Player Matchup

Merlin
Merlin
Encaptured
Merlin
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Xing Tian
Xing Tian
guatemalaguy
Xing Tian
Level 110
God Stats
4W - 2L
1,298 SR
Queue Stats
134W - 163L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Кристи
Danzaburou
Level 148
God Stats
28W - 21L
1,344 SR
Queue Stats
169W - 126L
1,485 Elo+
Solo
Team Averages
Level 119
1,381 SR
1,495 Elo+

VS

Team Averages
Level 27
1,592 SR
1,486 Elo+
Zeus
Zeus
CAPITANROGER
Zeus
Level 27
God Stats
11W - 14L
1,557 SR
Queue Stats
197W - 182L
1,548 Elo+
Party 1
Anhur
Anhur
Pesese
Anhur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 43L
1,570 Elo+
Party 1
Odin
Odin
javimugu90
Odin
Level 29
God Stats
2W - 3L
1,719 SR
Queue Stats
97W - 143L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Encaptured
Merlin
13
7 / 0 / 8
9,014
819
8,385
3,215
1,014
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
guatemalaguy
Xing Tian
12
4 / 2 / 12
9,379
853
5,927
11,868
13,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
Кристи
Danzaburou
12
5 / 1 / 10
9,153
832
7,421
6,997
2,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
6,495
590
4,864
5,928
1,636
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Pesese
Anhur
10
1 / 5 / 0
6,907
628
5,654
10,891
3,405
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 5 / 2
7,494
681
1,549
8,924
4,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
4
16
Kills
2
3
Deaths
16
30
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Merlin
Encaptured
Merlin
7
0
8
11
L
Anhur
Pesese
Anhur
1
5
0
0.2
W
Xing Tian
guatemalaguy
Xing Tian
4
2
12
5
L
1
5
2
0.4
W
Danzaburou
Кристи
Danzaburou
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,733
Damage
12,067
22,080
Taken
25,743
17,484
Mitigated
9,872
3,004
Healing
2,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,864
684
504
262
5,928
1,636
0
3,319
2,609
18,953
0
W
Merlin
Encaptured
Merlin
8,385
1,196
0
385
3,215
1,014
907
851
2,268
31,860
0
L
Anhur
Pesese
Anhur
5,654
2,114
0
1,069
10,891
3,405
33
5,708
5,183
0
31,006
W
Xing Tian
guatemalaguy
Xing Tian
5,927
647
0
1,662
11,868
13,817
0
2,576
9,148
18,201
0
L
1,549
271
0
408
8,924
4,831
0
5,329
3,595
0
10,793
W
Danzaburou
Кристи
Danzaburou
7,421
3,340
0
957
6,997
2,653
847
1,163
5,764
0
41,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,546
Gold Earned
20,896
148
Minions Killed
102
0
Camps Cleared
0
645,849
Distance Traveled
533,696
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,495
590
42
4
0
140,932
0
W
Merlin
9,014
819
55
5
0
210,636
4
L
Anhur
6,907
628
39
4
0
179,413
3
W
Xing Tian
9,379
853
15
1
0
232,705
2
L
Odin
7,494
681
21
2
0
213,351
0
W
Danzaburou
9,153
832
78
7
0
202,508
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role