Player Matchup

Jing Wei
Jing Wei
AstanTV
Jing Wei
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ra
Ra
KingofNibiru
Ra
Level 11
God Stats
1W - 0L
1,522 SR
Queue Stats
87W - 71L
1,628 Elo+
Party 1
Athena
Athena
PitchBlack_Envy
Athena
Level 79
God Stats
8W - 2L
1,794 SR
Queue Stats
158W - 159L
1,457 Elo+
Party 1
Mulan
Mulan
SpaceBoyJim8515
Mulan
Level 23
God Stats
8W - 9L
1,500 SR
Queue Stats
64W - 83L
1,426 Elo+
Solo
Arachne
Arachne
jonyx123
Arachne
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 4L
1,500 Elo+
Solo
Team Averages
Level 30
1,563 SR
1,502 Elo+

VS

Team Averages
Level 11
1,486 SR
1,383 Elo+
Jormungandr
Jormungandr
CMOCAK
Jormungandr
Level 12
God Stats
0W - 2L
1,483 SR
Queue Stats
169W - 189L
1,247 Elo+
Solo
Cerberus
Cerberus
FuzzBeast91
Cerberus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 2
Merlin
Merlin
RANDIER
Merlin
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Scylla
Scylla
m0u5ey
Scylla
Level 25
God Stats
36W - 32L
1,446 SR
Queue Stats
109W - 93L
1,407 Elo+
Solo
Da Ji
Da Ji
柯一sama
Da Ji
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,261 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AstanTV
Jing Wei
12
1 / 4 / 5
7,465
533
3,403
7,904
2,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
8 / 0 / 5
8,247
589
7,994
6,808
2,575
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 1 / 15
7,872
562
2,791
9,183
5,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
6 / 0 / 1
8,696
621
3,574
5,266
3,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
jonyx123
Arachne
14
11 / 0 / 3
8,673
620
8,921
7,246
2,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CMOCAK
Jormungandr
8
0 / 6 / 0
5,386
385
1,183
8,742
5,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cerberus
FuzzBeast91
Cerberus
8
1 / 7 / 0
5,590
399
4,767
11,260
6,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
RANDIER
Merlin
8
0 / 7 / 1
5,187
371
6,055
6,612
1,889
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
m0u5ey
Scylla
13
3 / 4 / 1
7,319
523
4,842
5,973
1,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
10
1 / 4 / 1
6,161
440
2,479
9,101
2,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
8
27
Kills
5
5
Deaths
28
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
AstanTV
Jing Wei
1
4
5
0.88
L
Jormungandr
CMOCAK
Jormungandr
0
6
0
0
L
Cerberus
FuzzBeast91
Cerberus
1
7
0
0.14
W
8
0
5
10.5
W
1
1
15
8.5
L
Merlin
RANDIER
Merlin
0
7
1
0.07
W
6
0
1
6.5
W
Arachne
jonyx123
Arachne
11
0
3
12.5
L
Scylla
m0u5ey
Scylla
3
4
1
0.88
L
Da Ji
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,683
Damage
19,326
36,407
Taken
41,688
16,439
Mitigated
18,532
18,576
Healing
8,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
AstanTV
Jing Wei
3,403
1,823
0
2,532
7,904
2,134
812
4,725
2,885
0
25,046
L
Jormungandr
CMOCAK
Jormungandr
1,183
347
0
1,333
8,742
5,277
350
435
8,219
18,844
0
L
Cerberus
FuzzBeast91
Cerberus
4,767
974
0
3,453
11,260
6,822
0
6,491
4,769
13,947
0
W
7,994
1,647
2,086
4,361
6,808
2,575
903
3,972
2,836
49,555
0
W
2,791
1,709
525
2,876
9,183
5,125
490
5,296
3,887
13,456
0
L
Merlin
RANDIER
Merlin
6,055
1,128
0
398
6,612
1,889
0
3,429
3,183
25,937
0
W
3,574
203
0
1,716
5,266
3,999
2,112
881
4,385
0
43,718
W
Arachne
jonyx123
Arachne
8,921
6,478
0
4,480
7,246
2,606
1,349
1,639
5,567
0
46,188
L
Scylla
m0u5ey
Scylla
4,842
374
0
644
5,973
1,847
0
0
5,973
38,467
0
L
Da Ji
2,479
677
0
2,529
9,101
2,697
0
430
8,596
0
26,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,953
Gold Earned
29,643
365
Minions Killed
251
0
Camps Cleared
0
1,258,848
Distance Traveled
1,078,962
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,465
533
57
4
0
205,878
0
L
Jormungandr
5,386
385
36
3
0
141,229
0
L
Cerberus
5,590
399
25
2
0
210,642
4
W
Ra
8,247
589
90
6
0
229,729
3
W
Athena
7,872
562
26
2
0
257,331
3
L
Merlin
5,187
371
53
4
0
198,747
1
W
Mulan
8,696
621
108
8
0
269,535
1
W
Arachne
8,673
620
84
6
0
296,375
0
L
Scylla
7,319
523
80
6
0
244,646
0
L
Da Ji
6,161
440
57
4
0
283,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role