Player Matchup

Awilix
Awilix
EddyG01
Awilix
Level 86
God Stats
1W - 1L
1,187 SR
Queue Stats
1W - 2L
1,282 Elo+
Party 1
Medusa
Medusa
WhiteEdge
Medusa
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,308 Elo+
Party 1
Hel
Hel
iXavi01
Hel
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 106
1,396 SR
1,364 Elo+

VS

Team Averages
Level 40
1,572 SR
1,753 Elo+
Fenrir
Fenrir
D0maz
Fenrir
Level 14
God Stats
0W - 1L
1,716 SR
Queue Stats
1W - 2L
1,753 Elo+
Party 2
Khepri
Khepri
GamerTortilla
Khepri
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,753 Elo+
Party 2
Nox
Nox
JustIcarus
Nox
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,753 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
EddyG01
Awilix
12
4 / 1 / 12
8,388
839
5,472
5,970
3,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
WhiteEdge
Medusa
12
7 / 1 / 9
8,873
887
10,121
6,648
3,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hel
12
5 / 1 / 9
8,383
838
4,169
5,757
1,997
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
D0maz
Fenrir
8
0 / 7 / 2
6,517
652
3,134
7,975
2,759
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 5 / 1
7,955
796
2,840
7,596
5,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
1 / 4 / 2
7,525
753
4,333
6,917
2,639
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
16
Kills
2
3
Deaths
16
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
D0maz
Fenrir
0
7
2
0.14
W
Awilix
EddyG01
Awilix
4
1
12
10
L
1
5
1
0.3
L
1
4
2
0.5
W
Medusa
WhiteEdge
Medusa
7
1
9
11.5
W
Hel
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,762
Damage
10,307
18,375
Taken
22,488
8,446
Mitigated
10,898
7,990
Healing
3,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
D0maz
Fenrir
3,134
1,234
0
548
7,975
2,759
0
2,031
5,944
0
8,867
W
Awilix
EddyG01
Awilix
5,472
2,840
0
1,392
5,970
3,107
963
2,300
3,670
1,929
30,745
L
2,840
283
0
625
7,596
5,500
0
2,281
5,315
13,216
0
L
4,333
295
0
1,867
6,917
2,639
0
880
6,037
33,407
0
W
Medusa
WhiteEdge
Medusa
10,121
4,569
0
847
6,648
3,342
1,513
2,289
4,359
2,674
30,233
W
Hel
4,169
750
2,379
3,372
5,757
1,997
668
2,945
2,812
31,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,644
Gold Earned
21,997
139
Minions Killed
83
0
Camps Cleared
0
623,908
Distance Traveled
526,915
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,517
652
15
2
0
181,982
0
W
Awilix
8,388
839
38
4
0
235,736
2
L
Khepri
7,955
796
19
2
0
177,606
3
L
Nox
7,525
753
49
5
0
167,327
1
W
Medusa
8,873
887
49
5
0
187,121
2
W
Hel
8,383
838
52
5
0
201,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role