Player Matchup

Nu Wa
Nu Wa
DeF MisheIIe
Nu Wa
Level 24
God Stats
80W - 68L
1,608 SR
Queue Stats
371W - 302L
1,471 Elo+
Party 1
Cerberus
Cerberus
Der Aussie
Cerberus
Level 61
God Stats
130W - 84L
1,484 SR
Queue Stats
153W - 133L
1,408 Elo+
Party 1
Izanami
Izanami
DerAusschalter
Izanami
Level 125
God Stats
15W - 5L
1,500 SR
Queue Stats
486W - 397L
1,484 Elo+
Party 1
Team Averages
Level 70
1,531 SR
1,454 Elo+

VS

Team Averages
Level 24
1,405 SR
1,382 Elo+
Scylla
Scylla
eliminate56
Scylla
Level 18
God Stats
9W - 15L
1,081 SR
Queue Stats
47W - 60L
1,238 Elo+
Solo
Ymir
Ymir
jat690
Ymir
Level 27
God Stats
2W - 3L
1,636 SR
Queue Stats
6W - 14L
1,326 Elo+
Solo
Fenrir
Fenrir
zemuF96
Fenrir
Level 27
God Stats
0W - 3L
1,497 SR
Queue Stats
11W - 9L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 7
7,842
654
9,546
4,263
1,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Der Aussie
Cerberus
10
0 / 1 / 8
8,028
669
2,371
8,147
6,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
7 / 0 / 1
9,238
770
13,081
5,532
3,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
0 / 1 / 0
6,710
559
4,781
6,539
1,453
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
jat690
Ymir
9
0 / 3 / 1
7,270
606
4,557
12,707
7,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fenrir
zemuF96
Fenrir
10
1 / 4 / 0
6,943
579
4,142
10,596
6,106
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
8
Kills
1
1
Deaths
8
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
0
7
4.5
W
Cerberus
Der Aussie
Cerberus
0
1
8
4
W
7
0
1
7.5
L
Scylla
0
1
0
0
L
Ymir
jat690
Ymir
0
3
1
0.17
L
Fenrir
zemuF96
Fenrir
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,998
Damage
13,480
17,942
Taken
29,842
10,550
Mitigated
14,817
3,291
Healing
6,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,546
2,207
78
648
4,263
1,396
573
2,111
2,152
29,675
0
W
Cerberus
Der Aussie
Cerberus
2,371
62
0
1,815
8,147
6,119
8
4,854
3,293
8,291
0
W
13,081
8,486
0
750
5,532
3,035
0
2,382
3,150
4,342
54,968
L
Scylla
4,781
883
0
1,901
6,539
1,453
0
2,981
3,263
30,827
0
L
Ymir
jat690
Ymir
4,557
50
0
2,107
12,707
7,258
0
5,614
6,634
21,758
0
L
Fenrir
zemuF96
Fenrir
4,142
882
0
2,472
10,596
6,106
0
3,600
6,808
0
21,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,108
Gold Earned
20,923
180
Minions Killed
112
0
Camps Cleared
0
610,728
Distance Traveled
583,162
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,842
654
45
4
0
214,158
1
W
Cerberus
8,028
669
35
3
0
208,339
0
W
Izanami
9,238
770
100
8
0
188,231
3
L
Scylla
6,710
559
45
4
0
172,479
0
L
Ymir
7,270
606
42
4
0
189,434
6
L
Fenrir
6,943
579
25
2
0
221,249
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role