Player Matchup

Ullr
Ullr
Caviarr
Ullr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Anhur
Anhur
King_Leo_Doobie
Anhur
Level 4
God Stats
1W - 7L
1,279 SR
Queue Stats
1W - 11L
1,124 Elo+
Solo
Medusa
Medusa
LillyAnn419
Medusa
Level 26
God Stats
2W - 1L
1,703 SR
Queue Stats
31W - 27L
1,538 Elo+
Solo
Loki
Loki
ZRA_Gohanteks79
Loki
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Nemesis
Nemesis
snausagefire
Nemesis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 11
1,496 SR
1,432 Elo+

VS

Team Averages
Level 29
1,569 SR
1,422 Elo+
Hou Yi
Hou Yi
King_PantherXIII
Hou Yi
Level 20
God Stats
14W - 8L
1,480 SR
Queue Stats
93W - 123L
1,350 Elo+
Party 1
Izanami
Izanami
NO_ARM_OPERATOR
Izanami
Level 21
God Stats
12W - 8L
1,945 SR
Queue Stats
14W - 12L
1,736 Elo+
Solo
Kumbhakarna
Kumbhakarna
X3-way-killa-33
Kumbhakarna
Level 45
God Stats
9W - 5L
1,590 SR
Queue Stats
95W - 75L
1,497 Elo+
Party 1
Ra
Ra
iAmYungZeus
Ra
Level 6
God Stats
15W - 13L
1,330 SR
Queue Stats
140W - 150L
1,149 Elo+
Party 1
Guan Yu
Guan Yu
vCrispy--
Guan Yu
Level 55
God Stats
2W - 0L
1,500 SR
Queue Stats
118W - 107L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Caviarr
Ullr
12
0 / 5 / 1
7,353
817
518
5,944
4,656
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 15 / 1
7,486
832
6,248
21,229
6,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
13
2 / 7 / 0
8,546
950
14,486
21,453
8,365
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 3 / 2
7,644
849
3,305
4,088
1,291
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Nemesis
snausagefire
Nemesis
13
0 / 7 / 2
7,753
861
4,142
11,068
3,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

435

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 18
9,763
1,085
8,552
3,867
1,746
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
12 / 1 / 13
11,580
1,287
19,474
7,212
2,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kumbhakarna
X3-way-killa-33
Kumbhakarna
17
5 / 0 / 27
10,982
1,220
9,235
12,123
14,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

16
3 / 1 / 23
9,505
1,056
7,885
4,650
4,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
vCrispy--
Guan Yu
16
10 / 0 / 13
10,305
1,145
12,537
11,337
9,696
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
130
2
Kills
36
37
Deaths
3
6
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Ullr
Caviarr
Ullr
0
5
1
0.1
L
0
15
1
0.03
W
6
1
18
15
L
Medusa
2
7
0
0.29
W
12
1
13
18.5
W
Kumbhakarna
X3-way-killa-33
Kumbhakarna
5
0
27
18.5
L
0
3
2
0.33
W
3
1
23
14.5
L
Nemesis
snausagefire
Nemesis
0
7
2
0.14
W
Guan Yu
vCrispy--
Guan Yu
10
0
13
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,699
Damage
57,683
63,782
Taken
39,189
24,185
Mitigated
32,832
1,873
Healing
18,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
Caviarr
Ullr
518
375
0
0
5,944
4,656
0
1,315
4,604
0
1,798
L
6,248
3,684
0
686
21,229
6,654
0
6,842
14,212
0
9,480
W
8,552
5,177
0
0
3,867
1,746
0
0
3,867
0
16,143
L
Medusa
14,486
7,428
0
231
21,453
8,365
0
4,411
16,867
0
25,336
W
19,474
11,748
0
2,428
7,212
2,886
0
0
5,780
0
47,712
W
Kumbhakarna
X3-way-killa-33
Kumbhakarna
9,235
1,839
891
3,433
12,123
14,445
0
0
12,123
17,112
0
L
3,305
512
0
0
4,088
1,291
0
1,308
2,709
0
6,644
W
7,885
1,952
2,439
1,600
4,650
4,059
0
0
4,650
17,166
0
L
Nemesis
snausagefire
Nemesis
4,142
821
0
956
11,068
3,219
0
2,748
8,270
0
11,045
W
Guan Yu
vCrispy--
Guan Yu
12,537
4,854
4,405
3,022
11,337
9,696
0
0
11,134
0
22,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,782
Gold Earned
52,135
44
Minions Killed
151
3
Camps Cleared
8
419,808
Distance Traveled
745,078
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,353
817
0
0
0
24,596
0
L
Anhur
7,486
832
0
0
0
81,331
1
W
Hou Yi
9,763
1,085
19
2
2
129,253
0
L
Medusa
8,546
950
22
2
0
151,806
0
W
Izanami
11,580
1,287
80
9
4
139,014
0
W
Kumbhakarna
10,982
1,220
16
2
0
169,856
0
L
Loki
7,644
849
12
1
2
62,615
0
W
Ra
9,505
1,056
21
2
0
144,944
1
L
Nemesis
7,753
861
10
1
1
99,460
0
W
Guan Yu
10,305
1,145
15
2
2
162,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role