Player Matchup

Horus
Horus
Bronze III
Caroleo
Horus
Bronze III
Level 148
God Stats
0W - 3L
1,500 SR
Queue Stats
260W - 194L
1,559 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
MoncheMascot
Cthulhu
Bronze III
Level 122
God Stats
20W - 7L
1,500 SR
Queue Stats
260W - 194L
1,559 MMR
Party 1
Kukulkan
Kukulkan
Bronze III
Murphyew
Kukulkan
Bronze III
Level 102
God Stats
1W - 4L
1,299 SR
Queue Stats
260W - 194L
1,559 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 124
1,433 SR
1,559 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 117
1,428 SR
1,551 MMR
Danzaburou
Danzaburou
Bronze III
BigMeatyChaac
Danzaburou
Bronze III
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
40W - 22L
1,554 MMR
Party 2
Baba Yaga
Baba Yaga
Silver II
KaydaRealest
Baba Yaga
Silver II
Level 119
God Stats
10W - 12L
1,285 SR
Queue Stats
678W - 728L
1,545 MMR
Solo
Yemoja
Yemoja
Bronze III
Team27
Yemoja
Bronze III
Level 102
God Stats
8W - 4L
1,500 SR
Queue Stats
34W - 21L
1,554 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Caroleo
Horus
13
3 / 4 / 4
11,033
613
12,122
23,910
19,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
MoncheMascot
Cthulhu
14
3 / 5 / 3
10,846
603
9,348
27,050
26,398
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kukulkan
Murphyew
Kukulkan
15
2 / 6 / 6
11,564
642
11,712
13,920
6,290
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AphroditePersephoneKumbhakarnaSobekPoseidon

VS

Bans
BacchusHe BoHeimdallrHadesCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigMeatyChaac
Danzaburou
16
6 / 5 / 8
13,175
732
22,859
19,169
8,473
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baba Yaga
KaydaRealest
Baba Yaga
16
4 / 1 / 10
12,233
680
18,523
13,008
5,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Team27
Yemoja
15
5 / 2 / 10
13,106
728
12,211
15,045
15,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
8
Kills
15
15
Deaths
8
13
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BigMeatyChaac
Danzaburou
6
5
8
2
L
Horus
Caroleo
Horus
3
4
4
1.25
W
Baba Yaga
KaydaRealest
Baba Yaga
4
1
10
9
L
Cthulhu
MoncheMascot
Cthulhu
3
5
3
0.9
L
Kukulkan
Murphyew
Kukulkan
2
6
6
0.83
W
Yemoja
Team27
Yemoja
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,182
Damage
53,593
64,880
Taken
47,222
52,014
Mitigated
29,907
20,081
Healing
20,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BigMeatyChaac
Danzaburou
22,859
12,736
0
7,036
19,169
8,473
2,406
8,519
10,348
0
88,895
L
Horus
Caroleo
Horus
12,122
6,123
5,706
8,404
23,910
19,326
63
8,902
14,730
0
27,495
W
Baba Yaga
KaydaRealest
Baba Yaga
18,523
2,323
624
3,495
13,008
5,873
1,095
7,088
5,770
56,303
0
L
Cthulhu
MoncheMascot
Cthulhu
9,348
810
1,043
3,910
27,050
26,398
0
11,990
14,647
28,456
0
L
Kukulkan
Murphyew
Kukulkan
11,712
282
0
1,018
13,920
6,290
0
8,913
4,739
66,250
0
W
Yemoja
Team27
Yemoja
12,211
1,409
4,395
4,714
15,045
15,561
238
5,566
9,279
35,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,443
Gold Earned
38,514
161
Minions Killed
199
0
Camps Cleared
0
1,022,992
Distance Traveled
953,571
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,175
732
102
6
0
305,891
5
L
Horus
11,033
613
21
1
0
346,796
3
W
Baba Yaga
12,233
680
61
3
0
311,784
1
L
Cthulhu
10,846
603
36
2
0
363,145
3
L
Kukulkan
11,564
642
104
6
0
313,051
4
W
Yemoja
13,106
728
36
2
0
335,896
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role