Player Matchup

The Morrigan
The Morrigan
CeskaPojistovna
The Morrigan
Level 31
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 4L
1,871 Elo+
Solo
Cthulhu
Cthulhu
Garvock25
Cthulhu
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
91W - 69L
1,592 Elo+
Solo
Bakasura
Bakasura
JoshimitzuGK101
Bakasura
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 56L
1,591 Elo+
Solo
Achilles
Achilles
SaltyBadDog
Achilles
Level 18
God Stats
20W - 25L
1,766 SR
Queue Stats
84W - 88L
1,457 Elo+
Solo
Neith
Neith
Takjono
Neith
Level 6
God Stats
2W - 1L
1,742 SR
Queue Stats
12W - 12L
1,562 Elo+
Solo
Team Averages
Level 19
1,601 SR
1,615 Elo+

VS

Team Averages
Level 18
1,606 SR
1,550 Elo+
Ares
Ares
DrShmexy
Ares
Level 26
God Stats
5W - 5L
1,500 SR
Queue Stats
228W - 176L
1,659 Elo+
Solo
Nemesis
Nemesis
ShurNkeK
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
XXLOKINONMAINXX
Ra
Level 28
God Stats
10W - 8L
1,816 SR
Queue Stats
149W - 129L
1,549 Elo+
Solo
Rama
Rama
Xiaou92
Rama
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
sssimple
Mulan
Level 4
God Stats
1W - 1L
1,715 SR
Queue Stats
2W - 3L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
CeskaPojistovna
The Morrigan
19
10 / 0 / 8
11,646
685
20,770
6,935
2,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Garvock25
Cthulhu
16
5 / 0 / 4
10,759
633
5,049
7,167
7,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
17
9 / 3 / 9
11,125
654
11,888
14,831
6,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
SaltyBadDog
Achilles
12
4 / 2 / 4
8,519
501
5,051
10,571
9,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Neith
Takjono
Neith
11
0 / 8 / 4
7,754
456
3,613
10,874
3,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
3 / 7 / 6
8,391
494
6,551
19,400
15,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
ShurNkeK
Nemesis
8
0 / 3 / 2
6,163
363
374
6,082
1,598
Mace

Mace

+10
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

16
2 / 5 / 0
9,099
535
4,402
11,414
4,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Rama
Xiaou92
Rama
14
8 / 6 / 2
8,972
528
7,788
12,422
4,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
sssimple
Mulan
11
0 / 7 / 1
6,873
404
2,435
13,038
10,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
24
28
Kills
13
13
Deaths
28
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
CeskaPojistovna
The Morrigan
10
0
8
14
L
Ares
3
7
6
0.86
W
Cthulhu
Garvock25
Cthulhu
5
0
4
7
W
Bakasura
9
3
9
4.5
W
Achilles
SaltyBadDog
Achilles
4
2
4
3
L
Nemesis
ShurNkeK
Nemesis
0
3
2
0.33
W
Neith
Takjono
Neith
0
8
4
0.25
L
2
5
0
0.4
L
Rama
Xiaou92
Rama
8
6
2
1.5
L
Mulan
sssimple
Mulan
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,371
Damage
21,550
50,378
Taken
62,356
28,912
Mitigated
36,017
18,217
Healing
14,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
CeskaPojistovna
The Morrigan
20,770
5,778
0
3,262
6,935
2,851
683
2,886
4,024
78,639
3,282
L
Ares
6,551
517
0
3,889
19,400
15,912
101
5,181
12,064
25,420
0
W
Cthulhu
Garvock25
Cthulhu
5,049
424
0
2,156
7,167
7,355
344
0
6,993
56,506
0
W
Bakasura
11,888
8,053
0
6,498
14,831
6,073
75
2,500
12,306
0
72,347
W
Achilles
SaltyBadDog
Achilles
5,051
1,021
0
3,914
10,571
9,272
310
2,919
7,652
0
28,761
L
Nemesis
ShurNkeK
Nemesis
374
152
0
2,536
6,082
1,598
0
1,583
4,196
0
21,309
W
Neith
Takjono
Neith
3,613
1,769
0
2,387
10,874
3,361
1,210
2,648
8,226
0
30,679
L
4,402
705
325
2,718
11,414
4,163
0
7,351
3,594
66,465
0
L
Rama
Xiaou92
Rama
7,788
6,452
0
4,352
12,422
4,065
451
1,557
9,800
0
47,442
L
Mulan
sssimple
Mulan
2,435
764
0
940
13,038
10,279
0
6,619
5,537
0
30,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,803
Gold Earned
39,498
475
Minions Killed
398
0
Camps Cleared
0
1,524,322
Distance Traveled
1,251,608
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
11,646
685
142
8
0
322,064
1
L
Ares
8,391
494
35
2
0
281,289
10
W
Cthulhu
10,759
633
125
7
0
300,785
6
W
Bakasura
11,125
654
123
7
0
319,868
0
W
Achilles
8,519
501
37
2
0
312,102
4
L
Nemesis
6,163
363
47
3
0
167,803
1
W
Neith
7,754
456
48
3
0
269,503
0
L
Ra
9,099
535
148
9
0
277,735
6
L
Rama
8,972
528
90
5
0
272,085
0
L
Mulan
6,873
404
78
5
0
252,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role