Player Matchup

Odin
Odin
Magnus1177
Odin
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,608 Elo+
Party 1
Nu Wa
Nu Wa
Sashlex
Nu Wa
Level 16
God Stats
3W - 2L
1,458 SR
Queue Stats
98W - 69L
1,488 Elo+
Solo
Bastet
Bastet
TedLegendYT
Bastet
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
fares2010
Hachiman
Level 28
God Stats
2W - 7L
1,278 SR
Queue Stats
40W - 54L
1,520 Elo+
Solo
Ares
Ares
przemozar
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,608 Elo+
Party 1
Team Averages
Level 14
1,447 SR
1,545 Elo+

VS

Team Averages
Level 25
1,438 SR
1,475 Elo+
Freya
Freya
QUINARIIN
Freya
Level 28
God Stats
4W - 1L
1,341 SR
Queue Stats
65W - 27L
1,565 Elo+
Solo
Arachne
Arachne
RAISTLYNN
Arachne
Level 24
God Stats
2W - 4L
1,402 SR
Queue Stats
5W - 6L
1,593 Elo+
Solo
Rama
Rama
ReformedBrother
Rama
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Skeamer
Cthulhu
Level 26
God Stats
3W - 0L
1,736 SR
Queue Stats
29W - 25L
1,542 Elo+
Solo
Thor
Thor
baraky17
Thor
Level 20
God Stats
22W - 21L
1,211 SR
Queue Stats
76W - 80L
1,175 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 7 / 0
7,518
470
5,458
11,025
6,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
Sashlex
Nu Wa
13
3 / 5 / 3
7,994
500
13,868
12,398
4,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
13
1 / 7 / 2
7,611
476
4,756
15,066
4,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
fares2010
Hachiman
10
0 / 5 / 0
6,012
376
3,506
7,835
1,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ares
10
1 / 4 / 2
6,512
407
3,385
10,142
7,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
QUINARIIN
Freya
14
6 / 3 / 1
8,493
531
9,852
13,659
6,418
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
RAISTLYNN
Arachne
13
4 / 4 / 5
8,023
501
6,509
10,645
3,960
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
13 / 0 / 3
10,609
663
16,029
9,707
3,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Skeamer
Cthulhu
13
2 / 4 / 9
8,528
533
6,706
11,441
7,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thor
14
2 / 1 / 6
8,524
533
3,305
9,156
3,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
51
10
Kills
27
28
Deaths
12
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
5
7
0
0.71
W
Freya
QUINARIIN
Freya
6
3
1
2.17
W
Arachne
RAISTLYNN
Arachne
4
4
5
1.63
W
13
0
3
14.5
L
Nu Wa
Sashlex
Nu Wa
3
5
3
0.9
W
Cthulhu
Skeamer
Cthulhu
2
4
9
1.63
L
Bastet
1
7
2
0.29
W
Thor
2
1
6
5
L
Hachiman
fares2010
Hachiman
0
5
0
0
L
Ares
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,973
Damage
42,401
56,466
Taken
54,608
24,844
Mitigated
24,785
6,284
Healing
18,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,458
2,929
0
507
11,025
6,430
0
1,884
8,482
0
26,301
W
Freya
QUINARIIN
Freya
9,852
3,438
0
6,309
13,659
6,418
946
4,114
9,192
52,082
0
W
Arachne
RAISTLYNN
Arachne
6,509
4,106
0
2,876
10,645
3,960
50
2,672
7,574
0
38,161
W
16,029
13,185
0
5,782
9,707
3,336
0
3,162
6,415
0
81,766
L
Nu Wa
Sashlex
Nu Wa
13,868
2,139
0
1,442
12,398
4,178
0
6,547
5,851
56,763
0
W
Cthulhu
Skeamer
Cthulhu
6,706
497
233
925
11,441
7,824
198
4,068
7,105
35,468
0
L
Bastet
4,756
1,350
0
2,781
15,066
4,998
0
5,220
9,846
0
43,021
W
Thor
3,305
798
0
2,750
9,156
3,247
483
2,248
6,674
0
51,072
L
Hachiman
fares2010
Hachiman
3,506
1,220
0
964
7,835
1,838
0
992
6,843
0
26,554
L
Ares
3,385
305
0
590
10,142
7,400
0
1,915
8,227
9,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,647
Gold Earned
44,177
298
Minions Killed
448
0
Camps Cleared
0
1,359,066
Distance Traveled
1,533,631
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,518
470
47
3
0
269,547
0
W
Freya
8,493
531
87
5
0
275,017
0
W
Arachne
8,023
501
70
4
0
341,280
0
W
Rama
10,609
663
148
9
0
284,556
1
L
Nu Wa
7,994
500
101
6
0
255,929
0
W
Cthulhu
8,528
533
44
3
0
328,980
3
L
Bastet
7,611
476
89
6
0
311,230
0
W
Thor
8,524
533
99
6
0
303,798
0
L
Hachiman
6,012
376
52
3
0
255,545
3
L
Ares
6,512
407
9
1
0
266,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role