Player Matchup

Mercury
Mercury
BurnOutFC
Mercury
Level 126
God Stats
12W - 6L
1,544 SR
Queue Stats
46W - 38L
1,619 Elo+
Party 1
Osiris
Osiris
ELDowncast
Osiris
Level 91
God Stats
24W - 14L
1,539 SR
Queue Stats
76W - 59L
1,598 Elo+
Party 1
Neith
Neith
KingAyeJay
Neith
Level 143
God Stats
5W - 2L
1,500 SR
Queue Stats
189W - 170L
1,291 Elo+
Party 3
Ymir
Ymir
TormentorJ
Ymir
Level 139
God Stats
11W - 4L
1,389 SR
Queue Stats
174W - 162L
1,435 Elo+
Party 3
Ra
Ra
qarkaneon
Ra
Level 127
God Stats
11W - 9L
1,545 SR
Queue Stats
137W - 126L
1,469 Elo+
Party 3
Team Averages
Level 125
1,503 SR
1,483 Elo+

VS

Team Averages
Level 104
1,492 SR
1,559 Elo+
Yemoja
Yemoja
FireBird78
Yemoja
Level 81
God Stats
8W - 8L
1,514 SR
Queue Stats
84W - 113L
1,382 Elo+
Solo
Hun Batz
Hun Batz
JamesQuetzKiller
Hun Batz
Level 55
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 37L
1,500 Elo+
Party 2
Thor
Thor
Luzixer
Thor
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,741 Elo+
Solo
Nu Wa
Nu Wa
booksrdum
Nu Wa
Level 108
God Stats
5W - 8L
1,500 SR
Queue Stats
345W - 263L
1,659 Elo+
Solo
Cupid
Cupid
ßrÅgs
Cupid
Level 152
God Stats
21W - 10L
1,445 SR
Queue Stats
218W - 181L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BurnOutFC
Mercury
20
5 / 2 / 8
14,372
625
12,270
16,072
7,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
ELDowncast
Osiris
20
8 / 1 / 2
14,016
609
14,331
17,769
16,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
20
6 / 1 / 3
15,146
659
12,315
10,165
4,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 0 / 7
10,638
463
4,874
14,690
16,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
3 / 2 / 3
13,875
603
7,883
12,449
5,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
FireBird78
Yemoja
13
0 / 7 / 0
8,186
356
6,227
10,479
6,001
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 4 / 2
9,968
433
4,778
17,628
10,914
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thor
Luzixer
Thor
11
4 / 3 / 0
8,235
358
2,262
9,750
5,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
booksrdum
Nu Wa
16
0 / 5 / 4
10,112
440
11,427
10,068
4,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
ßrÅgs
Cupid
18
2 / 5 / 0
11,113
483
13,549
19,059
8,218
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
24
Kills
6
6
Deaths
24
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Mercury
BurnOutFC
Mercury
5
2
8
4.5
W
Osiris
ELDowncast
Osiris
8
1
2
9
L
Yemoja
FireBird78
Yemoja
0
7
0
0
L
0
4
2
0.25
W
Neith
6
1
3
7.5
L
Thor
Luzixer
Thor
4
3
0
1.33
W
2
0
7
5.5
L
Nu Wa
booksrdum
Nu Wa
0
5
4
0.4
W
3
2
3
2.25
L
Cupid
ßrÅgs
Cupid
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,673
Damage
38,243
71,145
Taken
66,984
49,789
Mitigated
35,066
25,993
Healing
13,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
BurnOutFC
Mercury
12,270
5,120
0
2,121
16,072
7,290
793
2,899
12,935
0
147,569
W
Osiris
ELDowncast
Osiris
14,331
3,891
0
8,763
17,769
16,215
2,494
4,488
13,173
0
87,344
L
Yemoja
FireBird78
Yemoja
6,227
861
61
803
10,479
6,001
612
984
9,495
35,085
0
L
4,778
306
0
0
17,628
10,914
0
3,310
14,318
0
37,081
W
Neith
12,315
5,331
0
3,778
10,165
4,319
7,347
1,324
8,773
0
116,217
L
Thor
Luzixer
Thor
2,262
780
0
1,625
9,750
5,904
0
1,542
8,208
4,216
32,254
W
4,874
919
0
3,482
14,690
16,363
961
5,176
9,337
32,382
0
L
Nu Wa
booksrdum
Nu Wa
11,427
2,195
142
2,254
10,068
4,029
0
3,363
6,705
76,597
0
W
7,883
505
2,728
5,121
12,449
5,602
3,418
2,979
9,190
128,210
0
L
Cupid
ßrÅgs
Cupid
13,549
8,545
562
7,676
19,059
8,218
0
3,558
15,501
0
85,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,047
Gold Earned
47,614
830
Minions Killed
490
0
Camps Cleared
0
2,312,996
Distance Traveled
1,777,958
26
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
14,372
625
179
8
0
552,581
1
W
Osiris
14,016
609
169
7
0
455,740
2
L
Yemoja
8,186
356
49
2
0
325,172
2
L
Hun Batz
9,968
433
63
3
0
455,292
1
W
Neith
15,146
659
205
9
0
417,685
8
L
Thor
8,235
358
69
3
0
262,277
8
W
Ymir
10,638
463
52
2
0
445,626
5
L
Nu Wa
10,112
440
149
6
0
355,811
5
W
Ra
13,875
603
225
10
0
441,364
10
L
Cupid
11,113
483
160
7
0
379,406
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role