Player Matchup

Hades
Hades
Anicetus98
Hades
Level 65
God Stats
3W - 15L
1,209 SR
Queue Stats
33W - 73L
1,158 Elo+
Party 2
Fenrir
Fenrir
Dariolop
Fenrir
Level 126
God Stats
11W - 8L
1,831 SR
Queue Stats
65W - 49L
1,583 Elo+
Party 1
Skadi
Skadi
MisBarry
Skadi
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
MrPuigdemont
Olorun
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 2L
1,758 Elo+
Party 1
Yemoja
Yemoja
shordie
Yemoja
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 56
1,508 SR
1,500 Elo+

VS

Team Averages
Level 62
1,633 SR
1,508 Elo+
Geb
Geb
Arsenyo
Geb
Level 21
God Stats
3W - 3L
1,500 SR
Queue Stats
132W - 86L
1,539 Elo+
Party 3
Sun Wukong
Sun Wukong
AvonIV
Sun Wukong
Level 92
God Stats
3W - 3L
1,526 SR
Queue Stats
172W - 105L
1,638 Elo+
Party 3
Hera
Hera
BlûeDevîl
Hera
Level 121
God Stats
3W - 0L
1,736 SR
Queue Stats
141W - 80L
1,676 Elo+
Party 3
Cupid
Cupid
Emdale
Cupid
Level 26
God Stats
7W - 3L
1,904 SR
Queue Stats
144W - 93L
1,647 Elo+
Party 3
Pele
Pele
ziomixxPL
Pele
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,039 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
10
2 / 5 / 1
7,003
438
5,235
8,698
4,368
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Dariolop
Fenrir
13
7 / 3 / 7
8,832
552
12,554
12,144
7,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Skadi
MisBarry
Skadi
12
4 / 4 / 5
7,579
474
9,198
10,653
3,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
15
9 / 4 / 3
9,838
615
11,481
11,801
5,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
shordie
Yemoja
11
0 / 4 / 5
7,216
451
5,392
8,641
4,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
12
1 / 5 / 10
7,813
488
4,024
17,002
9,041
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
AvonIV
Sun Wukong
15
5 / 2 / 2
9,131
571
7,219
12,623
9,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
5 / 8 / 3
9,502
594
7,554
9,157
2,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
Emdale
Cupid
14
6 / 6 / 9
9,232
577
9,890
10,751
3,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
15
3 / 1 / 8
9,159
572
7,601
10,349
3,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
52
22
Kills
20
20
Deaths
22
21
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hades
2
5
1
0.5
W
Geb
1
5
10
1.2
W
Sun Wukong
AvonIV
Sun Wukong
5
2
2
3
W
5
8
3
0.81
L
Fenrir
Dariolop
Fenrir
7
3
7
3.5
W
Cupid
Emdale
Cupid
6
6
9
1.75
L
Skadi
MisBarry
Skadi
4
4
5
1.63
L
Olorun
9
4
3
2.63
L
Yemoja
shordie
Yemoja
0
4
5
0.63
W
Pele
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,860
Damage
36,288
51,937
Taken
59,882
24,272
Mitigated
27,572
13,715
Healing
15,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
5,235
153
158
2,263
8,698
4,368
99
1,098
7,425
24,818
0
W
Geb
4,024
1,229
0
2,272
17,002
9,041
0
6,041
10,899
16,430
0
W
Sun Wukong
AvonIV
Sun Wukong
7,219
2,414
0
5,660
12,623
9,301
1,760
4,905
7,668
0
49,516
W
7,554
1,540
0
208
9,157
2,861
0
2,971
6,004
54,455
0
L
Fenrir
Dariolop
Fenrir
12,554
3,426
0
968
12,144
7,393
0
3,086
8,970
4,690
43,684
W
Cupid
Emdale
Cupid
9,890
5,825
386
3,029
10,751
3,221
1,762
4,650
6,019
0
36,662
L
Skadi
MisBarry
Skadi
9,198
4,850
0
2,824
10,653
3,112
660
1,600
9,003
0
40,033
L
Olorun
11,481
6,291
786
4,155
11,801
5,063
752
3,347
8,404
65,018
0
L
Yemoja
shordie
Yemoja
5,392
621
1,068
1,493
8,641
4,336
0
2,447
6,194
26,313
0
W
Pele
7,601
1,448
0
4,108
10,349
3,148
0
3,401
6,906
0
58,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,468
Gold Earned
44,837
343
Minions Killed
357
0
Camps Cleared
0
1,311,996
Distance Traveled
1,432,156
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,003
438
50
3
0
194,278
3
W
Geb
7,813
488
9
1
0
290,986
2
W
Sun Wukong
9,131
571
89
6
0
279,685
1
W
Hera
9,502
594
98
6
0
277,309
4
L
Fenrir
8,832
552
70
4
0
321,346
0
W
Cupid
9,232
577
59
4
0
277,376
3
L
Skadi
7,579
474
60
4
0
255,015
1
L
Olorun
9,838
615
119
7
0
269,554
3
L
Yemoja
7,216
451
44
3
0
271,803
1
W
Pele
9,159
572
102
6
0
306,800
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role