Player Matchup

Hou Yi
Hou Yi
Gold IV
COOL GUY 1249
Hou Yi
Gold IV
Level 149
God Stats
2W - 1L
1,737 SR
Queue Stats
78W - 78L
1,713 MMR
Party 3
Amaterasu
Amaterasu
Platinum V
IIITargaryen
Amaterasu
Platinum V
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 83L
1,765 MMR
Solo
Scylla
Scylla
Gold I
Mayor of NTown
Scylla
Gold I
Level 146
God Stats
8W - 5L
1,976 SR
Queue Stats
161W - 155L
1,809 MMR
Party 3
Sobek
Sobek
Gold IV
Sage-Daedalus
Sobek
Gold IV
Level 46
God Stats
3W - 2L
1,656 SR
Queue Stats
13W - 4L
1,757 MMR
Solo
Arachne
Arachne
Gold V
mahonequentin25
Arachne
Gold V
Level 129
God Stats
3W - 3L
1,500 SR
Queue Stats
311W - 307L
1,766 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 112
1,674 SR
1,762 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 139
1,742 SR
1,762 MMR
Ullr
Ullr
Gold I
AntiBanMe
Ullr
Gold I
Level 145
God Stats
98W - 112L
1,473 SR
Queue Stats
305W - 295L
1,720 MMR
Party 1
Bellona
Bellona
Platinum V
GloryOrValhalla
Bellona
Platinum V
Level 140
God Stats
9W - 10L
1,859 SR
Queue Stats
174W - 169L
1,769 MMR
Party 2
Vulcan
Vulcan
Platinum V
X_Mamba24
Vulcan
Platinum V
Level 160
God Stats
5W - 4L
1,892 SR
Queue Stats
143W - 127L
1,811 MMR
Party 1
Yemoja
Yemoja
Gold III
YzmaBalls
Yemoja
Gold III
Level 89
God Stats
15W - 11L
1,690 SR
Queue Stats
139W - 139L
1,767 MMR
Party 2
Susano
Susano
Gold I
guilermearaujo80
Susano
Gold I
Level 159
God Stats
12W - 10L
1,795 SR
Queue Stats
485W - 493L
1,746 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,554
397
2,032
7,383
1,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Amaterasu
IIITargaryen
Amaterasu
11
0 / 5 / 2
6,301
450
2,912
8,217
6,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 4 / 2
7,012
501
2,025
6,544
1,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 4 / 0
5,715
408
1,992
10,648
5,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
3 / 5 / 1
7,246
518
3,945
12,445
7,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bans
JanusSetCthulhuTsukuyomi

VS

Bans
NemesisCu ChulainnDanzaburouApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
14
8 / 0 / 2
8,596
614
9,318
6,075
2,226
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
4 / 1 / 4
8,906
636
9,359
9,233
9,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vulcan
X_Mamba24
Vulcan
15
4 / 1 / 5
9,102
650
6,956
4,446
1,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
YzmaBalls
Yemoja
11
1 / 0 / 9
7,638
546
3,188
4,507
2,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
4 / 2 / 4
7,822
559
4,225
9,394
3,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
4
Kills
21
21
Deaths
4
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ullr
8
0
2
9
L
0
3
0
0
W
4
1
4
6
L
Amaterasu
IIITargaryen
Amaterasu
0
5
2
0.2
L
1
4
2
0.5
L
0
4
0
0
W
Vulcan
X_Mamba24
Vulcan
4
1
5
6.5
W
Yemoja
YzmaBalls
Yemoja
1
0
9
5.5
W
4
2
4
3
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,906
Damage
33,046
45,237
Taken
33,655
23,724
Mitigated
18,575
11,562
Healing
14,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
9,318
5,201
0
2,157
6,075
2,226
501
882
5,193
0
56,000
L
2,032
737
0
2,607
7,383
1,976
0
1,584
5,765
0
24,154
W
9,359
3,562
0
4,390
9,233
9,301
636
842
8,354
5,676
51,615
L
Amaterasu
IIITargaryen
Amaterasu
2,912
1,277
0
1,595
8,217
6,720
0
563
7,654
2,123
25,012
L
2,025
83
0
887
6,544
1,926
0
1,941
4,499
34,781
0
L
1,992
104
0
2,700
10,648
5,511
0
3,173
7,368
14,233
0
W
Vulcan
X_Mamba24
Vulcan
6,956
1,379
0
853
4,446
1,749
425
1,289
3,019
70,028
0
W
Yemoja
YzmaBalls
Yemoja
3,188
1,020
2,269
1,673
4,507
2,128
438
1,081
3,386
15,030
0
W
4,225
691
0
3,516
9,394
3,171
0
439
8,915
0
38,133
L
3,945
2,399
0
3,773
12,445
7,591
0
3,273
9,065
7,599
42,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,828
Gold Earned
42,064
307
Minions Killed
442
0
Camps Cleared
0
1,230,417
Distance Traveled
1,411,315
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,596
614
89
6
0
260,149
3
L
Hou Yi
5,554
397
45
3
0
170,386
2
W
Bellona
8,906
636
126
9
0
294,986
4
L
Amaterasu
6,301
450
65
5
0
278,940
1
L
Scylla
7,012
501
93
7
0
244,039
0
L
Sobek
5,715
408
28
2
0
255,670
7
W
Vulcan
9,102
650
138
10
0
303,879
0
W
Yemoja
7,638
546
20
1
0
248,497
5
W
Susano
7,822
559
69
5
0
303,804
6
L
Arachne
7,246
518
76
5
0
281,382
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role