
4
0
180,289
0
W
Tsukuyomi
6,418
642
47
5
0
208,485
0
L
Danzaburou
5,061
506
31
3
0
160,032
0
L
Cthulhu
5,057
506
20
2
0
174,413
0
L
Tsukuyomi
6,062
606
66
7
0
205,761
0
L
Skadi
4,330
433
20
2
0
57,936
0
W
Neith
4,996
500
43
4
0
170,921
1
W
Ah Puch
6,505
651
54
5
0
153,286
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role